How do people feel about this game in general? I don't mean those whining about NTR but as an actual game you play is it well liked? I personally stopped playing it a long time ago and just look at the new scenes with the extended replay mod. I might enjoy the scenes more with the additional context around them but the game for me was really a chore to get through and there are so many paths with variables that wanting to just see everything there is requires a spreadsheet and multiple concurrent saves being kept which is just too much hassle. I really like the sex scenes or I wouldn't keep up with it but I've long since given up on the 'game' aspects of it.
The actual "game" parts of this game feel simultaneously under-baked and overwhelmingly present. Much of the hexsploration stuff just
grinds the pace of the game to a complete halt without cheats. Once the intro finishes, the first stretches of the actual game have basically nothing to do with the actual plot unless you already know which hexes you need to go to *and* get lucky on certain random event rolls. (Side note: it has been a minute or two since I did a full actual playthrough, so some stuff may have changed, though it doesn't seem to have really done anything by looking through the patchnotes.) If you're not sure of where to go, or want to explore as far as you can before triggering the story events, the plot fucks off. It doesn't help that the management elements of the castle and finding resources across the map don't seem to really
do anything. Every time I've played it without cheats, I've been sitting there, wishing they had made a more traditional visual novel so I wouldn't be wasting my fucking time on the hexsploration without much to show. Boredom grows with every week you spend not triggering any events because most of the map is blank. Weekend events also hurt the pacing; you can be trying to push for a map objective only to be interrupted by long, unrelated weekend events, but you can also be hoping to trigger something that weekend to break up the monotony and get nothing so you have to go back to the map and spend another week.
For me, it feels like the story they want to make and the game they've built it around butt heads constantly. They really want to write a dual-protagonist dark fantasy with sexual elements and a fairly linear narrative that branches at specific points depending on decisions the player makes. However, the gameplay wants to support a more open-world approach with a static protagonist trailing through a large variety of vignettes. Even Rowan has two personalities that both make the other feel off. He struggles with his morality and grapples with great changes in his life during the main story, but in the vingettes across the world, he turns into a very promiscuous person that rarely comments on any morality or really struggles with any decisions. Only a few of the smaller stories feel like he's the same person at all (mostly stuff they wrote early on). It feels like there wasn't sufficient internal documentation or discussion between a team of multiple writers, or even that many things were written by volunteers or contractors.
I've heard that eventually a continuation of the story after the end of this "first act" will come in the form of a sequel game and honestly I hope they move away from the gameplay they've based the game around. The writers they have (or had, I dunno if they've kept all their writers) could make a more traditional VN work a lot better that the structure they're working with now. They'd be able to pace things out for the actual needs of the story rather than operating at the whims of random events and gameplay decisions.