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NotKalle

New Member
May 14, 2023
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Heyo!

Concerning the update that came out on steam December 23rd, does anybody know what route/options I have to pick in order to get the following:
  • 2 New Helayna Events (with one sex scene)
  • 3 New Cliohna Events (with one sex scene)
For Helayna, I guess I simply went the wrong path so I'll try going the other route. But I replayed the whole game and didn't get anything new for Cliohna so I'm at wit's end when it comes to that. Thanks in advance for any pointers :)
 

mehGusta

Active Member
Aug 28, 2017
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How do you get that scene? Ive gone through the orc camp quest a few times now, and its never popped up in any path.
It's one of the random events that can happen when you pick the "Explore the Camp" option, after meet with her for the first time you need to get another event using the same "Explore the Camp" option for the scene.

Edit: The name of the first event is "the_unlucky_slave" and the second is "the_orc_slaves_fate".
one important detail though: you have to have Rowan on low corruption, otherwise the matriarch won't be friendly to you and you'll never befriend the slave.


v 4.03 :love:
> Release Notes:
>
> New Events
> - One new main story event, the Astarte war council (with two new sex scenes, Andras x Rowan, and Rowan x X'zaratl)
> - Two new Blackholt Goblin Arc events (with one new sex scene, Rowan & Tue-Row x Zii-Zii)
> - One new Helayna event (with one new sex scene, Orcs x Helayna)
> - One new Fae Arc event (with one sex scene with two variant paths, Rowan x Whitescar or Whitescar x Rowan)
> - One sex scene has been added to the Andras Arc finale (Andras x Rowan)
> - One sex scene has been added to the Liurial Arc finale (Rowan x Liural & Alexia)
> - One sex scene added to the Aryzl riddle event (Rowan x Jezera & Arzyl)
>
> Reworked Events
> - The Rowan helps Helayna escape event has been edited to bring it in line with the rest of the new Helayna content
> - You can now fulfil Mission 3 requirements by completing the Blackholt storyline
>
> Art
> - 16 new CGs (with 44 variants)
> - 4 recoloured BGs for Fae event
>
> Other
> - Bunch of bugs squashed
> - Whitescar and Heartsong paths have been separated, both are available in Whitescar's room
"> - One new Helayna event (with one new sex scene, Orcs x Helayna)
...
> - The Rowan helps Helayna escape event has been edited to bring it in line with the rest of the new Helayna content"

yo what? at first i was thinking where a orc scene, a new one at that, would even make sense.
now with the information that helayna gets a escape rewrite, i'm interested if the new scene is made for that, or something completely different.
nevertheless i'm excited!

"> - One new Fae Arc event (with one sex scene with two variant paths, Rowan x Whitescar or Whitescar x Rowan)"

how this is written implies it's either rowan or whitescar on top. damn! now i do might have to go with the good fae

"> - One sex scene has been added to the Liurial Arc finale (Rowan x Liural & Alexia)"

ah good. that sounds promising. because how it ended till now, alexia was pretty much sidelined.
 

Gicoo

Engaged Member
Feb 18, 2018
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What is the context behind Helayna/Orcs? Just an extension of the first orc rape or is it something entirely new, like on the training path?
 
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Mar 19, 2023
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Man what a great game this is! I didn't expect it to have so much content and decisions, it's awesome. I came (heh) here to ask for the Che-Lin path but I'm seeing it isn't finished yet so I guess I'll wait until it gets updated then :)

Btw is there an ending to the main quest already on the works? I don't want to put pressure on the devs or anything, just asking.

Tho' if you ask me, I think it would be wise to work on an "sketch" or basic ending/s than to keep working and being "sidetracked" with all the, well, "side" quests. I think that's what some dev teams do, finishing the mq first (basic and bland) and then rework it to make it better or to add aditional, better endings&quests in further updates.
 
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one important detail though: you have to have Rowan on low corruption, otherwise the matriarch won't be friendly to you and you'll never befriend the slave.




"> - One new Helayna event (with one new sex scene, Orcs x Helayna)
...
> - The Rowan helps Helayna escape event has been edited to bring it in line with the rest of the new Helayna content"

yo what? at first i was thinking where a orc scene, a new one at that, would even make sense.
now with the information that helayna gets a escape rewrite, i'm interested if the new scene is made for that, or something completely different.
nevertheless i'm excited!

"> - One new Fae Arc event (with one sex scene with two variant paths, Rowan x Whitescar or Whitescar x Rowan)"

how this is written implies it's either rowan or whitescar on top. damn! now i do might have to go with the good fae

"> - One sex scene has been added to the Liurial Arc finale (Rowan x Liural & Alexia)"

ah good. that sounds promising. because how it ended till now, alexia was pretty much sidelined.
Gotcha, thank you! No wonder ive never seen that bit. Always play high corruption rowan. I thought for sure i exhausted all the explore the camp options. Next run low corruption time!
 
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231weqsdaxcz

Newbie
Jun 18, 2021
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i last played this game at jan 2022 where i remember finishing all the stuff with rhastdel, would you say it worth to play the game again now or wait for more stuff to be added?
 

Jynx_lucky_j

Member
May 1, 2021
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i last played this game at jan 2022 where i remember finishing all the stuff with rhastdel, would you say it worth to play the game again now or wait for more stuff to be added?
unless you are mostly interested in side content you you'd probably be happiest to wait until the game is complete. The main story has been sitting at 95+% complete for years while they finished filling in the side content. Supposedly they are going to be pushing hard to finish it this year though
 
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Blurpee69

Well-Known Member
Jan 7, 2023
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unless you are mostly interested in side content you you'd probably be happiest to wait until the game is complete. The main story has been sitting at 95+% complete for years while they finished filling in the side content. Supposedly they are going to be pushing hard to finish it this year though
Out of curiosity, have they given any indication that they will be navigating the next act any differently? Will Act 2 be rushing through the story, and then back filling with side content or will they be developed together at a similar pace? Or perhaps even lessening the amount of side content? I appreciate all the side content, don't get me wrong, but putting progress on hold for years is a bummer.
 

Jynx_lucky_j

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May 1, 2021
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Out of curiosity, have they given any indication that they will be navigating the next act any differently? Will Act 2 be rushing through the story, and then back filling with side content or will they be developed together at a similar pace? Or perhaps even lessening the amount of side content? I appreciate all the side content, don't get me wrong, but putting progress on hold for years is a bummer.
Supposedly yes. When they started out they were very much novice developers and learning as they went. They also over promised and rather than back out of those promises, they've dedicated themselves to adding most of that promised content to the game before they continue to the next game (that is mostly what has been taking so long). But they've learned a lot about their workflow and scheduling since then, and they will also be reworking the format of the game in part 2 as they've realized that the current format is not sustainable as the scope of the game has grown.

But in the end only time will tell.
 

Segnbora

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Aug 30, 2017
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Out of curiosity, have they given any indication that they will be navigating the next act any differently?
I'd think devs embracing a 24-year cycle to complete their game would be a non-starter. All the "problems" with this game happened before it started. They're not going to make those mistakes again. It'll be finished on a more efficient timeline.
 

Gicoo

Engaged Member
Feb 18, 2018
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I'd think devs embracing a 24-year cycle to complete their game would be a non-starter. All the "problems" with this game happened before it started. They're not going to make those mistakes again. It'll be finished on a more efficient timeline.
And when exactly is he developement supposed to skyrock? And why weren't those mistakes made in the first two years still present during the next five years, far after they had learned from their mistakes?

Whats how they call it currently? Copium?
 

Filipis

Engaged Member
Nov 15, 2022
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I'd think devs embracing a 24-year cycle to complete their game would be a non-starter. All the "problems" with this game happened before it started. They're not going to make those mistakes again. It'll be finished on a more efficient timeline.
Easy there fella, ever heard of the "don't count your chickens before the eggs hatched"?

The developers haven't even guaranteed the year 2024 as a release date for Act I, they just reaaaally want it to be.

That said, they also "promised" that Act II would be smaller in scope (# of characters, plots and endings) compared to Act I, so yes, technically Act II should not take 7 more years to come out.
 
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Rein

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May 8, 2017
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And why weren't those mistakes made in the first two years still present during the next five years, far after they had learned from their mistakes?
Let me put it that way.

You make a game. You make a crucial mistake during the development phase of the game and 2 years into development, and you are saddled with certain mechanics or plot-lines that are unsustainable in the long run. Your options are as follows:
1. Continue as you were, basically dooming yourself into eternal development.
2. Scratch everything, and start from zero.
3. Wrap up haphazardly and move on to a new game.
4. Correct course, attempting to bring a satisfying conclusion to what you already started, vowing to not repeat the same mistakes moving forward.

Now, nr 1's natural conclusion is usually the game being abandoned. Eternal development is incredibly taxing - a story must be seen to its conclusion, otherwise you get burned out. If the developer is mad enough to keep going regardless... Well it's not particularly fun to watch anyway. I think Yandere Simulator is a good example. I admire the tenacity, but like, damn.

Nr 2 is a fantastic way to alienate your playerbase and bankrupt yourself. Unsustainable or not, people LIKED what you did, and supported it. Removing it will not be seen favourably. You can check Saria Reclaimed to see how his recent rework is working out.

Nr 3 has its advantages. Just... Cut off and move on. Leave whatever story lines you have unfinished and just move on to the next game. We see it all the time, particularly with triple A games.
Was that an option? Yes. Now, I'm just a writer, so I don't set the course of the ship. Personally, if we went that route, I wouldn't be satisfied with the end product. I hate blatantly unfinished games.

Which leaves nr 4 - compromise where you can, and try to make the possible product out of the things you've already put in place. Is it going to take long? Yes. Are you going to bang your head against the wall every time you have to deal with a old mechanic that doesn't really support the current vision of the game? Many fucking times. Will you have to deal with people asking month, after month, after month, "Are you done yet?". Very much so!

But you do it anyway, because you believe the end result will be good. And if you don't plan to make something good, then why the fuck do you get started on it in the first place.

Now, as for act 2. Will it be smaller in scope, with less characters, and less freedom of choice? Preferably not. There's a lot in Seeds of Chaos Act 1 that can be shaven off, without really detracting from the core experience. It will present itself with its own brand of unique challenges, but we are hopeful things will go better this time.

Every release brings us closer to the finish line. The game doesn't expand anymore - it just fills up where it has to fill up.

Alright, rant over, had to get it off my chest :p
 

ffive

Devoted Member
Jun 19, 2022
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You make a game. You make a crucial mistake during the development phase of the game and 2 years into development, and you are saddled with certain mechanics or plot-lines that are unsustainable in the long run. Your options are as follows:
1. Continue as you were, basically dooming yourself into eternal development.
2. Scratch everything, and start from zero.
3. Wrap up haphazardly and move on to a new game.
4. Correct course, attempting to bring a satisfying conclusion to what you already started, vowing to not repeat the same mistakes moving forward.
There's also:
5. Prune what you have to maintainable scope and work with this to reasonably dated finish.

That you can only start from absolute zero or that you can only continue with all you have is the most basic mistake one could make. Though of course, this is a pretty common mistake -- the idea of just flipping over the table and starting everything anew is very tempting, especially for programmers, but writers aren't immune to it either.
 
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