Rein

Active Member
Game Developer
May 8, 2017
782
2,833
You say pirates are left out of the loop but even as a paying customer I fail to see how that invalidates the feedback. I don't believe I'll see the full story in my lifetime if things go at this speed.
Which is why, my kind supporter, act 2 will not be following act 1 event structure, because otherwise yes, we would never finish it in time.
 

wei270

Member
Jul 29, 2020
137
41
Which is why, my kind supporter, act 2 will not be following act 1 event structure, because otherwise yes, we would never finish it in time.
thank you i was following this game since before it was on steam, act 1 the way you guys do it does server a good introduction to what is going on. and you guys did a really good job at introducing the problem to the player.

i assume act 2 is when the Mc try to figure out how to over come the problem.
 
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Slaylife

Active Member
Aug 21, 2016
771
968
I don't have to prove anything to you people. End of the day, I'm doing what I enjoy, for people who enjoy what I'm doing, and I'm getting paid for it. What more is there to want from life?

We're wrapping up the last elements of act 1. Is there a degree of scope creep present? Obviously. Was research done whether it would be better to cut certain storylines and wrap up act 1 faster or realize the original vision? Yes there was! Were you made aware of it? No, because no sane person involves pirates in their business decision making process.
I agree there that if one loves what one is doing then there is nothing more important that one could wish from their job.

Though...have you ever before done a several decades long project? People have a hard time promising/imagining where they are going to be in just a year from now on when changes in their life often happen suddenly and hardly always for the better. Never mind a decade from now on or later.

I personally wish you the best luck possible in completing this project to a most satisfactory outcome both for you and everyone who follows it. Alas given how very few (probably none yet?) fan games were steadily continued for two decades or longer to their eventual completion it makes people a bit sceptical whether it will be ever completed unless the following acts/chapters are like 30% the size of the 1st one at most.
 

hakarlman

Engaged Member
Jul 30, 2017
2,127
3,342
Imagine you have a large piece of bread 2x2 feet, but you only have 1 small spoonful of butter, and you try to scrape it across all that bread. That's this game. But maybe I'm wrong, I hope I'm wrong, gonna try it again! (it's been like 2 years since I played it) :coffee:

EDIT:
UnrenForAll.bat ---> 54 characters? SERIOUSLY? ---> wtf lol --> Oh boy ---> *Calm down, remain positive.*

EDIT: Hey guys, be honest, do you think the dev would make more or less money had he just focused on 4-5 characters? Because his patron numbers are pretty darn good, but having so many kinks and so many different characters prevents me from subbing to his patreon, because there's so much content I'm just not into it, but clearly he found his target audience which is great! This question is more academic out of curiosity, not to be condescending or disrespectful.

EDIT: Like in the beginning o the game it focuses on the dynamics between MC, his wife, Andras, and Andras's sister, which was interesting, but then it branches out into so many different directions.
 
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cleanfeel

Active Member
Jun 16, 2017
720
2,052
Imagine you have a large piece of bread 2x2 feet, but you only have 1 small spoonful of butter, and you try to scrape it across all that bread. That's this game. But maybe I'm wrong, I hope I'm wrong, gonna try it again! :coffee:
Imagine building a house where instead of finishing one room at a time, you start every room simultaneously. You keep adding new rooms and features before the existing ones are complete. The house becomes a maze of unfinished spaces.
---
Think of an artist who starts a painting but keeps adding various elements to the canvas without completing any part. The painting, which began with a clear vision, now becomes overcrowded and loses its focus.

Same ideas.
 

| Vee |

Well-Known Member
Jun 2, 2022
1,824
4,176
I didn't know you masturbate with your ventricals.
Plenty of games with demons out there.


If you've read and understand my reply than you wouldn't reply. Anyway, won't be continuing this conversation. If you've better topic to discuss will gladly do it.(y)
 
Mar 29, 2020
108
238
Go take a look over at Ravager's Discord & development cycle.

They push out regular monthly updates that are minor (adding actual Voice Acting to scenes or more artwork to older scenes) and larger content/story updates less frequently.

But they have a whole-ass development team setup, and it is clear that resources are not being wasted.
The game is on track to being fully voice-acted (main & side-quests) and completely fleshed out (side-quests have actual lore and deepen the characters you may meet during the main story).

I don't know when they originally started the project, but at least it is clear it will be finished eventually.
I wouldn't claim Ravager is a good piece of work... All the scenes more or less less the same scenes but drawn by different artists, or the same scene with a different girl or two. Art style is constantly changing between different scenes, which honestly is pretty horrible. If you have multiple artits for the love of good have them draw in the same style. Game doesn't feel coherent, might as well just look at random stuff in e-hentai. One minute I'm fapping to a banana taped to a wall, another I'm fapping to a 4-year old's crayon drawings, then I'm fapping to a 15-year old's edgy drawings, and so on.

Legit, this game maybe has 10 distinct scenes (being generous there) across 500ish cgs, with idk how many different women. That's awful for such a "development team".
 
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Jaceo013

Newbie
Sep 4, 2017
66
61
I don't know how hard this would be to code in but I feel at some point the AndrasxAlexia events need to be repeatable to drive home the corruption aspect. Like whenever Rowan is going out to explore there should be a short scene of Alexia getting fucked similar to how some job events are repeatable.
For sure, that's a good idea. Just change a couple lines to indicate that they are separate occasions from the initial events. And the more they repeat, the more the corruption rises in Alexia and could potentially lead to Andras getting Alexia pregnant.
 

Rivina

Member
Jan 7, 2021
127
358
Sooooo... About the game taking a long time. Squadron 42, that is the singleplayer version of Star Citizen looks like it has a very real chance of being fnished next year. SC itself may take a little more time to complete but not as much as previously belived if they actually do have server meshing working as they claim.

So what? Make of it what you will, taking hope in that with dedicated devs even games with huge amount of mission creep can be finished and be awesome or shitposting about "lol Star Citizen will be finished sooner than Seeds of Chaos" are equally valid. ;)
 
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Aug 16, 2017
323
1,211
Anybody who thinks they can do better is free to start their own projects.

Seriously. Since apparently it's that easy.
Aaaand this is how devs lose respect. Do I think I could do better? No, because it's not my field. Did I use to be a paying subscriber? Yes, I did. Did I cancel my subscription because this game went from top of my list to 'meh' levels as it degenerated into coming across as being stuck in a development swamp and struggling to get out of it? Yes, I did that too. Crack the shits all you want, but that will only exacerbate issues, not fix them. Seeds Of Chaos looks to be sinking into the same morass that Kingdom Of Deception has been putrefying in for a while. I hope I'm wrong.
 

Nym85

Active Member
Dec 15, 2018
513
605
I agree there that if one loves what one is doing then there is nothing more important that one could wish from their job.

Though...have you ever before done a several decades long project? People have a hard time promising/imagining where they are going to be in just a year from now on when changes in their life often happen suddenly and hardly always for the better. Never mind a decade from now on or later.

I personally wish you the best luck possible in completing this project to a most satisfactory outcome both for you and everyone who follows it. Alas given how very few (probably none yet?) fan games were steadily continued for two decades or longer to their eventual completion it makes people a bit sceptical whether it will be ever completed unless the following acts/chapters are like 30% the size of the 1st one at most.
I mean I can tell you who exactly is the problem with the game. Alexia. Alexia is just a porn delivery subplot that doesn't advance the story in any significant way. Goblins, Fey, the many inhabitants of the castle all help advance the plot by setting up significant hooks for the future and letting Rowan have a chance against the Twins or letting him do a better job helping them.

Problem is, half the patreons are probably just here to watch the redhead get stuffed with big cocks. And hey, it's not my thing but it is clearly popular. It could also have been an entirely separate game. maybe there will be a pay off with Alexia betraying Rowan at the end of Act 2 when he tries to make his play against the Twins. But I am not sure it's worth how much dev time she needs.
 
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dkatryl

Active Member
May 26, 2018
640
1,211
For sure, that's a good idea. Just change a couple lines to indicate that they are separate occasions from the initial events. And the more they repeat, the more the corruption rises in Alexia and could potentially lead to Andras getting Alexia pregnant.
I think that has been my biggest issue with the game and trying to spread out development to hit so many varied kinks.

Great if you like all of the kinks, but leads to feeling a bit thin if you only care about a smaller subset of them.

So incorporating 'repeat' events would definitely give more bang for the buck, especially if you can then leverage in the stat checks to trigger different versions, so that, for example, as Rowan/Alexia get more corrupted, they would trigger progressively more in each event.

Oh well, food for thought from a dirty pirate.
 
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Filipis

Active Member
Nov 15, 2022
805
1,578
I think that has been my biggest issue with the game and trying to spread out development to hit so many varied kinks.

Great if you like all of the kinks, but leads to feeling a bit thin if you only care about a smaller subset of them.

So incorporating 'repeat' events would definitely give more bang for the buck, especially if you can then leverage in the stat checks to trigger different versions, so that, for example, as Rowan/Alexia get more corrupted, they would trigger progressively more in each event.

Oh well, food for thought from a dirty pirate.
This.
"If you try to please everyone, you end up pleasing noone."

Every game needs focus. Stick to some fetishes you consider worth your time & effort. Yeah, you will lose out on potential customers that would've supported your project for those particular fetishes - but your development pipeline is now streamlined and on track. You don't have to concern yourself with 50 variables, but maybe only 20. Feature creep is a real bad thing for a good reason. Even if the developer sticks to their guns and has no problem working on so many different things for so long, you lose customer's trust.
What a Legend has phenomenal hand drawn art style, but the 1-update-a-year cadence is visibly killing interest in the game.

Nobody cares if your game is perfect when it comes out... If it comes out a decade later than expected.

I was seriously considering buying the game on Steam during the Autumn Sale, because I recognize the effort that went into the game (and I am one of those Alexia stans), with the artwork being sublime. I eventually gave up on the idea when I checked the development cycle... Where 3 games were promised to tell the whole story, but 3 years later and not even part 1 is finished. I can't in good conscience support that financially.

The game is excellent because I am new here. I'm sure my opinion would be much more sour if I were here from the start.
 

Joshy92

Devoted Member
Mar 25, 2021
10,908
23,879
My favourite scene so far is when that bull dude is fucking Alexia and Rowan can watch and jack off
I would do the same in his position
Alexia is so awesome

Also I think everyone should give the dev a break
It can't be easy making a game especially one with so many branches & plots like this one
 

Brother Lui

Member
Jan 15, 2019
228
362
My 2 cents would be :

1-Complains show interest which for any project is good.
2-You love to call this site pirates and if I remember correct you were very hating the fact that the game landed here but many of us we see a game and if we like it or like how the developers treat their customers we either buy it on Steam etc or support on Patreon etc. So in reality you are hating advertising which I know could be a hard bitch but never the less even Bad Advertisement is still Advertisement.
3-Time is a rare element in human's life, when you want it you can never have enough of it.
4-Fame, any person who spends time trying to accomplish something gains Fame bad or good. People like Swen Vincke and the rest in Larian Studios with Baldur's Gate 3 earned the fame that they can move mountains in what is called game industry, others like Bethesda earned the fame that no game will be delivered without bugs, people who like to deliver finished products gain this fame and so goes on for everyone else . So in the end it is what everyone wants and that he gets.
5-Profit is compared not only with what I gain but a summary of many things. What kind of Fame I gathered around my name, what I will be able to do next with what time is left and of course how much money I earned with 1 project running. But also there is a calculation did I earned good fame which would benefit me? How much time have I spent and if I have delivered 8 completed games in this time frame what would have I gained.

So many considerations for a person who consider him self a developer and whatever any of the others would never matter but what you will say with your self is what matters most and as you said above everything goes as you wished for.

So never mind me I am old and sure I can't even try to fix my life and sure I won't try to fix others life. Your ally is your self in a time limit. Hope all the best for your dreams.
 

Akkarin69

Member
Feb 16, 2018
445
611
Also I think everyone should give the dev a break
It can't be easy making a game especially one with so many branches & plots like this one
But at the end of the day, overestimation is a problem in itself. Especially for a small team or a solo developer. Noone forces you to add all kind of different branches, paths and characters in a single game. Better focus on just a few and once you're done, you can always make a second game with all the other characters and options to explore if you still want to.

This is actually a problem that occurs with many developers and games here: Instead of focusing on 2 or 3 characters they add more and more girls until they either burn out and give up or deliver a game with way too few scenes per character and no depth in the development of those characters. Or you're stuck with a development cycle of way too many months per update, since they need to take care of all the possible paths and variations.
 
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