GTCK

Newbie
Dec 2, 2017
99
41
146
Here's how it works:
- A scene is written.
- Patreons play the game. Patreons vote which scenes should be drawn.
- A scene wins. The scene description is sent to the artist.
- The artist draws the scene.
That is all. Why does it work that way?
A) To involve patreons in the development of the game, since, you know, they pay for having a say in it.
B) Because it's very difficult to write a full scene, code it in, and have the artist draw it within a 4 week timespam. You can't send the description beforehand, because you don't always know for sure how a scene will play out when you make the first draft for it.


Consideration is being put into bi-monthly releases with double the content. There are several reasons for that, one of them being that when you have people on the team who also work regular jobs, SoC primarily happens over the weekend, and is finalized near the end of the month, which results in a mad dash to code it in on time.

We put out a release every moth, with scenes and CGs. However, I am always on the lookout for devs we can learn from. Please direct us to someone who you believe handles EroDev well.
Although i prefer larger updates on games that i follow, i don't really mind the fact that the Updates in SoC being smaller than other games because you guys Always make quality updates instead of simply an update full of events but without any quality.

Just hope you guys don't abandon the game, keep doing it in your pace and making it with quality instead of quantity, a good game is better than a big game but without anithing special, and your game is special. I can clearly see the effort and profeciionality that you guys put in the game, that's why i know that the updates are good the way they are, instead of rushing updates and making a mess on the game.
 

Oriandu

Engaged Member
Sep 1, 2017
3,330
6,076
700
Here's how it works:
- A scene is written.
- Patreons play the game. Patreons vote which scenes should be drawn.
- A scene wins. The scene description is sent to the artist.
- The artist draws the scene.
That is all. Why does it work that way?
A) To involve patreons in the development of the game, since, you know, they pay for having a say in it.
B) Because it's very difficult to write a full scene, code it in, and have the artist draw it within a 4 week timespam. You can't send the description beforehand, because you don't always know for sure how a scene will play out when you make the first draft for it.


Consideration is being put into bi-monthly releases with double the content. There are several reasons for that, one of them being that when you have people on the team who also work regular jobs, SoC primarily happens over the weekend, and is finalized near the end of the month, which results in a mad dash to code it in on time.

We put out a release every moth, with scenes and CGs. However, I am always on the lookout for devs we can learn from. Please direct us to someone who you believe handles EroDev well.
I don't care how you justify it, as I'm honestly not paying for it. The fact of the matter is you're releasing unfinished content. Justify it however you like, you're ripping people off. Do you know why patreons like Summertime Saga make so much money? It's not the art, or the content, or the fans having a say, it's the fans having the illusion of say. The patreon donators feel involved, but they're not involved any further than the order in which things are done. You should be scaling back on patreon input and simply use it as a guide. You'll have more consistent content, and that will bring in more fans. I would consider donating to the project as I enjoy NTR and I enjoy the art style. But between how poorly designed the game is, how heavily it seems to focus on randomness, and how incomplete things seem to be when you make releases, I am convinced not to. You basically put out a release with no content and now you're scaling back?
 

Tydeusv

Newbie
Mar 2, 2017
79
68
177
I don't care how you justify it, as I'm honestly not paying for it. The fact of the matter is you're releasing unfinished content. Justify it however you like, you're ripping people off. Do you know why patreons like Summertime Saga make so much money? It's not the art, or the content, or the fans having a say, it's the fans having the illusion of say. The patreon donators feel involved, but they're not involved any further than the order in which things are done. You should be scaling back on patreon input and simply use it as a guide. You'll have more consistent content, and that will bring in more fans. I would consider donating to the project as I enjoy NTR and I enjoy the art style. But between how poorly designed the game is, how heavily it seems to focus on randomness, and how incomplete things seem to be when you make releases, I am convinced not to. You basically put out a release with no content and now you're scaling back?
Can you not read or are you just an idiot? He just said it had 25-30k words of new content and eight CGs.
 
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RC-1138 Boss

Message Maven
Apr 26, 2017
13,981
21,583
1,038
I don't care how you justify it, as I'm honestly not paying for it. The fact of the matter is you're releasing unfinished content. Justify it however you like, you're ripping people off. Do you know why patreons like Summertime Saga make so much money? It's not the art, or the content, or the fans having a say, it's the fans having the illusion of say. The patreon donators feel involved, but they're not involved any further than the order in which things are done. You should be scaling back on patreon input and simply use it as a guide. You'll have more consistent content, and that will bring in more fans. I would consider donating to the project as I enjoy NTR and I enjoy the art style. But between how poorly designed the game is, how heavily it seems to focus on randomness, and how incomplete things seem to be when you make releases, I am convinced not to. You basically put out a release with no content and now you're scaling back?
The only thing missing from the thread has been found. Armchair dev trying to teach the real developers how to work better. This deserves Picard's double facepalm! :ROFLMAO:
source.gif
 

T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,457
3,498
464
i am not seeing all the cgs. i can see only black screen in some scenes. what can be the problem?
For a long time, SoC was not running at a budget where we could make CGs for all the scenes we made in a month. We have since then slowly decreased the back log, but not all scenes have CGs. It is also impossible for us to make CGs for events written that month because it takes all month to write so there is no time for art until the following month.

It's not an error. Every scene in the game is slated to get CGs.
 

maveric619

Newbie
Jun 14, 2017
21
17
54
I don't care how you justify it, as I'm honestly not paying for it. The fact of the matter is you're releasing unfinished content. Justify it however you like, you're ripping people off. Do you know why patreons like Summertime Saga make so much money? It's not the art, or the content, or the fans having a say, it's the fans having the illusion of say. The patreon donators feel involved, but they're not involved any further than the order in which things are done. You should be scaling back on patreon input and simply use it as a guide. You'll have more consistent content, and that will bring in more fans. I would consider donating to the project as I enjoy NTR and I enjoy the art style. But between how poorly designed the game is, how heavily it seems to focus on randomness, and how incomplete things seem to be when you make releases, I am convinced not to. You basically put out a release with no content and now you're scaling back?
Jeez bro I dislike the development of this game as much as the next guy but it's like 5 people working on it.

My problem is all this goddamn mission creep.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,745
15,237
864
For a long time, SoC was not running at a budget where we could make CGs for all the scenes we made in a month. We have since then slowly decreased the back log, but not all scenes have CGs. It is also impossible for us to make CGs for events written that month because it takes all month to write so there is no time for art until the following month.

It's not an error. Every scene in the game is slated to get CGs.
I am unable to support anything on patreon, so pardon my impudence hehe. Have you guys considered or polled on patreon what release schedule they prefer?

I think your current system is probably the most efficient model to push the game forward at a good pace. The scope of this game is pretty huge after all. From a dev's perspective it makes great sense. From a player's perspective though... it's quite frustrating to play this game once you reach the end once. I don't know how others do it, but I dont normally have a very organized save for each scene. Especially with the RNG heavy way the scenes triggers, and most of them being one time things, its kind of hard to make saves to come back to each scene. If I go through a scene with no CG, thats pretty much it. That scene is wasted.

I had an amazing experience the very first time I played this game. But every update after, was mostly blank screen scenes which was pretty much eh.... Save compatibility broke once and I had to restart and got to see some new stuff. Then playing each update meant mostly blank screens again.

How would people respond to a two month dev cycle? In the worst case scenario, you waste a month waiting for the artists to finish the scenes. Best case, you come up with a new workflow that takes advantage of the extra month. Either way, the game would definitely progress a bit slower than whats going on now I guess, but each update would feel much more satisfying if the new scenes actually had CGs.

Maybe you just have the eye on the prize and want the most efficient way to the finish line. I guess thats a fine goal as any. This game would be amazing when its completed.
 
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diebesgrab

Active Member
Feb 25, 2019
600
1,205
294
My problem is all this goddamn mission creep.
I mean, let’s be fair, the game is story driven, they tell you this right at the outset and make zero attempts to hide the fact. While yes, we’re all eager for more fetish content, and the devs are trying to cater to that, they’re also trying to progress the story.
 

hakarlman

Engaged Member
Jul 30, 2017
2,147
3,399
446
If I had to sum up 2.49 in one sentence:

'I feel thin, sort of stretched, like butter scraped over too much bread.'
 
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Mar 31, 2019
85
18
18
Ok, I ended at week 21, and I don't know why.
I have to found a wlakthrough, that I can understand to continue in this game.
Very good game by the way.

There is the fertility path with Alexia ? Pregnancy ?
 

T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,457
3,498
464
I am unable to support anything on patreon, so pardon my impudence hehe. Have you guys considered or polled on patreon what release schedule they prefer?

I think your current system is probably the most efficient model to push the game forward at a good pace. The scope of this game is pretty huge after all. From a dev's perspective it makes great sense. From a player's perspective though... it's quite frustrating to play this game once you reach the end once. I don't know how others do it, but I dont normally have a very organized save for each scene. Especially with the RNG heavy way the scenes triggers, and most of them being one time things, its kind of hard to make saves to come back to each scene. If I go through a scene with no CG, thats pretty much it. That scene is wasted.

I had an amazing experience the very first time I played this game. But every update after, was mostly blank screen scenes which was pretty much eh.... Save compatibility broke once and I had to restart and got to see some new stuff. Then playing each update meant mostly blank screens again.

How would people respond to a two month dev cycle? In the worst case scenario, you waste a month waiting for the artists to finish the scenes. Best case, you come up with a new workflow that takes advantage of the extra month. Either way, the game would definitely progress a bit slower than whats going on now I guess, but each update would feel much more satisfying if the new scenes actually had CGs.

Maybe you just have the eye on the prize and want the most efficient way to the finish line. I guess thats a fine goal as any. This game would be amazing when its completed.
Polls of Patrons has uniformly revealed desire for the inclusion of new scenes even without CGs. Shifting to a 2 months dev cycle wouldn't solve that because the second month would also require writing done. It could maybe be sometimes imperfectly accomplished with a staggered release structure, but such a thing would be precarious and take a good deal of time to set up. It also ignores the possibility of the writing getting ahead again which is quite possible.
 
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3.90 star(s) 190 Votes