CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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SaltyAF

Member
Jun 21, 2017
131
117
Came back to replay this. Didn't know they had a sequel in the works, nice. I know the entire point is to not get caught but I do hope the sequel has a few scenes for getting caught.
 

Banshee96

Member
Jan 27, 2019
223
242
Came back to replay this. Didn't know they had a sequel in the works, nice. I know the entire point is to not get caught but I do hope the sequel has a few scenes for getting caught.
Been mentioned a few months back, allegedly it's a toggle to be able to be caught, and supposedly it's after the game is done. Exposure play first, getting caught later. And it won't be any dedicated scenes (might want to check dev blog from a few months ago)
 

slayerpro18

Newbie
Nov 21, 2018
89
111
In this game? There's none. Dev's done with this game.
Dev's making a sequel (not feat. Seleka). That one will allegedly feature a toggle of getting caught n' raped, but all in all it is not a game to look for any unique sex scenes. Both games are primarily exposure play while avoiding getting caught outright.


Caught n Raped sounds interesting ngl
 

Gemni3vil

New Member
Feb 19, 2024
7
1
Install
  • Install BepInEx BE. (extract it to game folder)
  • Run game once. the BepInEx\unity-libs folder will be created.
  • put plugin file(barenai_helper.dll) to BepinEx\plugins folder.
barenai_helper.dll isn't showing up. Ive downloaded the x86 IL2CPP version and the Mono version of the latest Bepinex file
 

iamnuff

Well-Known Member
Sep 2, 2017
1,616
1,154
The missions in the shop are a bit of a pain.
The 'strip your coat off downstairs, then go upstairs' thing, and the reverse, specifically. The stairs themselves are a chokepoint that you can't bypass, and whenever there's two people in the upstairs area, they have a strong tendency to corner you so you have no option but to be caught.

At least with the crawl animation you can duck behind the shelves, but even so, when one comes around the left and one comes around the right, you've got nowhere to go.

Also, in the city, the 'ring doorbell while naked and wait' thing feels like a trap. If you run away immidiately, you barely gain progress to your thing, but if you don't, you risk an instant game over when they open the door.

We need some sort of indicator to how close they are to the door, like the light turning on or something.
 

DocRipper

Well-Known Member
Dec 27, 2021
1,227
1,108
The missions in the shop are a bit of a pain.
The 'strip your coat off downstairs, then go upstairs' thing, and the reverse, specifically. The stairs themselves are a chokepoint that you can't bypass, and whenever there's two people in the upstairs area, they have a strong tendency to corner you so you have no option but to be caught.

At least with the crawl animation you can duck behind the shelves, but even so, when one comes around the left and one comes around the right, you've got nowhere to go.

Also, in the city, the 'ring doorbell while naked and wait' thing feels like a trap. If you run away immidiately, you barely gain progress to your thing, but if you don't, you risk an instant game over when they open the door.

We need some sort of indicator to how close they are to the door, like the light turning on or something.
More playing, less complaining.:D
Hint: Use body paint.
 

NK116

Newbie
Jul 11, 2023
42
72
The missions in the shop are a bit of a pain.
The 'strip your coat off downstairs, then go upstairs' thing, and the reverse, specifically. The stairs themselves are a chokepoint that you can't bypass, and whenever there's two people in the upstairs area, they have a strong tendency to corner you so you have no option but to be caught.

At least with the crawl animation you can duck behind the shelves, but even so, when one comes around the left and one comes around the right, you've got nowhere to go.

Also, in the city, the 'ring doorbell while naked and wait' thing feels like a trap. If you run away immidiately, you barely gain progress to your thing, but if you don't, you risk an instant game over when they open the door.

We need some sort of indicator to how close they are to the door, like the light turning on or something.
It's either that or you know, observe their pattern. I can draw the entire NPC movement pattern of the shop area is you so interested.
It's surprisingly quite simple.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,616
1,154
It's either that or you know, observe their pattern. I can draw the entire NPC movement pattern of the shop area is you so interested.
It's surprisingly quite simple.
No you can't, their movement and starting positions are clearly randomly selected.

I've restarted this shop level at least ten times. Sometimes someone immediately beelines right from the entrance to the stairs, sometimes nobody goes up the stairs for a minute or more. Usually there's one person up there already when the level loads, sometimes there's nobody (which always seems to mean that somebody is going to head to the stairs immediately, it never stays empty for long) sometimes there's two (in this case, the second person usually leaves quickly)

The person up there has a handful of paths that they can cycle through, usually sticking around near the right-hand-side (while coming up the stairs, there's a chair on the right and left, and the view down into the shop over the balcony is in front of you) moving from the racks of books in the to the chair and back again, but occasionally they'll either go for the stairs or do a full circuit.
There's a couple of moments that make for good openings to sneak up/down the stairs while nude, but you have to duck behind a shelf or the pillar in the centre of the stairs immidiately when they turn to face you.

The problem occurs when they do a full circuit (starting at the chair at the right, cycling around the back to the chair on the left) while someone else is coming up the stairs, at which point you get pincered.
So you have to wait for the bottom of the stairs to be clear, ditch your coat, run up the stairs, then either sit in the chair on the left or crawl behind the shelves on the left... and then you wait for the mission to be complete, which seems to take 40-60 seconds.
But during this time-period you have to continue to crawl around the bookshelves staying out of LoS from the person at the top of the stairs, and if a second person also comes up the stairs, it becomes much harder to avoid them. Sometimes being outright impossible, depending on how their patterns line up.

Hint: Use body paint.
... damnit.
I forgot this was even a thing. Every other item raises your chance of being caught (even the mask and dark glasses. hell, even the panties and skirt, which should logically serve to disguise what you're doing) so when I needed maximum time to escape, I just went with zero items.

In hindsight, bodypaint might be the trick.
 
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slayerpro18

Newbie
Nov 21, 2018
89
111
yup, it's possible that when one of the NPCs sees his behavior on the street, he immediately chases him and when caught, the NPC will drag him to a quiet place to rape him.


Yea i mean being caught its already a game over, might as well if you get caught you get raped or something like that :sneaky:
 
4.70 star(s) 62 Votes