Sorry but i didnt get what you mean. What do you mean by saying understandable labels. My native language is not English, so if you can explain more i really appreciate that.
I do not know where we are missing each other, so please forgive me if I state
too much.
Above, you suggested, "... just making the text speed 0 will solve all the text based transitions."
However, when any Ren'py game is running, if
*I* look at the "Preferences" or "Settings" page under the heading, "Text Speed", all I see is
a slider. There is
only a slider under the title, "Text Speed", and
nothing else.
There are
no labels or markings on the slider and there is nowhere that I can find out what the slider does. I can not choose to set the text speed to 0 ... because a "0" does not exist for 'Text Speed'!
For example, if the "Text Speed" slider is pushed to the left: Does that make the text
appear on the screen faster or slower than if it is pushed to the right? Or does it make the text
disappear faster from the screen if pushed to the right? Or does that slider control how many
lines of text appear on the screen at once — making the reader guess the words that are quickly pushed off the text box from the words below? Or worse, how will I know if a game designer changes what that slider does? Or a programmer leaves the slider there but removes its effects in their game?
I strongly
suspect that game designers are told by Ren'Py what that slider does, but
no one tells the user who is trying to read the story or play the game!
So, when you stated, "... just making the text speed 0 will solve all the text based transitions.",
I know I need to set the text speed to 0 when there are no labels on the slider!
So I asked if you are adding labels to that slider for readers of your game.
Have I given enough information for you to start understanding my question?
e-d