zandalari
Active Member
- May 4, 2019
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On account of this receiving an update I went to look for when I had last played the game. My version is 0.3.03. I think that means I last played it some years ago. Giving a rough look through the changelogs I see the goblin recruitment quest has been added and same for the sacking of Astarte? Probably? So that's it for main quest additions over the years, but you have a lot of misc events thrown in the mix too. That's nice, I suppose. And we're still in chapter 1 out of 3.
The game has had a constant churn of artists and writers over the years and I can promise it will only get worse as the time goes by and people move on to other things. This isn't getting finished at this rate.
But I don't want to seem like a troll so I'll leave a proposition: consider a DLC model. Pick a route, call it main route and ride it to the finish line. Relegate ALL the side shit to DLC. Endless Andr-ass scenes and fetishes and sub factions and alternate routes, EVERYTHING goes to DLC "to be added once the main story is done".
This has multiple benefits: 1) you will be able to show that the game can be finished; 2) players get something to look forward to a la "oh look the dragon DLC is here, now I can replay and do X in a different way"; 3) you minimize the damage from the inevitability that is losing more team members. If you lose some writers/artists, oh well, game's done, only some side content suffers, no big deal.
The game has had a constant churn of artists and writers over the years and I can promise it will only get worse as the time goes by and people move on to other things. This isn't getting finished at this rate.
But I don't want to seem like a troll so I'll leave a proposition: consider a DLC model. Pick a route, call it main route and ride it to the finish line. Relegate ALL the side shit to DLC. Endless Andr-ass scenes and fetishes and sub factions and alternate routes, EVERYTHING goes to DLC "to be added once the main story is done".
This has multiple benefits: 1) you will be able to show that the game can be finished; 2) players get something to look forward to a la "oh look the dragon DLC is here, now I can replay and do X in a different way"; 3) you minimize the damage from the inevitability that is losing more team members. If you lose some writers/artists, oh well, game's done, only some side content suffers, no big deal.