Although i prefer larger updates on games that i follow, i don't really mind the fact that the Updates in SoC being smaller than other games because you guys Always make quality updates instead of simply an update full of events but without any quality.Here's how it works:
- A scene is written.
- Patreons play the game. Patreons vote which scenes should be drawn.
- A scene wins. The scene description is sent to the artist.
- The artist draws the scene.
That is all. Why does it work that way?
A) To involve patreons in the development of the game, since, you know, they pay for having a say in it.
B) Because it's very difficult to write a full scene, code it in, and have the artist draw it within a 4 week timespam. You can't send the description beforehand, because you don't always know for sure how a scene will play out when you make the first draft for it.
Consideration is being put into bi-monthly releases with double the content. There are several reasons for that, one of them being that when you have people on the team who also work regular jobs, SoC primarily happens over the weekend, and is finalized near the end of the month, which results in a mad dash to code it in on time.
We put out a release every moth, with scenes and CGs. However, I am always on the lookout for devs we can learn from. Please direct us to someone who you believe handles EroDev well.
Just hope you guys don't abandon the game, keep doing it in your pace and making it with quality instead of quantity, a good game is better than a big game but without anithing special, and your game is special. I can clearly see the effort and profeciionality that you guys put in the game, that's why i know that the updates are good the way they are, instead of rushing updates and making a mess on the game.