I wish there was a highlighted dialogue choice, to let you know it needed to be clicked to progress the story.
They could’ve added a small line at the end of each character’s dialogue to tell you who to talk to next if it’s required to move the story forward. Something like:
"Start with this character
" or
"Continue with the ... questline first.
" But in this game, you also have to progress through the main quest, which has its own set of requirements, and that makes the gameplay feel unnecessarily tedious. We could have advanced the main quest right alongside the next character we’re supposed to talk to. That would have made everything much easier. However, moving forward in the main quest requires interacting with several characters, not just one....
As I’ve mentioned before, the sandbox system in the game doesn’t really make sense. The game forces you to do everything you can’t actually do what you want; you have to do things in a specific order. There’s no character progression (no leveling up, buying gear, or working somewhere), no optional quests, and nothing to purchase to develop your character or use in quests. If those things aren’t there, then the sandbox has no meaning. It was made just for going around and talking to characters. Without these, the sandbox system feels pointless.