VN Ren'Py Secrets in Focus [Ch.2 v0.22] [Studio BMK]

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StudioBMK

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Game Developer
Sep 17, 2025
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in this chapter 2 there are a lot of problems:
Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
AttributeError: Can't get attribute '_ABL_BlinkDD' on <renpy.python.StoreModule object at 0x7fa3a8a166f0>

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 1187, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/python.py", line 1260, in py_exec_bytecode
    exec(bytecode, globals, locals)
    ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
    ~~~~~~~~~~~^^
  File "renpy/ui.py", line 304, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/core.py", line 2219, in interact
    repeat, rv = self.interact_core(
                 ~~~~~~~~~~~~~~~~~~^
        preloads=preloads,
        ^^^^^^^^^^^^^^^^^^
    ...<4 lines>...
        **kwargs,
        ^^^^^^^^^
    )  # type: ignore
    ^             
  File "renpy/display/core.py", line 3302, in interact_core
    rv = root_widget.event(ev, x, y, 0)
         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/screen.py", line 805, in event
    rv = self.child.event(ev, x, y, st)
         ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1508, in event
    rv = super(Window, self).event(ev, x, y, st)
         ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1508, in event
    rv = super(Window, self).event(ev, x, y, st)
         ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 1284, in event
    rv = i.event(ev, x - xo, y - yo, cst)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/behavior.py", line 1184, in event
    return handle_click(self.clicked)
           ~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "renpy/display/behavior.py", line 1107, in handle_click
    rv = run(action)
         ~~~^^^^^^^^
  File "renpy/display/behavior.py", line 411, in run
    return action(*args, **kwargs)
           ~~~~~~^^^^^^^^^^^^^^^^^
  File "renpy/common/00action_file.rpy", line 499, in __call__
    renpy.load(fn)
    ~~~~~~~~~~^^^^
  File "renpy/loadsave.py", line 634, in load
    roots, log = loads(log_data)
                 ~~~~~^^^^^^^^^^
  File "renpy/compat/pickle.py", line 296, in loads
    return load(io.BytesIO(s))
           ~~~~^^^^^^^^^^^^^^^
  File "renpy/compat/pickle.py", line 288, in load
    return Unpickler(f, fix_imports=True, encoding="utf-8", errors="surrogateescape").load()
           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
  File "renpy/compat/pickle.py", line 280, in find_class
    return super().find_class(module, name)
           ~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
AttributeError: Can't get attribute '_ABL_BlinkDD' on <renpy.python.StoreModule object at 0x7fa3a8a166f0>

Linux-6.16.8-1-MANJARO-x86_64-with-glibc2.42 x86_64
Ren'Py 8.4.1.25072401
Secrets in Focus Chapter1
Sun Oct 19 22:06:45 2025
[/CODE]
Hey Farners,

sorry to hear that. Looks like you're using Linux? Any particular moment where you get this error? Or just a lot? I haven't been able to test on Linux, maybe the new blinking script doesn't work well on Linux.

Just in case, can you start a new game and see if you still have these problems?
 
Last edited:

StudioBMK

Newbie
Game Developer
Sep 17, 2025
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207
43
I would see it as an ultimate power fantasy. If a woman or multiple want to be bred by you and carry that out to get your child this is the most submissive and powerful sign of love by a woman. Seeing the result in her body changes (getting a more shapely female form) just shows watchable progress and consequences and speaks to my most biological impulses. Her being wild for receiving that sperm and going wild, begging for it appreciating and maybe playing with it and also submitting her body to those changes just gives me something else. Having sex with that girl pregnant just shows your fulfilled work in action and feeds those biological urges to procreate. I would also prefer it as a legitimate game mechanic not just as an ending thought. Could be very hard to implement though.
Thanks for the explanation. It might indeed be difficult, although an ending with a pregnancy is still on the table, not sure if it will be much more than that.

P.s. hahaha, I'm only now seeing your avatar :cool:
 
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What I can say about the game, it’s not clear yet whether the game is so-so, a run-of-the-mill game with yet another use of AI generation with game pictures, or a truly good game, it’s not clear yet, but I can say that the female character is similar to the game “Mia”, she’s a spitting image of her in this game.
 

Lady Lydia

Member
Sep 18, 2019
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AI images are easier to produce and significantly faster than making anything yourself, think of how many games can take half a year to a year between updates, realistically with AI you could cut that down easily to a month or less. Are the images done with Daz or Honey or anything similar better? Realistically, no for 99% of Devs, unless they are experts at using those program and can make magic with it, for all those Devs that have a story but no graphic skills AI images are just better to use.

In addition to that the expanses one can rack up to make stuff via some of those programs like Daz can make this endeavor very expansive, AI is also much cheaper to employ than pay a few hundreds to buy assets for your game. Also for VN let's be real, AI is perfectly fine, its not like those are real games, rather they are interactive novels. Like all things within a decade you can expect AIs to have replaced virtually all human labor, better make your peace with that reality.

I'd be far more vexed in this case if the AI made the narrative for a story, since that is the core aspect of a VN, I can understand translation, but actually having a completely AI made game would be something that should be 100% free for sure without anything like Patreon for the Dev since it would mean they didn't even try to work on a single thing by themselves in the game.

If their is one thing that put me a bit off about this game is the unending poetry, I would find it easier to connect to the narrative if everyone didn't talk like poets and theater actors, if their thoughts were in poetry but the talking between characters at least was left to sound normal it would be alright, but the fact everything is in poetry is again a bit off putting.
 

StudioBMK

Newbie
Game Developer
Sep 17, 2025
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207
43
What I can say about the game, it’s not clear yet whether the game is so-so, a run-of-the-mill game with yet another use of AI generation with game pictures, or a truly good game, it’s not clear yet, but I can say that the female character is similar to the game “Mia”, she’s a spitting image of her in this game.
Of course I'm aiming for a truly great game :)
In regards to the likeness to Mia, we had a similar discussion in this thread. I believe it's partially due to something like cross-race effect, like it being hard for some people to distinguish Asians for example (due to less exposure growing up).

I've been in contact with the developer of Mila AI about development stuff, he uses a different AI model than me. So theoretically the two models wouldn't/could be trained on the same images.

That being said, there are distinct differences such as body type, personality, freckles yes/no, etc.
 

StudioBMK

Newbie
Game Developer
Sep 17, 2025
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AI images are easier to produce and significantly faster than making anything yourself, think of how many games can take half a year to a year between updates, realistically with AI you could cut that down easily to a month or less. Are the images done with Daz or Honey or anything similar better? Realistically, no for 99% of Devs, unless they are experts at using those program and can make magic with it, for all those Devs that have a story but no graphic skills AI images are just better to use.

In addition to that the expanses one can rack up to make stuff via some of those programs like Daz can make this endeavor very expansive, AI is also much cheaper to employ than pay a few hundreds to buy assets for your game. Also for VN let's be real, AI is perfectly fine, its not like those are real games, rather they are interactive novels. Like all things within a decade you can expect AIs to have replaced virtually all human labor, better make your peace with that reality.

I'd be far more vexed in this case if the AI made the narrative for a story, since that is the core aspect of a VN, I can understand translation, but actually having a completely AI made game would be something that should be 100% free for sure without anything like Patreon for the Dev since it would mean they didn't even try to work on a single thing by themselves in the game.

If their is one thing that put me a bit off about this game is the unending poetry, I would find it easier to connect to the narrative if everyone didn't talk like poets and theater actors, if their thoughts were in poetry but the talking between characters at least was left to sound normal it would be alright, but the fact everything is in poetry is again a bit off putting.
Thanks for the feedback, I appreciate it.

In regards to the AI use, I think you're right. I already had some experience with AI image generation, although it is a lot trickier then most people think, especially in regards to consistency and getting the things like you want to see. I think what we're currently seeing is that AI seems quite easy, so new developers will start using it instead of something like Daz. But because that bar has been lowered, I think the quality of writing and the quality of AI art had generally gone done. I'm definitely not an expert yet at the art, although I work quite hard on consistency, etc. My art might even be somewhat less important than the story for me, I'm hoping that will set me apart from the "AI slop" I keep hearing about. It is not my intention to make another NTR phone game.

The AI art will only get better and better, I would assume the games with really crappy writing will get abandoned as (at least my hope is) the story should be at least equally important to the art. If you're just here for the images of naked people, there's already an internet full of that.
 
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Lady Lydia

Member
Sep 18, 2019
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Thanks for the feedback, I appreciate it.

In regards to the AI use, I think you're right. I already had some experience with AI image generation, although it is a lot trickier then most people think, especially in regards to consistency and getting the things like you want to see. I think what we're currently seeing is that AI seems quite easy, so new developers will start using it instead of something like Daz. But because that bar has been lowered, I think the quality of writing and the quality of AI art had generally gone done. I'm definitely not an expert yet at the art, although I work quite hard on consistency, etc. My art might even be somewhat less important than the story for me, I'm hoping that will set me apart from the "AI slop" I keep hearing about. It is not my intention to make another NTR phone game.

The AI art will only get better and better, I would assume the games with really crappy writing will get abandoned as (at least my hope is) the story should be at least equally important to the art. If you're just here for the images of naked people, there's already an internet full of that.
Sadly the games with crappy writing keep popping up because scam Devs are fishing for donators. Its true they will also use the AIs to accelerate the pace at which they can produce their bait games, probably end up as I said using AIs for the script too, that much is inevitable, I don't expect those to diminish, if anything the other way around, just get worst.

Tragically most good games end up being abandoned when the Devs decide its not worth the efforts to go thru such lengthy and expansive endeavor, or something happen to them, although I do hope with AI it will allow those Devs to ease the process so they can more easily do their work. One of the big issues is typically the time available, which is why some games have been developed for over half a decade, I am hoping in time those Devs will be able to fork over the graphic work to the AIs diminish their labor enough to allow them to get thru the story before they get effectively burned out by years of working on a project with still years of work ahead, if it can make games that normally would have taken several years to develop take a year or two only, it might prevent many abandonment of good games.

As for how much work it take to still make good looking stuff with AIs, well I got Copilot on my laptop, tried tossing a few promts around, tried just making a proper looking character for the theme I had thought, a couple hours into it I still didn't have what I was looking for, and I had to repromt some aspects because it seem to have forgotten some stuff, so yea, I know it has it own sets of complications, but I still expect its easier and faster than doing it yourself on Daz, I think the difference is it doesn't require as much skills, but it require being smarter to figure the proper prompts to get the results you want, in particular getting consistant looking characters and environments.

In term of the value of the story, as I said realistically for a VN the story is paramount, which is why I believe AI images are not really a problem, the graphics are a visual aid, they help diminish the amount of text by showing rather than telling, that make it easier to imagine, so easier to process the story in our minds. People that are making an obsessive fuss about AI images are just too stuck up to accept its something that will help if we allow it, and like all things their is going to be abuse and misuse, but if we had stopped at that we'd still be in the Stone Age.
 
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StudioBMK

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Sep 17, 2025
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Sadly the games with crappy writing keep popping up because scam Devs are fishing for donators. Its true they will also use the AIs to accelerate the pace at which they can produce their bait games, probably end up as I said using AIs for the script too, that much is inevitable, I don't expect those to diminish, if anything the other way around, just get worst.

Tragically most good games end up being abandoned when the Devs decide its not worth the efforts to go thru such lengthy and expansive endeavor, or something happen to them, although I do hope with AI it will allow those Devs to ease the process so they can more easily do their work. One of the big issues is typically the time available, which is why some games have been developed for over half a decade, I am hoping in time those Devs will be able to fork over the graphic work to the AIs diminish their labor enough to allow them to get thru the story before they get effectively burned out by years of working on a project with still years of work ahead, if it can make games that normally would have taken several years to develop take a year or two only, it might prevent many abandonment of good games.

As for how much work it take to still make good looking stuff with AIs, well I got Copilot on my laptop, tried tossing a few promts around, tried just making a proper looking character for the theme I had thought, a couple hours into it I still didn't have what I was looking for, and I had to repromt some aspects because it seem to have forgotten some stuff, so yea, I know it has it own sets of complications, but I still expect its easier and faster than doing it yourself on Daz, I think the difference is it doesn't require as much skills, but it require being smarter to figure the proper prompts to get the results you want, in particular getting consistant looking characters and environments.

In term of the value of the story, as I said realistically for a VN the story is paramount, which is why I believe AI images are not really a problem, the graphics are a visual aid, they help diminish the amount of text by showing rather than telling, that make it easier to imagine, so easier to process the story in our minds. People that are making an obsessive fuss about AI images are just too stuck up to accept its something that will help if we allow it, and like all things their is going to be abuse and misuse, but if we had stopped at that we'd still be in the Stone Age.
I can only agree with your wise words. I'm hoping/expecting to get a similar sized update as chapter 2 every 3 months and indeed wrap up the game (or at least a season if I plan to make more then one) in max 2 years. As I'm figuring out a lot of things that are new (android port, animations, Steam release, etc), development for chapter 4 could be a bit longer.

I'm still learning and improving my art skills so the learning curve is still there. So hopefully every chapter the release should be 3 months max. I think for chapter 2, I spent about 70 percent of my time on writing and coding, about 30 percent on the art. I'm hoping that when my skills improve further, that might even go to 80/20.
 

kn1ghtsabre

New Member
Jun 30, 2019
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I usually pass on AI stuff, the lack of consistency drives me insane. I can't unsee it. I gotta say, I donno how you did it but the characters were damn consistent. I'm curious how you pulled that off. Also I assume you're running your own local AI, which do you use?
 

StudioBMK

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Sep 17, 2025
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I usually pass on AI stuff, the lack of consistency drives me insane. I can't unsee it. I gotta say, I donno how you did it but the characters were damn consistent. I'm curious how you pulled that off. Also I assume you're running your own local AI, which do you use?
Thanks, glad to hear it and happy to hear you've given my game a try, despite it using AI.

I indeed run stable discussion locally. Model consistency can only really be done with loras. Either your own, or made by others. And adetailer is necessary to get it right.

Not all models are as easy, especially the MC is a bit of hit and miss. It sometimes messes up the hair, age or things like that. The positive is that you can quickly generate lots of images to choose from, plus I use inpainting or Photoshop for adjustments.

I'm working with a 3080 TI GPU. Not great, but hopefully this game will earn more than Battlefield 6 and I can get a better card ;-)
 

Sulring Durgul

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Sep 2, 2018
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Hi StudioBMK .
I really like your game: the dialogue is good and the girls are mostly gorgeous (not a fan of Hana's model, but that's just me).

For some reason, I can't get full points for Blair at the end of chapter 2. I miss 3, though I'm pretty sure I chose all the best dialogue options for her. Could it be that the points you should get for agreeing to go to the concert with her do not register?
 
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5.00 star(s) 6 Votes