holomura

New Member
Nov 9, 2021
7
0
Updating MonkOne's original gallery mod for the newer versions since 0.3.05.

Install: Unzip all of the files into the game's "game" folder, then launch and go to "Bonus" -> "Scene Replay".

If you find any bugs, please let me know.

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can't start game with your mod

I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.


The label heartsong_dream_1_rp is defined twice, at
File "game/gallery_replays.rpy", line 76590 and
File "game/gallery_replays.rpy", line 76937.

The label heartsong_dream_2_rp is defined twice, at
File "game/gallery_replays.rpy", line 76709 and
File "game/gallery_replays.rpy", line 77056.

Ren'Py Version: Ren'Py 7.3.5.606
Wed Oct 19 01:34:22 2022
 

ffive

Devoted Member
Jun 19, 2022
8,141
19,337
But, once a month I am informed that Rowan is not corrupted and continues to save lives.
Game doesn't make a fuss about early stages of corruption, which is what you see here. That red aura can get much larger and that's when the game takes notice.
 

lolart

New Member
Jun 3, 2018
6
9
this game suffers from bloat and feature creep. the art and writing is good but it's bogged down in game mechanics that aren't engaging or meaningful in the slightest. this game would work just as well as a streamlined choice based visual novel, instead of a "rpg" thats 100% reliant on rng mechanics.
 

Fyo

Member
Aug 14, 2017
221
456
this game suffers from bloat and feature creep. the art and writing is good but it's bogged down in game mechanics that aren't engaging or meaningful in the slightest. this game would work just as well as a streamlined choice based visual novel, instead of a "rpg" thats 100% reliant on rng mechanics.
I believe devs may be operating under a sunk cost fallacy when it comes to culling the features that are too ambitious or don't fit the scope of the game. The more work put in to fit it all in, the harder it is to jettison the features. For example, do we really need a goblin recruitment arc?

Disclaimer: I think the game is great. This is just criticism from someone with no development experience.
 
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Drexelhand

Lostworks Dev
Game Developer
May 2, 2017
660
997
Has that dev list, showing the things being worked on, with what's already been finished all crossed out, been updated? I haven't checked the Patreon, but I am curious.
 

Fleep

Member
Jul 16, 2018
338
714
I believe devs may be operating under a sunk cost fallacy when it comes to culling the features that are too ambitious or don't fit the scope of the game. The more work put in to fit it all in, the harder it is to jettison the features. For example, do we really need a goblin recruitment arc?

Disclaimer: I think the game is great. This is just criticism from someone with no development experience.
No we didn't need the goblin recruitment arc. I personally would've liked it more if that time was invested into finishing up the character's arcs. As much as I love the game (and I really love it), I agree with you 100%
 
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manscout

Well-Known Member
Jun 13, 2018
1,334
2,333
The goblin arc had been planned since forever, I still like this game for the premise of having the whole "preparing the world conquest" stuff and you need gameplay content dedicated to that. Will be dissapointed if too much of the game becomes "and now for this week's episode of Bloodmeen's soap opera".
 

T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,456
3,490
There were real and serious talks about cutting the goblin arc. The story is designed to require it. What's more, it's important that players who aren't into the more hardcore content of Orciad have something that fits their tastes a bit better. However, we did consider cutting it for scope.

What happened is...we found a story we wanted to tell. The team sat down, threw out ideas, with an understanding that if we didn't find something good that we'd just cut the storyline. But, magic happened and the story that came out of it is something we're genuinely excited to write. When it comes right down to it, we think that if we make content that's good enough, that people will play it and enjoy it. There's the ever-present drive too just finish up Act 1, but it's important to ensure that doesn't make us miss good stories.
 
Last edited:

HentaiGamerN00b

Active Member
Sep 6, 2020
964
832
There were real and serious talks about cutting the goblin arc. The story is designed to require it. What's more, it's important that players who aren't into the more hardcore content of Orciad have something that fits their tastes a bit better. However, we did consider cutting it for scope.

What happened as...we found a story we wanted to tell. The team sat down, threw out ideas, with an understanding that if we didn't find something good that we'd just cut the storyline. But, magic happened and the story that came out of it is something we're genuinely excited to write. When it comes right down to it, we think that if we make content that's good enough, that people will play it and enjoy it. There's the ever-present drive too just finish up Act 1, but it's important to ensure that doesn't make us miss good stories.
Don't burn much stories for Arc I knowing there are other two next waiting to continue, expand, close or present new stories alongside the development of Main Story until the inevitable end by the choices taken. Focus on the characters that need development and adjustments according to their role, purpose and place in the world.
 
3.90 star(s) 180 Votes