PPE2RedDucks
Active Member
- Oct 3, 2018
- 809
- 565
Paragraph 1: Not really. That's a parody. "No context" in particular is way off my point....
I mean, the whole point of the game is reading the story (as modified by the choices you're making), and yes, you have to keep hitting the mouse button/space bar to get through that. I can understand not being into parts of the story, but if all you want is sex scenes without any context, you might be better off with non-game porn? Movies, erotica, comics, take your pick, there isn't really any shortage of porn media that only feature "payoff," but games aren't really suited to that due to the interactivity.
That said, you can set the skip function to skip text you haven't seen before in the options menu (by default, it only skips text you have seen before), though you may not be able to figure out what choices to make to get the scenes you want without the context.
I raised an issue about lots of clicks (of not always riveting dialog, punctuated with the odd quick flash of sword-and-axe) to get to more gripping images, charged events, ... excitement. Given that the actual tension in the story appears to rest in personal vulnerability, traps, sexual & emotional manipulation, fear, exhilaration, dread - or at least, that seems the strength of it, to me - it might be good if more of that was vividly on show.
Sex in fantasy often includes as lot of the above.
Good tip about customizing the skip function.
But I was well aware, if the design of a particular game means "skipping" makes you whisk through (say) 100 boxes before the next crossroads/decision, you're likely to miss the point of the decision, - and probably miss out much of the game, too.
Personally, I'd actually prefer it if the script itself was a bit tighter, more enthralling in itself, e.g. a bit less on the lines of "When I was a lad, ...." and general moans of foreboding ("Seven Samurai" scenario without the vitality), maybe not as many boxes lined up in series (double up 2 dialogs in one box sometimes?), less toggling between repeated images, and ..... a bit more "life" in the dialogs.
But hey, as I said at the start, entirely a point of view. I gave praise where I thought it was due. In that context - and very much with context - criticism is not necessarily a bad thing. Or maybe you think different?