Honestly, I unrepyed the game like four updates ago and haven't looked back. The manner in which content is seen in this game is not conducive to just sitting down to experience the new stuff. There's so much bullshit involved in triggering things that being able to roll back or just load the scenes you want to see that it's hard to resist cheating.Honestly it's such a mess right now that it feels compelling to cheat.
Especially once you realise that you can get a critical success at some checks.
I see a lot on these forums about RPGMaker games being inferior to Ren'py, but I think this is the reverse. The game being in Ren'py is a complicated mess, with certain scenes only being seen if you cheat because you missed a certain trigger. If it was made in RPGMaker you could have clear questlines with step-by-step options taken. All the things like Alexis job events, the way stats and equipment are handled, the open-world aspect of it, and the sheer complication of the game are better handled by an engine that is more suited to RPGs than VNs. Also, with having Corruption, Affection and other stat points matter so much to the dialogue content and even scene content, being able to open a menu and seeing the characters stats matters a lotI unrepyed the game like four updates ago and haven't looked back. The manner in which content is seen in this game is not conducive to just sitting down to experience the new stuff. There's so much bullshit involved in triggering things that being able to roll back or just load the scenes you want to see that it's hard to resist cheating.
What it leans on, very heavily, is random chance - at least up until Rastadel ( l lost a lot of interest in the game right before that because of this, and have only looked through the game code mostly). Can't get the right triggers for Greyhide? The right random events didn't come up - and hey, have to keep certain stats at a certain level for it to even work. Want more corruption for either Alexia or Rowan before a certain event triggers? Play again. Want to run into the Fey? Walk into a forest and see if it happens, it may or may not. We can agree to disagree but the gameplay is is so random, it drives me crazy.Seeds of Chaos is a game that lean heavily on the story and dialogue choices. Ren'py is a much better engine for this. Plus they are already working on the stats system from what was said before.
I'm not sure if that's a fair comparison.See: Sierra Lee's The Last Sovereign game for a RPGM game that handles incredibly complicated situations like this in a way that is better. No Ren'py game can copy that, and this game is just going to fall under it's own weight with people just constantly asking for game files without bothering to play the game because it is too random, with too many paths gated off by this fetish for random chance plus an insane amount of choices in a VN
There is no way to fuck the (main) villains up in this version.Could anyone tell me what the plot of this game is like? I'm not afraid of spoilers, I read the op but I did't figure it out. If the MC is just a submissive guy and no way to fuck the villain up in current version, I will out immediately.
Yes, I completely agree that the standard TLS sets from that standpoint might be unmatched in my lifetime. But this game is trying, from what I can tell, to tell a story on a similar scale even if it is not executed as well. I believe it is in the first act of what, 3 or 5 to come? There are additional features like Rivals, completely new maps, etc that aren't even implemented yet? And it is already so incredibly clunky and difficult to manage in this VN format. I don't know enough about coding to know which engine would work better - Unity, RPGM, etc - but trying to cram a complicated RPG game into Ren'py seems stupid to me. But hey, I can just keep pirating and UnRen'py the files so at the end of the day no problem for me. Won't play or pay for this mess though.I'm not sure if that's a fair comparison.
TLS is by far the best storytelling (and world building) experience in an adult RPGM game bar none. Very few games measure up to it in that regard, no matter the engine.
Sounds a bit like that maledom spin-off that a dev assured me they were developing more than two years ago in this very thread.I believe it is in the first act of what, 3 or 5 to come? There are additional features like Rivals, completely new maps, etc that aren't even implemented yet?
Presumably Unity would work best if you're willing to put in the work. At least the engine is capable of all that and much more but from what I can tell you have less of an established base structure than in Renpy, let alone RPGM.And it is already so incredibly clunky and difficult to manage in this VN format. I don't know enough about coding to know which engine would work better - Unity, RPGM, etc - but trying to cram a complicated RPG game into Ren'py seems stupid to me.
That's fair but we weren't talking about RPGM games in general.I’m just going to say here that I fucking hate typical RPGM porn games...
This could just be random chance. There was also (Not sure if it's been fixed, it was known before the last release but isn't mentioned in the changelog, though bugfixes often aren't) a bug that prevented Liurial's intro event from playing, though later events could still play. If she never appeared at all, I imagine it's just RNG that she didn't in yours rather than the bug, but I can't remember if there are any requirements for her intro in terms of week or anything.Hi Guys! For some reason, Liurial never appeared in my game?? Can anyone tell me what needs to be done to have the initial meeting with her? Any help would be appreciated!![]()
I think the rub is that your comments were phrased as engine choice when what you're commenting on is design choice. The difference in question between this game (Events that proc in large part via RNG) and TLS (Events that proc entirely based off variables determined by your choices) is full stop because the devs designed each of their games that way and has nothing to do with engine.Look, I understand that this game is not going to switch engines, 100%. My initial post was more of a thought on why Ren'py sucks for this type of game and why another engine might support it better. When even the writer of guides for the game talks about savescumming as a part of how they play the game this is an issue. I don't know if there are any tweaks can be made at this point to make this game actually fun to play.
Also, as far as TLS goes, I don't think it's an unfair comparison. This game is trying to be almost as ambitious from what I can tell, and why can't we hold up other creators to that standard? Are they 5 year-olds fighting against grown men?