Yes, this is example of one trigger which determines access to a bit of content. So "all the relevant triggers" are, obviously, all the triggers in the code which determine access to the content. All of it. And the "complaint" here is that doing modifications to all these bits of code does take time and effort, regardless of claims it's "fast". Everything is fast and easy for people who won't be the ones doing it.What are "all the relevant triggers"? For example, going to see your buddy at the bar on Fridays is 1 trigger. One complaint that's voiced by several people is having to wait for Friday and doing all the work chores throughout the week while the content you want to see is gated behind that "see your buddy" event. So you could modify that trigger to trigger every day instead, as an example. Or multiple times per week, or whatever. What's the issue with this approach? I don't see the need to "redoing everything from the very foundation" . What exactly is your complaint here? You can walk through it fast, just be more specific.
Are you now just being contrarian simply for the sake of it? You have said it yourself:What's buggy about it?
"What's buggy about it?", indeed.Of course some scenes may glitch out due to some preconditions not being met, especially if you don't use the starting one, so save before using it and all that.