New update.
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Firstly, the fun part, I am happy to introduce the next character who'll be playing a part in the Rastedel arc - High Arbitron Marianne, the highest ranking member of the Church of Solansia in the city. I can't spoil much, but let's just say - this is a corruption game after all.

Lastly, since two people have mentioned it in the past few days, I removed the goals for two reasons. Firstly, I've been doing this over two years now, and I've never known them make any difference to the rate at which funding has gone up. Secondly, and more importantly, over the next few months (Rastedel, and beyond that, the frozen tundra) I will need more and more game assets, and committing to spend more money on sex CGs could potentially hold the game up, which is unacceptable.
All of this this isn't to say that I won't add more sex CGs than six a month, in fact, we added nine last month. If the money continues to increase, we will add more some months, but other months the extra money might be needed for more writing, or other art assets that aren't sex CGs (BGs/Sprites/Tiles/etc).
At the end of the day, if you'll excuse my ego for the moment, I think I am one of the better weg devs. Very few other devs put out monthly releases of this size. I have nine staff members that I have to pay every month, and I am still spending the majority of the money we raise on the game. Hopefully in the future I'll be able to pay myself more, because despite what you read on the internet, project management is very hard, and I don't want to work two jobs for the rest of my life. I also think, for the money we make, six CGs a month is perfectly fair. The last Summertime Saga release took four months, did it have 24 new CGs? And that is a game that, when you factor in instant charge, makes nearly ten times what I do, and has less staff.
So, TLDR, if funding continues to go up, there will be more of everything including sex CGs, but it will vary according to what is needed, not be a fixed amount.