05841035411

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So, is there a reason to play goody-two-shoes Rowan? To not cheat on Alexia with pretty much anything that moves? because as far as I can tell, you can just give her some loving too and she won't mind all that much... I guess maybe different paths are for later in development.
Honoring your marital vows, and respecting the fact that she doesn't like the idea of you sleeping around even if she puts up with it :unsure: ?

(Apologies in advance for the joke; I understand what you meant, but the sentiment is amusing to me when taken out of context.)

IMO the biggest problem with game
(in addittion to the fact that its still in dev and somewhat short if you just go for the objectives)
is the fact that random events when visiting village etc, or at turn end govern so much of the game. You need to savescum if you want certain things to happen
Calling it a "problem" reads a bit harsh to me, but I do agree. There's no reason not to savescum away the "Dragon Destroys Village" event, for instance, outside of a vague feeling that savescumming isn't playing the game "properly".

And this holds particularly true for Abbey events, where you can miss out on some pretty well-written events if you don't savescum to, say, see the "Stubborn caretaker refuses to abandon abbey" event over the "Monks hiding in the basement" event.

Personally, I'd strongly prefer that these events were fixed at the game's start, so that you'd be guaranteed to get certain events each time you visited a village, abbey, orc camp, or mine. To preserve replayability (if that's a concern), they could put different locations into different pools; one for "special" events (like where you decide whether or not research the potentially dangerous statue or encounter Dazzarath), one for "normal" events (poison gas in the mines, encountering orc tribe occupying mine), and a few designated "just plain generic" locations (normal "What do you want to do with the village/mine?" event). Ideally, the game should also check how many village destroyed/mine dangerous/abbey worthless events were seeded, and switch out one of the "generic" sites with a "useless" site, if there weren't enough - each game should have about the same amount of potential income, in my opinion.

This does raise the possibility that some events might be problematic to seed if they rely on other events having fired first - but this can be handled by preventing you from accessing the site until the prerequisite event occurred. "You see knights from Rastadel in the village, and decide to come back later", or something similar. Encouraging the player to backtrack at times would also help address the issue where you can easily visit everywhere worth seeing in the first twenty weeks, leaving further exploration feeling somewhat... Aimless.

I don't mind random chance playing a role in the game; I just wish more of it were decided at the game's start, so you weren't occasionally left with the nagging feeling that you missed out on interesting events.
 
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AVeryDarkLord

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Once Alexia has sex with Andras, are there any following events on that path? I don't mean events with artwork but any sort of interactions e.g. Alexia confessing or hinting to Rowan about what she did or Alexia talking with Andras in the hallway or something? Was just wondering if that was the (current) end of the path or not.
 

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Once Alexia has sex with Andras, are there any following events on that path? I don't mean events with artwork but any sort of interactions e.g. Alexia confessing or hinting to Rowan about what she did or Alexia talking with Andras in the hallway or something? Was just wondering if that was the (current) end of the path or not.
Yes, there are quite a few non-sex encounters between the two if you let things go down that path.
 
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AVeryDarkLord

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Yes, there are quite a few non-sex encounters between the two if you let things go down that path.
Are they triggered by anything in particular or do they just occur in the course of play? Because the Alexia/Andras event fired before the taking of Rastadel and getting the orc allies but if I just hit "skip week" then I didn't get any new interactions/encounters.
 

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Are they triggered by anything in particular or do they just occur in the course of play? Because the Alexia/Andras event fired before the taking of Rastadel and getting the orc allies but if I just hit "skip week" then I didn't get any new interactions/encounters.
There are a few factors that goes into it. Some of it depends on how close and comfortable those two in particular are with each other, or how pure or corrupt Alexia is, or even what (in)actions that Rowan has elected to do in other seemly unrelated events. Depending on those stats and event chain outcomes, you'll even have variations of how such encounters with Alexia and Andras will play out as well. I don't want to spoil things for you; that way you can enjoy or be shocked and experience the interactions between those two as they unfold. Have fun!
 
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AVeryDarkLord

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There are a few factors that goes into it. Some of it depends on how close and comfortable those two in particular are with each other, or how pure or corrupt Alexia is, or even what (in)actions that Rowan has elected to do in other seemly unrelated events. Depending on those stats and event chain outcomes, you'll even have variations of how such encounters with Alexia and Andras will play out as well. I don't want to spoil things for you; that way you can enjoy or be shocked and experience the interactions between those two as they unfold. Have fun!
Do they require the Rastadel arc to happen first though? I only ask because skipping weeks without doing that hasn't yielded any results.

Thanks!
 

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Do they require the Rastadel arc to happen first though? I only ask because skipping weeks without doing that hasn't yielded any results.

Thanks!
No, that isn't a requirement for the ones I'm aware of. Alexia's sidejobs and Rowan's own interactions among Bloodmeen's residents can influence the RNG Gaming Gawds of what can be affected as well however.
 

AVeryDarkLord

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No, that isn't a requirement for the ones I'm aware of. Alexia's sidejobs and Rowan's own interactions among Bloodmeen's residents can influence the RNG Gaming Gawds of what can be affected as well however.
That's strange. Are you sure these are events following on from the box event?
 
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That's strange. Are you sure these are events following on from the box event?
There seems to be a fundamental misunderstanding going on here... You do realize there are several sexual encounters -- including straight-up pussy fuck -- between those two characters before the "box event" if you allow certain things to happen in the game, right? Before and after such sexual events, Alexia and Andras can have other non-sexual encounters between them as well (which I believe is what you were asking originally). Many of them are needed to build up to other scenes. However, as of now, I am not currently aware of other events after said box event.

Edit: You can try using the UnRen Tool to check for such scenes yourself, but it will *heavily* spoil things for you however. See this thread if interested: https://f95zone.to/threads/3083/.
 
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AVeryDarkLord

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There seems to be a fundamental misunderstanding going on here... You do realize there are several sexual encounters -- including straight-up pussy fuck -- between those two characters before the "box event" if you allow certain things to happen in the game, right? Before and after such sexual events, Alexia and Andras can have other non-sexual encounters between them as well (which I believe is what you were asking originally). Many of them are needed to build up to other scenes. However, as of now, I am not currently aware of other events after said box event.

Edit: You can try using the UnRen Tool to check for such scenes yourself, but it will *heavily* spoil things for you however. See this thread if interested: https://f95zone.to/threads/3083/.
Oh, no, I've got all the Alexia/Andras scenes you're talking about. The non-sexual encounters I was talking about were the ones after they've slept together and Andras has "won" her. An event like Alexia confessing to Rowan that she and Andras have slept together, for example, or one where Andras insinuates that he's bedded Alexia to Rowan, or one where Andras and Alexia have a talk about their night together, for examples. Are there any like that?
 

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The non-sexual encounters I was talking about were the ones after they've slept together and Andras has "won" her. An event like Alexia confessing to Rowan that she and Andras have slept together, for example, or one where Andras insinuates that he's bedded Alexia to Rowan, or one where Andras and Alexia have a talk about their night together, for examples. Are there any like that?
Sorry, my bro, I simply don't know. As I said, I am not aware of other events following that one. I'm sure something like that will be added into the game if not. ^^"
Do they have sex before the box event?
Yes, many times if you take the Andras NTR route. There's even pictures. ^^'
View at your own risk due to spoilers -- .
 
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AVeryDarkLord

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Sorry, my bro, I simply don't know. As I said, I am not aware of other events following that one. I'm sure something like that will be added into the game if not. ^^"
:(

Yes, many times if you take the Andras NTR route. There's even pictures. ^^'
View at your own risk due to spoilers -- .
Oh, haha. I meant PIV stuff, but I forgot about the dungeon scene because Alexia wasn't "willing" exactly.
 

Oriandu

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Sorry, my bro, I simply don't know. As I said, I am not aware of other events following that one. I'm sure something like that will be added into the game if not. ^^"

Yes, many times if you take the Andras NTR route. There's even pictures. ^^'
View at your own risk due to spoilers -- .
I was unaware there's a breast expansion and milking scene. The things you learn from CG collections.
 
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05841035411

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Anybody ever feel they were unfortunate to be born now? Just think about it. Were we born 10 or so years later, maybe we'd have a plethora of similar games, but finished... This game is just so damned good and now that I'm done I'm having post-game blues haha.
Would we really? Or would progress have marched on, with mechanics refined and new content made easy enough to create that current games feel sparse, and we all feel like we need to wait for the next big thing to be finished?

I mean, look at old Fire Emblem games - in theory, they hold up just fine today. The mechanics haven't changed from when they were first introduced and enjoyed, the art style is pretty timeless, and the gameplay is sound... But in practice, people don't usually go back to play them. Not even the entries where QoL features like threat ranges were still introduced.

Or just look at this website alone - there are a lot of completed games on here, enough that one person couldn't realistically finish all of them. How many of them have you said "That sounds great, I'll have to try that when I'm less busy" about... Only to forget about them, while you instead play the latest update to a different game you've been following?

I don't say this to disparage Seeds of Chaos, which I very much enjoy - just to note how easily we pass by even the best of games in favor of the newest one on the horizon.
 

MLS61

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Would we really? Or would progress have marched on, with mechanics refined and new content made easy enough to create that current games feel sparse, and we all feel like we need to wait for the next big thing to be finished?

I mean, look at old Fire Emblem games - in theory, they hold up just fine today. The mechanics haven't changed from when they were first introduced and enjoyed, the art style is pretty timeless, and the gameplay is sound... But in practice, people don't usually go back to play them. Not even the entries where QoL features like threat ranges were still introduced.

Or just look at this website alone - there are a lot of completed games on here, enough that one person couldn't realistically finish all of them. How many of them have you said "That sounds great, I'll have to try that when I'm less busy" about... Only to forget about them, while you instead play the latest update to a different game you've been following?

I don't say this to disparage Seeds of Chaos, which I very much enjoy - just to note how easily we pass by even the best of games in favor of the newest one on the horizon.
Fair enough. Guess the same thing could be said with some of the 3D games on the website. Some of them are finished, but dear gods do the models look likep lastic compared to some of the never ones... I think Seeds of Chaos would hold up better in that regard though. The art style will never be ugly because it's not limited by technology, it's following a style. And then there's the fact that you actually get some decent story too... Though who knows, maybe in 10 years we'll have hyper-realistic VR games :p .
 

05841035411

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Fair enough. Guess the same thing could be said with some of the 3D games on the website. Some of them are finished, but dear gods do the models look likep lastic compared to some of the never ones... I think Seeds of Chaos would hold up better in that regard though. The art style will never be ugly because it's not limited by technology, it's following a style. And then there's the fact that you actually get some decent story too... Though who knows, maybe in 10 years we'll have hyper-realistic VR games :p .
I agree that the art will likely hold up for the rest of our lives - but as far as story goes, that's one thing that I think future technology might help with. It's probably not actually something that will change in the next ten years, but imagine if they didn't have to worry about event conditions or changing variables - if instead, they could work with a system that could automatically parse the relevant conditions from the text, decide whether it "should" update a variable, and automatically advise the developers as to how many events are likely to fire in a given phase of the game? How much time would that save in coding, testing, balancing, and bugfixing? How much easier would that make it to focus on the story they want to tell, rather than messing with the code to tell it? I could easily see that resulting in more overall content, which is why I wondered if it might make earlier games seem more sparse by comparison.

I mean, when convenient, easy to use engines like Ren'Py and RPG Maker were introduced, we saw the complexity and length of games explode compared to their predecessors. I don't think we'll likely see anything on the same scale happen in the foreseeable future (unless AI starts writing scene variations on their own), but there are still ways for technology to make game creation go more smoothly.

Though to be fair, you need only look at any sci-fi book written in the 80s to see how rarely these fantasies of "New technology will fix everything!" pan out in practice - and my speculation there seems particularly fantastical outside of fairly advanced AI. I should stress that it's only one, fairly extreme, way that I could imagine it becoming easier to write Seeds of Chaos in the future.

That said, even without that, a hypothetical Seeds of Chaos 2 would presumably have a lot more polish than the original; they'd know which systems worked and which did not, and could build them from the start with that in mind instead of having to work with the old code; for characters as well, they could choose to expand on character types that they felt didn't get enough time to shine in the first game, quietly drop ones that they felt didn't work out after all, and include more options for character types that ended up becoming a hit. They'd have a clearer picture of the game's pacing, so that character arcs more readily fit the overall pace of the game. Theoretically, their next game should avoid a lot of growing pains, and just offer a better experience overall, even if it's fairly different from the original.

I'm not saying that older games necessarily become less appealing, I must stress - just that future games are likely to be as good or better, and so we'll continue to find ourselves wanting to see what comes next. The human heart always craves that which it cannot yet have, after all.
 
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