Again, gaslighting. I never acted like it is a fact. I am critiquing the energy spent on side characters vs the main thrust of the story. I have very major doubts - that I think are well founded - that the dragon girl, the chatty sorceress, the pregnant girl in the orc camp, (just to use a few examples that might not trigger your reflexive response of defending the devs) are going to mean anything in the end. So why are they there? This game can't decide whether it's an RNG fuck-fest or an epic fantasy porn game. It is brutally failing at the latter, in my opinion. And this is why I said what I said.
I tried to compare this game to TLS in an earlier post and someone told me that was not fair, as TLS is "not really a porn game" (It is a porn game). But this is the best comparison that I can come come up with of what this game is, I think, trying to be like. Fantasy setting with an epic feel, with choices that really matter, and a compelling story. If this is not what the devs want then please tell me, but if this is what they want it's not working. My critique is aimed at getting the game better. If it takes out side characters I like, that's fine by me.
I think there are some points you're struggling to express, and I know I am slightly biased, but let me help slightly.
Much of the topic here is genre. That is, what genre of story is Seeds of Chaos?
But, there's a deeper question too. What is a genre?
One theory of genre that I believe would help with your conception is this. The word genre is multi-faceted but largely is a synonym to "Mode of Engagement". A mode of engagement for a story is the mechanism by which a story connects with the audience on a primal level. Comedy engages by illiciting the reaction of humor. Action by illiciting excitement. Horror by illiciting fear or disquiet.
But, Mode of Engagement isn't quite enough to explain what a genre is. Because we all understand that genre implies a set of story telling conventions. There are expectations and structures that have built up around a specific genre of story.
So what I think you're picking up is that in some ways there are tensions that exist between the genres of "Erotica" and "Epic". The Erotica genre is often premised around either quick sexual encounters or else developed relationships ala dating sims. While the epic genre loves to spend it's time soaking in a world and the people who live in it.
So a challenge of making a story in both the Epic Genre and the Erotica Genre is that the common structures of the diffrent genres are not always in perfect sync with one another. It creates conflicting impulses in some cases. This is a narrative problem I don't think we've fully solved.
But, at the same time an effective combination of the genres offers benefits that other variants of erotica or epics lack individually. Erotica draws power to the erotic through the meaning of a story's context. Long form dramatic erotica stories can be hard to execute but also among the most rewarding material of the genre.
Seeds of Chaos aims to achieve this kind of genre fusion. I don't think we're doing it perfectly. But, I do like to think we're doing it in a way that is A. Interesting and B. Creates a Unique Expierience.
So no. We fully believe that adding to the world a tapestry of stories about how people are effected by the events of the story and the scale of the narrative is a worthwhile endevour and one that will ultimatly add to the sexual component of the story as well.