- May 29, 2018
- 107
- 144
I think we are hitting the wall of logic here, for the story of the game to happen the twins need Rowan, a hero and , has the later points of the story show, relatively respected person, to go alone to their place and be captured for months with no-one knowning. But also needs him to be a hero with experience,and smart enough to be a strategist and that leads it to the poit off:
Has a hero, veteran and smart guy makes no sense he has no friends, alies or people he could warn even with the "come alone", just say "if i dont give news in x time send help" , but if that happened the game could not work because then there would be people knowing. Could it be fixed? Sure, things like having the sometimes all knowing twins hand waving at "we killed those that were warned" can be made and be a quick and dirty fix, or saying fuck it and using that has a plotpoint so we can pull a "In this place you find that one friend you warned, here some options to be a lesser evil or (masoquist)good guy" out of the hat.
Now going from the wishfull thinking , the writers already seem to have to much on their plate and no-one can have a totaly hole free story without taking from the fun of the game, or from the new content via forcing old one to need to be adjusted and re-writen everytime someone goes "Hey, i have an idea for a cool new character that has a relation with Rowan's past, but how many scenes do we need to alter or scrap for it to make sense".
Has a hero, veteran and smart guy makes no sense he has no friends, alies or people he could warn even with the "come alone", just say "if i dont give news in x time send help" , but if that happened the game could not work because then there would be people knowing. Could it be fixed? Sure, things like having the sometimes all knowing twins hand waving at "we killed those that were warned" can be made and be a quick and dirty fix, or saying fuck it and using that has a plotpoint so we can pull a "In this place you find that one friend you warned, here some options to be a lesser evil or (masoquist)good guy" out of the hat.
Now going from the wishfull thinking , the writers already seem to have to much on their plate and no-one can have a totaly hole free story without taking from the fun of the game, or from the new content via forcing old one to need to be adjusted and re-writen everytime someone goes "Hey, i have an idea for a cool new character that has a relation with Rowan's past, but how many scenes do we need to alter or scrap for it to make sense".