There's one way to prevent it, only available if Rowan claimed her when capturing Raeve Keep. When she confronts Rowan about trying to escape, you have to choose to have him tell her he loves her.While you are here, is there anything you can do to stop her escaping? If I say no, Alexia always helps her escape.
One thing you could do with Shaya is for her and Rowan to have an affair, if Jezara is going to go after Alexia it's only fair after all.What story thread do you feel is abandoned? The fundamental problem isn't that we're spreading ourselves to thin. It's that the entire writing team shifted in the middle of development.
Why is Shaya, for example badly underserved? Because we have no idea what do with her. We also have a directive to actually advance the story with Rastedel.
Why is there fae stuff going on right now when Greyhide hasn't been getting a lot? Because the fae writer doesn't write other stuff and the main team has been fixing the mechanics and making Rastedel. Greyhide meanwhile lacks a dedicated writer.
So what are we doing about it? Well, part of the goal is to add some writers to help fill in the gaps. That's the plan with the M/M writer mostly. Part of the goal is to take some time to expand the castle segments after we finish up Rastedel.
I'm not mad you posted this, but I want to explain "don't know what to do with" a bit better. Me and Rein are professional writers. You can hand anyone in the entire cast to us and we could have a pitch for a scene or a short event chain for them beated out very fast.One thing you could do with Shaya is for her and Rowan to have an affair, if Jezara is going to go after Alexia it's only fair after all.
Wait, Shaya/Greyhide is a thing that's going to happen?Progress is slowly being made for Shaya/Greyhide. But, we have lots of possible places to take their arcs and we've been trying to build them.
Thanks for explaining things a bit, but at the same time given Shayas' more flirtatious nature, and her status as some sort of dancer/whore,(she literally winds up running a brothel, dammit)a casual friends with benefits thing wouldn't strike me as being all that big of a deal, even if a more complicated and intricate affair would be. I mostly just want Shaya to get some more "attention"(read: Dickings) from Rowan because she immediately starts flirting with him the moment they meet.I'm not mad you posted this, but I want to explain "don't know what to do with" a bit better. Me and Rein are professional writers. You can hand anyone in the entire cast to us and we could have a pitch for a scene or a short event chain for them beated out very fast.
What I mean is a broader narrative arc. Progress is slowly being made for Shaya/Greyhide. But, we have lots of possible places to take their arcs and we've been trying to build them.
What that means is intricate beat by beat examinations of charachter direction, thematic throughlines, setting up background and reveals, and then integrating that with the broader narrative. It's even harder in multi-state where you need to construct multiple directions and resolutions and have all of them be satisfying. While also trying to limit total workload.
A big part of the issue is the production debt. Arioch is fantastic creative, but not everyone can stand the mind numbing tedium of mapping if reveal A goes in story beat 28 or 29 and debating that for hours. Dark Master had a looser more improvisational writing style that worked better for a project he was mostly solo writing. It meant when the bulk of event writing moved to me and Rein, we had to basically reconstruct a lot of the arcwork from DM's style.
I'm not shitting on Arioch or DM's choices here. What they did made sense in context. But it puts writers in a challenging situation. It's much much easier to finish charachter arcs for charachters you haven't written yet because you can plan everything in advance. But every event with a character solidifies them and adds something that needs to be accounted for in the extrapolation. A lot of the behind the scenes work on the game is just me, Rein, and DM just sitting down, arguing, and building the narrative foreward and backwards.
So yes, I could write a Shaya event right now. But, it would make us fucking misrable later when it makes the arc writing more complex and potentially worse. Every event without a plan is a debt that has to be paid later. That is what I meant by "Have No Idea What To Do With Her"
I'm not saying that we're not going to allow that option. I'm saying that if that was all that we did with her, it would be a huge dropped ball and we can't do that with her until we've finished working on her back end.Thanks for explaining things a bit, but at the same time given Shayas' more flirtatious nature, and her status as some sort of dancer/whore,(she literally winds up running a brothel, dammit)a casual friends with benefits thing wouldn't strike me as being all that big of a deal, even if a more complicated and intricate affair would be. I mostly just want Shaya to get some more "attention"(read: Dickings) from Rowan because she immediately starts flirting with him the moment they meet.
Would certainly be nice if it did, I might have actually finished a book or two by now.(That is a joke. Nothing writes itself.)
It's a thoroughly broken system. Once upon a time, it worked sort of okay. However, since those much earlier builds, the inventory/store been reworked, half-assed, and messed with so much it's gone sideways and bonkers. It's also obvious it's a low priority for the development team. I know this sounds really negative but *shrugs* it is what it is; I don't fault them for putting this on the back burner while they work on other, more important stuff. It's easy to avoid it completely in-game anyway. Plus, you can get gear and other rewards through events at times so there is that. Though, I do want that all the stores that players can access to be completely vaulted away for the time being to spare players the frustrations with it until it gets the attention it really needs.Can anyone help me? I figure out for my life how to check item prices before buying them in the shop? Also why can you only right click to zoom into items that you can buy, and not right click the ones with the red square to see what they are?
It's actually not on the back burner. It's just slated for demolition.It's a thoroughly broken system. Once upon a time, it worked sort of okay. However, since those much earlier builds, the inventory/store been reworked, half-assed, and messed with so much it's gone sideways and bonkers. It's also obvious it's a low priority for the development team. I know this sounds really negative but *shrugs* it is what it is; I don't fault them for putting this on the back burner while they work on other, more important stuff. It's easy to avoid it completely in-game anyway. Plus, you can get gear and other rewards through events at times so there is that. Though, I do want that all the stores that players can access to be completely vaulted away for the time being to spare players the frustrations with it until it gets the attention it really needs.
Ah, okay then. There's our official answer from the man himself. I'm on board with this move as it would streamline things. It was such a mess, but I'm also aware there will be players out there that would prefer to have more stuff; however, at this point culling it is the better move. I'm hoping there might be other ways to mitigate the loss in bonuses (as minor as they were) on the RPG side of things if and when players start to expand and explore into other in-game regions.It's actually not on the back burner. It's just slated for demolition.