- Feb 4, 2024
- 9
- 15
Since a lot of people have used this thread to post updates on the developer's sequel project they have posted an update on their progress:
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I have never in my life seen a porn game looking this impressive... This is gonna be better than GTA 6Since a lot of people have used this thread to post updates on the developer's sequel project they have posted an update on their progress:You must be registered to see the links
Dude's cooking so good.Since a lot of people have used this thread to post updates on the developer's sequel project they have posted an update on their progress:You must be registered to see the links
Been mentioned a few months back, allegedly it's a toggle to be able to be caught, and supposedly it's after the game is done. Exposure play first, getting caught later. And it won't be any dedicated scenes (might want to check dev blog from a few months ago)Came back to replay this. Didn't know they had a sequel in the works, nice. I know the entire point is to not get caught but I do hope the sequel has a few scenes for getting caught.
i to was disappointed with this hopefully the next game the dev is working on will fix thisNo segs with NPC?
In this game? There's none. Dev's done with this game.
Dev's making a sequel (not feat. Seleka). That one will allegedly feature a toggle of getting caught n' raped, but all in all it is not a game to look for any unique sex scenes. Both games are primarily exposure play while avoiding getting caught outright.
yup, it's possible that when one of the NPCs sees his behavior on the street, he immediately chases him and when caught, the NPC will drag him to a quiet place to rape him.some rape outcomes would be nice too
barenai_helper.dll isn't showing up. Ive downloaded the x86 IL2CPP version and the Mono version of the latest Bepinex fileInstall
- Install BepInEx BE. (extract it to game folder)
- Run game once. the BepInEx\unity-libs folder will be created.
- put plugin file(barenai_helper.dll) to BepinEx\plugins folder.
I wish it would be toggleable, since I think the main point of exhibitionism is to get seen without getting caught.i to was disappointed with this hopefully the next game the dev is working on will fix this
barenai_helper.zip is attached at that post. not from thebarenai_helper.dll isn't showing up. Ive downloaded the x86 IL2CPP version and the Mono version of the latest Bepinex file
More playing, less complaining.The missions in the shop are a bit of a pain.
The 'strip your coat off downstairs, then go upstairs' thing, and the reverse, specifically. The stairs themselves are a chokepoint that you can't bypass, and whenever there's two people in the upstairs area, they have a strong tendency to corner you so you have no option but to be caught.
At least with the crawl animation you can duck behind the shelves, but even so, when one comes around the left and one comes around the right, you've got nowhere to go.
Also, in the city, the 'ring doorbell while naked and wait' thing feels like a trap. If you run away immidiately, you barely gain progress to your thing, but if you don't, you risk an instant game over when they open the door.
We need some sort of indicator to how close they are to the door, like the light turning on or something.
It's either that or you know, observe their pattern. I can draw the entire NPC movement pattern of the shop area is you so interested.The missions in the shop are a bit of a pain.
The 'strip your coat off downstairs, then go upstairs' thing, and the reverse, specifically. The stairs themselves are a chokepoint that you can't bypass, and whenever there's two people in the upstairs area, they have a strong tendency to corner you so you have no option but to be caught.
At least with the crawl animation you can duck behind the shelves, but even so, when one comes around the left and one comes around the right, you've got nowhere to go.
Also, in the city, the 'ring doorbell while naked and wait' thing feels like a trap. If you run away immidiately, you barely gain progress to your thing, but if you don't, you risk an instant game over when they open the door.
We need some sort of indicator to how close they are to the door, like the light turning on or something.
No you can't, their movement and starting positions are clearly randomly selected.It's either that or you know, observe their pattern. I can draw the entire NPC movement pattern of the shop area is you so interested.
It's surprisingly quite simple.
... damnit.Hint: Use body paint.
yup, it's possible that when one of the NPCs sees his behavior on the street, he immediately chases him and when caught, the NPC will drag him to a quiet place to rape him.