That depends on your definition...Am I mistaken, or is there actually very little NTR content?
Thanks to both of you. I went ahead and used Stes's map as my base, and
Holy balls this looks great! Glad to see my map being upgraded. Now all we need is aThanks to both of you. I went ahead and used Stes's map as my base, and
butchered itcobbled together a version with highlighted points of interest. Which took about 1000 hours in GIMP since I'm used to Photoshop but my version of Photoshop doesn't frigging work on my new computer and rarrghfragglbraaztiglh—er, never mind.
(Apologies to both Stes and Venus Noire for doodling all over your hard work.)
Anyway, I'll be cobbling together another version showing optimal routes eventually, but for now this should maybe be helpful. I'll post a link to this post in both my previous guides. Also if you're gonna Like, Like Stes's and HK51's posts instead of mine, I was too lazy to make my own damn map.
Without further ado, the Annotated Map of Rosaria:
View attachment 400296
The first link in my signature should help. If not, let us know what specific issues you’re having and we’ll try to offer some advice.I always get executed no matter what.. even if I follow the quests and do as i'm told.. I get murdered in the throne room.. Any tips or is this supost to happen?
There’s a bug where several of the village capture events don’t actually result in a captured village being added to your statistics. The only ones that seem to work are the “generic” events (the ones that open with a choice of whether to capture or trade with the village over a black screen), as well as the corrupt nobleman event (where a nobleman tries to bribe you with floozies) and the “old ways” event (where Rowan stumbles on villagers about to make a human sacrifice) seem to properly register the village as captured. I recommend savescumming for those events; the devs are aware of the issue (I think), but I’m sure it’s fairly low priority at this stage of development.I noticed that only 3 of the villages are paying out any income. It makes exploring the map for them a bit of a wast of time and adds to other already grindy elements making the game less fun to play.
I cant unlock a lot of the new Alexia stuff either it seems.
I kinda disagree that the concept is flawed—it gives her a very solid reason to hate Andras and resist his future advances as strongly as she does—but I think the execution could have been slightly improved—having Alexia give in there as completely as she does does rather strongly point to a route where Alexia may be less vehemently loyal to Rowan than she tends to act after the prologue, but as far as I can recall, there doesn’t seem to be any significant effect resulting from making those choices in the prologue.I know the Devs read this thread so let me give some feedback:
Story-wise the game is overall really good. There are some REAL problems with it though. The early sex scene possible between Andreas and Alexia make her demure attitude afterward seem fake. You should remove that scene and put it later or make that scene far less naughty than anal and vaginal sex right out the gate. She can't claim to be pure for the next 20 interactions after doing that... it just doesn't work.
where # is number of villages to add intocastle.villages += #
where ## is money to add. For the record the income from one village seems to be somewhere 15 gold.castle.villages_income += ##