That's some
thicc pixel art, good stuff. The game does suffer from some amateur mistakes and some translation quirks.
For example, when you work out, the time display no longer advances time (but the game still does). It works again after an event. It can also be hard to "go out" of some menus since simply touching an NPC re-opens the menu. That's fine for objects (like scrap), but a button input to talk to an NPC would be better.
Some menus are also missing a "go out" feature, such as sleeping. If I hit the bed on accident and don't want to advance time, I need an option to choose not to sleep. One last thing, the whole 24-hour schedule thing... scrap it. The timings are far too precise. If you want a time system, just do day/evening/night or something like that.
There are a small number of minor fetch quests in this game so far, so congratulations on implementing them this early. That being the case, though they are simple now, you will likely need a quest objectives menu or a journal so we can see what we need to do for the next step of the quest.
As for the translation, MTL gonna MTL. It's readable but not that great. Tell you what, I'll be available to do translations from Espanol to English in a few weeks or so. Send me any text you want translated into English and I'll give it a shot. Just DM or PM me on F95, if you're interested, and I'll do it
gratis until I decide I don't want to do it anymore