Others Abandoned Secret Horse Files 3 [v0.38] [Levy]

4.30 star(s) 12 Votes

Peter Nyquil

Newbie
Apr 6, 2022
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Most recent that I've seen is Lovely Craft Piston Trap but it's not nearly as BDSM-themed or as wide-ranging in options; it just has penetration. Some character customisation and pretty high-quality animation/physics/whatever you call it.
It's nothing like this game, it's also a 5/10 game in general, what with the AI voices, slow grinding for resources and anal beads that just do. not. work. ever.
 
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KL-001-A

Active Member
Dec 16, 2019
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It's honestly amazing how much support this still receives, despite the dev repeatedly demonstrating their incapability of basic project management and ghosting patrons for months at a time.
Doesn't help when he ends up announcing some other project, too, like back when he was talking about helping with Project Maple or that one factory game, or that third game I'm blanking on.
Levy's biggest problem is definitely communication though, the guy really needs to pop in once every other week to say "it's going well" or "oh shit I need help oh my god".
Would be nice if the guy had a Trello or any public social media accounts, or a blog, but nope, none as far as I know.
I've got a few Itch game devs that are the same way, it really sucks.

Kinda related, it's like being a Styropyro fan on Youtube, the guy's constantly doing super dangerous science experiments, but then goes missing for 6 months and everyone starts thinking he's legitimately dead IRL, but then he pops up with some weapons-grade laser that cuts through metal at a distance, or a battery bank that's strong enough to dip into weird obscure physics and detonate things that you don't think would be able to explode, and everyone sighs with relief knowing he's alive.
 
Jul 2, 2021
30
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Man, rack had such a high chance of becoming good....and it turned out into that garbage.
The moment he said he wanted to focus on multiplayer first i just lost hope. Coming into design for multiplayer for the first time is a HUGE hurdle and many bugs come with it. He should have focused on what he was familiar with, the solo aspects, before adding multiplayer. I think he just wanted a bunch of excitement drummed up from mentioning multiplayer support.

If he ever gets MP running i will no doubt bet hes going to stall even more because of how hard updating the game will be from now on. Honestly depressing seeing so many patreon or alternatively funded games being milked with little to nothing to show for in years. It clearly works unfortunately, no more backing for me personally. I think everyone should wait for a finished game now, it's too common for an early access whatever to be used and abused these days.
 

souldray

Active Member
Jun 5, 2020
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The moment he said he wanted to focus on multiplayer first i just lost hope. Coming into design for multiplayer for the first time is a HUGE hurdle and many bugs come with it. He should have focused on what he was familiar with, the solo aspects, before adding multiplayer. I think he just wanted a bunch of excitement drummed up from mentioning multiplayer support.

If he ever gets MP running i will no doubt bet hes going to stall even more because of how hard updating the game will be from now on. Honestly depressing seeing so many patreon or alternatively funded games being milked with little to nothing to show for in years. It clearly works unfortunately, no more backing for me personally. I think everyone should wait for a finished game now, it's too common for an early access whatever to be used and abused these days.
Just don't get it, what is the point for making game multiplayer if solo aspect of the game is not quite finished. And for me it's like really niche thing - MP in pron game's. Awkwardness in this kind of game's is a real problem....
 

Haranador

New Member
Sep 30, 2017
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Doesn't help when he ends up announcing some other project, too, like back when he was talking about helping with Project Maple or that one factory game, or that third game I'm blanking on.
Levy's biggest problem is definitely communication though, the guy really needs to pop in once every other week to say "it's going well" or "oh shit I need help oh my god".
Would be nice if the guy had a Trello or any public social media accounts, or a blog, but nope, none as far as I know.
I've got a few Itch game devs that are the same way, it really sucks.
The problem is that he doesn't seem to set intermediate goals, has a feature outline or just isn't sticking to it. There were several points where he basically stopped in the middle of one thing just to redo some other system, like rewriting the entire UI to use HTML, which was already the second UI overhaul at that point, mind you. Or reworking a system into one pattern only to later realize a different pattern was needed when combined with something else. There were also instances where he basically went, "now i need to figure out how x will work with y" that had me puzzled how that was still in question at that point.

Stuff like setting up a FSM and writing new debuggers also made it sound like he was re-inventing the wheel a lot and would have been better served with using an actual game engine. That said, my game dev experience doesn't go beyond making a basic unity platformer for a uni project, so I might be miss-interpreting stuff.

He did have a Trello (maybe still does?), but it was like 10 top-level bullet points like UI, AI, etc. so pretty much irrelevant iirc.
 

tester72

Member
Nov 8, 2019
345
394
162
The moment he said he wanted to focus on multiplayer first i just lost hope. Coming into design for multiplayer for the first time is a HUGE hurdle and many bugs come with it. He should have focused on what he was familiar with, the solo aspects, before adding multiplayer. I think he just wanted a bunch of excitement drummed up from mentioning multiplayer support.

If he ever gets MP running i will no doubt bet hes going to stall even more because of how hard updating the game will be from now on. Honestly depressing seeing so many patreon or alternatively funded games being milked with little to nothing to show for in years. It clearly works unfortunately, no more backing for me personally. I think everyone should wait for a finished game now, it's too common for an early access whatever to be used and abused these days.
Why even do multiplayer? Like what for?

For the game that barely works in singleplayer???? Thats starting on the roof while the walls arent even done yet!

Hell even if it worked well for singleplayer, is there even a big enough group of social perverts who want to digitally wank off someones strapped down avatar?
 

Rustyshack

Member
Feb 13, 2021
298
271
178
Why even do multiplayer? Like what for?

For the game that barely works in singleplayer???? Thats starting on the roof while the walls arent even done yet!

Hell even if it worked well for singleplayer, is there even a big enough group of social perverts who want to digitally wank off someones strapped down avatar?
no that's more like starting on the pool before you have purchased the property
 

Afmbe

New Member
Feb 25, 2023
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79
Been doing this when I find the time, and I thought it'd be nice to make certain aspects of my mod optional. (not everyone will share my preferences for the sfx I added, or some texture changes, for example)

That led to me having a couple ideas for how I could make the files more approachable for modding:

  • I extracted (and restored original rotation) the images embedded in the spritesheets, and generated a new atlas file that references those individual images for sprites, instead of spritesheet coordinates. (end result: if you want to edit the nipples to be pink or something, you don't have to edit the entire spritesheet; if you want to upscale a sprite to be higher resolution, it's way easier; can mix-and-max "texture mod packs")
    • This is done for the spine folder sprites (all body/toy sprites), see attached for extracted vanilla assets.
    • I still need to do it for the UI spritesheets in the other folders, but they use a different format (json instead of atlas) and I'm working on the animation-rig-related stuff.
  • What's NOT done is a "mod loader" script that merges "mod" json files into the game's json objects before they get loaded by the game, so that I/others can just make a small json file with desired changes for an "oversized genitals" mod or something, and use it with other mods without having to meticulously edit the existing massive jsons.
    • This won't help you create new animations, but it has the potential to maybe help with adding new characters. No promises, as I still don't have a complete handle on what that'd even look like.

No promises on time, but I think I'll be able to work on it more this weekend and get something out probably early next week at latest. Probably. (focusing on what I said above, and then doing the relatively fast and easy transfer of my changes to individual mod(s) to release right after)
Any potential updates on this, or has anyone that understands java looked into this more? It's a shame if this was the final post regarding this.
 
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tester72

Member
Nov 8, 2019
345
394
162
Jeez we finally have the abandoned tag. I know this is at least like the fifth time the dev's gone silent for months (and after another "Sorry about going silent I won't do that again I promise" message too) but still I hope they're alright.
What do you mean? I always seen the abadoned tag on this.
 

KL-001-A

Active Member
Dec 16, 2019
567
1,111
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IIRC F95 puts the abandoned tag automatically on a project when it hasn't been updated in... a year? Two years? I forget. News updates don't count, I think it's just, like, when the content itself gets the update and changes the version number.
But yeah, it's had the tag for quite a while now.
 

Poneman

Newbie
Dec 21, 2022
22
31
136
I think it's six months. But yeah, it doesn't literally mean "abandoned", just that there hasn't been a new file release in a while.
 
4.30 star(s) 12 Votes