The fanbase already voiced their opinion on how janky the whole gameplay is so it will probably be adressed, just not in this part. I think this game is going to be oe of those that go from V0.5 straight to V1. If we go by the "how close the twins are to dominate the world or Rowan to beat them" we clearly have a long way to go, but that is if they want all that to be in part 1 which I doubt, they will either stop after enough progress in the story (where we are rn regarding the main plot) and continue it later, or maybe they will take a completely different take on this world current war with a new MC. I just wish they could update it faster without cutting ideas or rushing it, the whole story will probably take at least a decade to complete (different MCs might help to feel like different games instead of one really long one)
Personally i do like the interactive map,hope they don't completely scratch the idea. The stats and rolls indeed are very bothersome, i don't dislike them but maybe they're not worth the effort to keep or rework...a flat chance with checks might be better.
it will absolutely go from 0.5.xx (or even 0.4.xx) straight to 1.0.
Software versions don't use decimals in the traditional sense, and it is in no way an indication of how close the game is to completion. Instead they are counting types of changes and updates.
Using 0.3.02 as an example.
The first number (0) is the completed build. It will become 1 when the game is finished. Some software may go through multiple complete builds and this number can go higher than 1, but in that case it generally indicates a complete overhaul and if pretty rare in games.
The second number (3) is the number of major updates the software has received since the last complete build. This is how many times the code has had a major change in how it functions. In this game this typically marks a rework of the games mechanics or adding additional mechanics.
The third number (02) is how many minor updates the software has received since the last major update. This is stuff that doesn't change how the base code functions. For this game this is mostly additional scenes and artwork.
Lets pretend our number has received a ton of minor updates and is sitting at 0.3.99. Then we give it another minor update. It doesn't become 0.4.0, because we still haven't put out a major update. Instead it becomes 0.3.100 because we have given it 100 minor updates since the last time we gave it a major update. Likewise if a game is at 0.9.12 and we out out a major update it won't roll over to 1.0, it will become 0.10.0. A piece of software could very well receive hundreds or even thousands of major and minor updates before it becomes version 1.0.