I recognize that I should probably do a search before posting the following, just to make sure it's not already available, but I already took the time to make this list, so I'm just gonna post. If it turns out it's already available, well, that's just some wasted time on my part. Not a big deal. XD
Cheats: This is a list of what I believe to be the most useful commands. There were others that I found, but they were a bit suspect as to whether they would "break" the game. At least with this list you can always undo what you've changed, but you should still keep a backup save just in case.
(
Note: to enable "cheats" open the 00console.rpy file found inside of renpy/common/ and change the line config.console = False to True. While in the game hold shift+o to open the console.)
Gold:
1)Add/Remove gold from the treasury:
castle.treasury += numerical-value
castle.treasury -= numerical-value
2)Add/Remove gold from inventory:
avatar.gold += numerical-value
avatar.gold -= numerical-value
Character Cheats:
1)Add/Remove experience:
avatar.exp += numerical-value
avatar.exp -= numerical-value
2)Add/Remove skill points:
avatar.skill_points_available += numerical-value
avatar.skill_points_available -= numerical-value
3)Add/Remove skill levels(for
X inside of the " " replace with full lower-case skill name):
avatar.skills["X"].level += numerical-value
avatar.skills["X"].level -= numerical-value
4)Add/Subtract your character's level(level only, no skills added):
avatar.lvl += numerical-value
avatar.lvl -= numerical-value
5)Add/Remove your character's corruption(max seems to be 100):
avatar.corruption += numerical-value
avatar.corruption -= numerical-value
6)Add/Remove your character's guilt(max seems to be 100):
avatar.guilt += numerical-value
avatar.guilt -= numerical-value
7)Add/Remove movement points during exploration:
avatar.mp += numerical-value
avatar.mp -= numerical-value
8)Heal your wounds(haven't checked, never wounded, should work):
avatar.heal_injuries
Castle Cheats:
1)Add/Remove castle morale (maximum morale you can reach is 100):
castle.morale += numerical-value
castle.morale -= numerical-value
2)Add/Remove prisoners in the dungeon:
castle.buildings['dungeon'].prisoners += numerical-value
castle.buildings['dungeon'].prisoners -= numerical-value