Others Abandoned Secret Horse Files 3 [v0.36] [Levy]

4.20 star(s) 10 Votes

souldray

Active Member
Jun 5, 2020
572
279
I hope we don't die from age's while waiting the game...and even more fanny might be if Autor do that instead....Kind of look like Star citizen, except that Star citizen is garbage...
 

BaloneyAmone

Active Member
Mar 3, 2021
610
1,164
I also attempted to use ChatGPT to write some of the shape merging code. It was all right, but not the best. It helped push me to look into the right solutions, so I think that's a success.
My fight-or-flight response triggered when I read this. Thankfully he's using it for its intended purpose of getting an idea of what to do and not participating in the extreme sport of pushing AI-generated code into production.
 

BaloneyAmone

Active Member
Mar 3, 2021
610
1,164
Also, while we're here, the latest version can be downloaded using the credentials linked here. It's a standalone .exe that doesn't need to be unpacked or anything. Also keep in mind that it's technically a WIP, and some things might be prone to breaking.
quelque chose qui change sur la version 0.38
Random scribblings by the developer from the 2021 release of it (I'm not sure if anything's been updated since then):
You don't have permission to view the spoiler content. Log in or register now.
 

ScarletIce

Member
Sep 12, 2017
115
106
News
You don't have permission to view the spoiler content. Log in or register now.
I just feel the need to say that I love these updates, they're so much better than what most other creators do. Like, I get that it's been a super long time since a new release, but these updates make it really clear that he is making real, tangible progress on something that's going to be amazing. I really respect his commitment to properly starting over and building a strong foundation for future work. So many other creators try starting over when they realize the engine they've been using is ill-suited to their needs, but they almost always give up once they've actually started. Levy stands out from the rest because not only does he continue to make steady progress towards a well thought out goal, he also provides consistent, detailed updates free of bullshit, and avoids making promises he knows he can't keep. He knows that he doesn't know how long it will take and says so, telling people not to pledge if they are expecting any sort of release in the near future. He clearly and concisely outlines his week's progress and his goals for the following week. His weekly goals are realistic and achievable, and even when things go wrong he is frank about it. Even the inevitable slumps are free of woe-is-me bullshit. He just says "Yeah, didn't get much done cause (insert short explanation about sickness, distraction, or just plain not feeling up to it). Anyways, here is what did get done and here is what I'm planning to work on this week." It's refreshing. I love reading his weekly updates despite not being able to understand half of what he is talking about. Even with my lack of comprehension, it's obvious to me that he is making very real progress and that he well prepared for all the challenges that tend to cause long-term projects to fail. I don't know if he ever reads this thread, but on the off chance he sees this I just want to say that I admire and respect his work. There is no doubt in my mind that he will finish building his engine. If he makes the engine publicly available to other creators it will become one of the new staples alongside Unity, Ren'Py and RPGMaker, the default choice for touch/feel games. So he can take as much time as he needs because it's obvious that it will be worth it in the end.
 

Poneman

Newbie
Dec 21, 2022
19
30
So many other creators try starting over when they realize the engine they've been using is ill-suited to their needs, but they almost always give up once they've actually started.
It's a common newbie programmer trap. "I'll just throw this out and build a whole new one with what I've learned!" sounds good in theory, but many programs never get to a working state the first time before boredom and burnout hits, rolling those dice twice in a row on the same project (solving the same old problems all over again) is all but guaranteed to get you snake-eyes.
It's usually much easier to fix what you have than throw it out and start over, but it doesn't seem that way when you're inexperienced.
 
4.20 star(s) 10 Votes