gregers
Forum Fanatic
- Dec 9, 2018
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Now that it's more or less complete, I'd say this is a good, verging on great game. I dare say that for those who play the more enthusiastic paths it probably is great.
But to me it falls down in the end game, where all of the content that my MC has been able to avoid or refuse for 90% of the game suddenly becomes requirements to proceed. Obviously that's not an issue for an MC who has whole-heartedly embraced every depravity that Antlers and the company has thrown at them, but it seems a pity to set it up that you can play the MC as more reluctant, strong-willed, and able to manoeuvre around a lot of the more extreme content, and then not pay it off in the final.
Still a good game though, and a massive achievement in terms of the complexity of the interlocking parts.
But to me it falls down in the end game, where all of the content that my MC has been able to avoid or refuse for 90% of the game suddenly becomes requirements to proceed. Obviously that's not an issue for an MC who has whole-heartedly embraced every depravity that Antlers and the company has thrown at them, but it seems a pity to set it up that you can play the MC as more reluctant, strong-willed, and able to manoeuvre around a lot of the more extreme content, and then not pay it off in the final.
Still a good game though, and a massive achievement in terms of the complexity of the interlocking parts.