Create and Fuck your AI Cum Slut –70% OFF
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Apr 14, 2024
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Looks great! Contrary to what one would expect, games like Hail Dicktator are in short supply, smooth ones anyway. Hoping this will be optimized with feedback and proofing.
I was coming to write this reminded me of that exact game. Glad to see I am not alone in the thought.

Also hoping it turns out well for you dev.
 
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Darth Sidious

The Senate & Emperor of the First Galactic Empire
Donor
Sep 24, 2017
1,751
2,530
449
Hm, no loli tag so it can't be the secret house of the infamous island :LUL:
 

Saint Blackmoor

It's Symbolic Of Course
Donor
Oct 26, 2017
7,104
21,114
960
I liked the game.
One thing through, is the sleep sex. It's a disgusting thing to put in a game. My two cents. :sneaky:

I went through the script and proofread it. But now I'm debating offering it up. :unsure:
 
Jun 3, 2020
38
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Just to clarify, the art in the game is not AI-generated. Everything you see, except for two placeholder backgrounds, is entirely hand-drawn and created digitally in Krita. In some cases, for certain backgrounds or secondary images, I also use Blender to add subtle 3D effects for depth. The remaining two placeholder backgrounds will be replaced over time with with suitable hand-drawn pieces. As for the animations, yes, the ones currently in the game are very basic, using only key frames for now, but as Cathy points out, in the game with the note after the age warning...;) these will be replaced with traditional, frame by frame animation, adding the proper "in-betweens" for smoother and more polished movement. Aside from those temporary placeholders, everything you’re seeing is original, digitally hand-drawn work. ( although, of course, I do take inspiration from certain body types and looks often seen in the adult industry, hentai, etc... ).
 
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ModdedMouse

Newbie
Dec 22, 2023
16
28
127
Just to clarify, the art in the game is not AI-generated. Everything you see, except for two placeholder backgrounds, is entirely hand-drawn and created digitally in Krita. In some cases, for certain backgrounds or secondary images, I also use Blender to add subtle 3D effects for depth. The remaining two placeholder backgrounds will be replaced over time with with suitable hand-drawn pieces. As for the animations, yes, the ones currently in the game are very basic, using only key frames for now, but as Cathy points out, in the game with the note after the age warning...;) these will be replaced with traditional, frame by frame animation, adding the proper "in-betweens" for smoother and more polished movement. Aside from those temporary placeholders, everything you’re seeing is original, digitally hand-drawn work. ( although, of course, I do take inspiration from certain body types and looks often seen in the adult industry, hentai, etc... ).
No no no!!!! it's 10000000% AI..don't even go down that route..just by looking at few of these images few things are very odd for someone with this caliber of exp to make..
 

massifteetees

Member
Apr 5, 2020
339
540
146
Wow nice 2D art! This isGreat I have something to try this weekend!

How do you get it is AI? I'm not accuse you or anything, I'm just baffled if this is AI and I failed to notice...
A damage done by AI trash is the AI-hunt people who think human art mistakes are AI mistakes. And AI steals so much to the point that the human art style that AI stole from is accused as AI. Fuck AI trash for giving a bad name to human artists.

I like this art, it does look slightly AI-style, but like I said, AI stole so much it has blurred our perception of human art. I think it's human made, but I don't deny that I could be wrong in the future. Godspeed to the dev, hope you're honest.
 
Jun 3, 2020
38
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Normally, I wouldn’t mind if someone has an opinion about my drawing skills, everyone is free to think what they like.
What I do find frustrating, however, is when someone makes a strong claim without understanding the amount of time and effort that actually goes into each illustration. Dismissing all that work so casually shows a lack of awareness of what really happens behind the scenes.
But don’t worry, it’s not your fault if you don’t have an artist’s eye to tell the difference between the natural shortcomings of a human illustrator and the typical mistakes of AI-generated images. So let me explain my process step by step.
I work on a Huion tablet (an older New1060Plus model), which means I don’t have a screen tablet where I can see my hand directly on the canvas. I draw while looking at the monitor, which takes getting used to, but it’s simply how I’ve adapted to work.
Everything starts with character design and then a very rough sketch. Once the idea is clear, I refine the lines and clean them up. My habit is to finish the eyes first, completely, before moving on to anything else. Then I block in the base colors, body first, then clothes and hair. After that, I add shading to bring depth, followed by texture details where needed.
If a character needs a variation, like different poses or alternate arm positions, I use the finished base and adjust it, repeating the same process: clean lines, base colors, shading, details. It’s a careful, step-by-step workflow, and every illustration you see has gone through this process.
And regarding character design, as I’ve mentioned before, like most illustrators, I use photo references. Usually these are images of models, cosplayers, or sometimes adult film actresses, since their body types or poses can be useful when shaping a character. From there, I adapt and adjust those references to fit my own idea of the character. The end result is always filtered through my own drawing process and interpretation.
Here are some screenshots of the Cathy project in Krita, showing the layers and my drawing process.
cat1.jpg cat2.jpg cat3.jpg cat4.jpg cat5.jpg cat6.jpg cat7.jpg cat8.jpg cat9.jpg cat10.jpg cat11.jpg cat12.jpg cat13.jpg
At this point, I think it should be clear enough, I honestly don’t see what I would gain by lying about it. If it were AI, I would just say so, and it would save me a lot of work and hours spent on these illustrations.
And just to add something else: I’ve always been more comfortable with realistic shading rather than a pure anime look. I mean, I'm better at shading with more realistic volumes. The newer illustrations you see are drawn in a simplified style mainly to save time, since my original style is much more time-consuming and, honestly, not as visually appealing. Over time, I’ve adjusted my approach until I found a style that takes me relatively less time to produce, though even then, each illustration still takes me on average 2–3 hours. This new style is also more flexible, as it allows me to more easily create traditional frame-by-frame anime-style animation, aiming to capture the feel of an OVA or anime series.
That’s the new artistic direction I’ve decided to take for the project, and those who have been following my process know how much thought and effort has gone into finding this balance between time, quality, and appeal.
Anyway, I won’t waste more time repeating myself, I’ve got plenty of new illustrations to finish. Thanks to everyone who has shown genuine interest and shared constructive feedback. (And apologies if I’ve shared a few too many images in this post).
 
Last edited:

massifteetees

Member
Apr 5, 2020
339
540
146
Normally, I wouldn’t mind if someone has an opinion about my drawing skills, everyone is free to think what they like.
What I do find frustrating, however, is when someone makes a strong claim without understanding the amount of time and effort that actually goes into each illustration. Dismissing all that work so casually shows a lack of awareness of what really happens behind the scenes.
But don’t worry, it’s not your fault if you don’t have an artist’s eye to tell the difference between the natural shortcomings of a human illustrator and the typical mistakes of AI-generated images. So let me explain my process step by step.
I work on a Huion tablet (an older New1060Plus model), which means I don’t have a screen tablet where I can see my hand directly on the canvas. I draw while looking at the monitor, which takes getting used to, but it’s simply how I’ve adapted to work.
Everything starts with character design and then a very rough sketch. Once the idea is clear, I refine the lines and clean them up. My habit is to finish the eyes first, completely, before moving on to anything else. Then I block in the base colors, body first, then clothes and hair. After that, I add shading to bring depth, followed by texture details where needed.
If a character needs a variation, like different poses or alternate arm positions, I use the finished base and adjust it, repeating the same process: clean lines, base colors, shading, details. It’s a careful, step-by-step workflow, and every illustration you see has gone through this process.
And regarding character design, as I’ve mentioned before, like most illustrators, I use photo references. Usually these are images of models, cosplayers, or sometimes adult film actresses, since their body types or poses can be useful when shaping a character. From there, I adapt and adjust those references to fit my own idea of the character. The end result is always filtered through my own drawing process and interpretation.
Here are some screenshots of the Cathy project in Krita, showing the layers and my drawing process.
View attachment 5151680 View attachment 5151681 View attachment 5151682 View attachment 5151683 View attachment 5151684 View attachment 5151685 View attachment 5151686 View attachment 5151687 View attachment 5151688 View attachment 5151689 View attachment 5151690 View attachment 5151691 View attachment 5151692
At this point, I think it should be clear enough, I honestly don’t see what I would gain by lying about it. If it were AI, I would just say so, and it would save me a lot of work and hours spent on these illustrations.
And just to add something else: I’ve always been more comfortable with realistic shading rather than a pure anime look. I mean, I'm better at shading with more realistic volumes. The newer illustrations you see are drawn in a simplified style mainly to save time, since my original style is much more time-consuming and, honestly, not as visually appealing. Over time, I’ve adjusted my approach until I found a style that takes me relatively less time to produce, though even then, each illustration still takes me on average 2–3 hours. This new style is also more flexible, as it allows me to more easily create traditional frame-by-frame anime-style animation, aiming to capture the feel of an OVA or anime series.
That’s the new artistic direction I’ve decided to take for the project, and those who have been following my process know how much thought and effort has gone into finding this balance between time, quality, and appeal.
Anyway, I won’t waste more time repeating myself, I’ve got plenty of new illustrations to finish. Thanks to everyone who has shown genuine interest and shared constructive feedback. (And apologies if I’ve shared a few too many images in this post).
Don't worry too much about the AI-hunt people. They are an effect of AI trash, like AI slops, but at the other sids of the coin. I have seen them appearing nowadays in other 2D games threads accusing genuine 2D art as AI, because the art has shared similarity with AI. Like I said, AI had stolen so much style from human, that real art style that it stole from, is being accused as AI. Sometimes it's difficult to track, but I'm no artist, but I know human mistakes when I see it. That's why I love human 2D art. Keep going, dev.
 

inveiglerZim

Newbie
May 12, 2020
67
52
173
Great art style (y) My secret wish is that not all/most females have DD+ milk cannons (although they are not extreme here like in other games). Normal and smaller size boobs have fans too (probably not just me ;)).