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phupdup

Well-Known Member
Oct 24, 2019
1,391
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Looks like the castle forge isn't producing iron again this release since the all_buildings structure has its level 1 capacity at 0. IIRC the tin says it produces 3 iron in the description so jump into the console and do:

Code:
castle.buildings["forge"].capacity=3
 

spacemix

Member
Dec 30, 2020
363
576
228
Expected hot demon sex, got PTSD from committing war crimes and depression from cheating on my wife.
There was a warning that the coup path was unfinished but it seems this is leftover code as I just saw the ending of the current build.

Is Rowan going to kill himself now? How is he going to ever take any enjoyment of our his situation ever again after this lol
 

aykarin

Member
Aug 3, 2019
335
736
201
There was a warning that the coup path was unfinished but it seems this is leftover code as I just saw the ending of the current build.

Is Rowan going to kill himself now? How is he going to ever take any enjoyment of our his situation ever again after this lol
If you follow Delane/Werden route, the Rastedel arc ending is much more sad.

Overall, Rowan is never portrayed as a typical idealistic hero. Even having defeated the forces of evil many years ago, he remained a disillusioned and bitter man. I can easily imagine that he drowns himself in power and pleasure to forget about mistakes of his past life and to not think of Rastedel's fate he himself brought upon it. He will start Arc II with Helayna & Juliette as his enfatuated slaves, and Liurial as a side-chick/fucktoy. Probably he will gradually stop caring about morality, maybe even overlook his wife getting fucked by other people.
 

Agent-Alexa

Member
Dec 26, 2018
368
122
241
I'm kinda curious as to why the succubus threesome scene with Rowan and Alexia was changed. It was redrawn in a different artstyle
 

rivon

Member
Jun 14, 2018
364
812
277
I want to praise new art released this month and updated CGs. It's added so needed variety in facial expression.

Alexia.png

Remastered CG's look better and in my opinion move to one consistent art style is right approach.
I have nothing against momdadno art but comics/ cartoonish art style dose not really fit the setting.
As usual i have few suggestions:
When the time finally comes for Helayna update.
In plot stated that Helayna at some scenes under the influence of ring of lust and can't control herself. May be it will be possible to show this in her facial expressions so that art clearly illustrated where she under spell, and scenes, where she is herself and regained control. I think it will be important to show (illustrate) it when she put on this ring. how its influence her. May be some struggle? She look like strong willed individual.
2) I know its small thing but... Helayna lingering dress looks off.
I mean why Alexia has good lingering and Helayna has this?
helayna 2 aroused.png
 

aykarin

Member
Aug 3, 2019
335
736
201
Do the twins always end up turning Radestel into one big orgy? Does Maud, who I have implicity given a child always radicalise and come after you?
Yes. Maud won't try to come after you if you don't romance her. In Rowan's situation, romance with Maud always means using her feelings, so no wonder she later feels betrayed.

Orgy in Rastedel happens every time. Only small details change (like amount of city's destruction).
 
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Krynh

Engaged Member
Jan 20, 2020
2,917
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This game really stretches the limits of the renpy engine here. Dragging the map around to visit each person gets a bit tricky
 

zetsupetsu

Well-Known Member
Game Developer
Dec 22, 2019
1,011
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When are we finally going to get an updated walkthrough or scene list? The one in the op has been outdated for 5 versions now.
 
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phupdup

Well-Known Member
Oct 24, 2019
1,391
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So has anyone managed to trigger any Nasim Transformation Chamber events yet? I suspect no, since it appears the whole event chain is heavily bugged as I've been looking into it while looking into doing a clean re-implementation of the castle buildings framework where everything becomes a proper subclass.

Except where old code is bugging things out, it looks like the devs have moved to a system where a building becomes available for building in the workshop for the first time when its max_lvl is set to 1 or greater and its lvl is set to 0. Starting buildings like the Castle Hall and the Library have both their lvl and max_lvl set to 1 already at game start. Buildings have upgrades become available by bumping up max_lvl by 1 so that it becomes greater than lvl. That usually happens when research is completed. Assuming no old or bugged code has screwed everything up, the next time Rowan goes into the Skordred's workshop, he will see a building or upgrade for an existing building become available assuming there's enough money in the Treasury.

The storyline for Nasim's transformation chamber begins with his intro:

Code:
./events/ruler_events_29.rpy:    event('nasim_intro', triggers='week_end', conditions=('week==14',), run_count=1, priority=pr_story)
During this argument between Skordred and Nasim, Rowan learns of the existence of the chamber as an artifact buried somewhere behind collapsed tunnels. Skordred confides to Rowan after Nasim departs that his crew will probably find it during their normal excavation after a time.

This is where one might expect a following event to be crafted to go off on or after say week 25 after the fall of Raeve Keep has passed. The alternative is to have Rowan throw some money at the problem by using the nasim_intro event to set castle.buildings["nasim_chamber"].max_lvl to 1 so that it becomes available for building in the workshop. In fact, there's a cost set to 80 in the data structure suggesting an amount of money to be spent digging to the indicated spot on the map where the chamber is to be found. There's nothing like this in nasim_intro, and the other likely suspect events/transformation_chamber.rpy only has the following events:

Code:
    event('transformation_chamber_built', triggers='week_end', conditions=('castle.buildings["nasim_chamber"].lvl > 0',), run_count=1, priority=pr_story)
    event('transformation_chamber_reminder', triggers='week_end', conditions=('week == 38', 'castle.buildings["nasim_chamber"].lvl > 1',), run_count=1, priority=pr_story)
    event('transformation_chamber_late', triggers='week_end', conditions=('week == 62', 'castle.buildings["nasim_chamber"].lvl > 1',), run_count=1, priority=pr_story)
The first is the obvious fait accompli that Rowan somehow got the chamber unburied while the other two are a nag reminder that it isn't found yet at week 38 and a "ya done fucked up" event of not finding it by week 62. By the way, those trigger checks of lvl>1 are totally wrong since that would indicate that the chamber has been found if the proper conventions are followed. They really should be lvl<1 here. None of the events do anything with max_lvl so that it will happily be left at 0 so that the chamber will never become available to purchase in the workshop.


There's a curious section of code in game/main_loop.rpy that won't be doing anything useful to help things along:

Code:
    if week == 62 and castle.buildings["nasim_chamber"].lvl == 0:
        $ nasim_events_disabled = True
        $ constructed_nasim_chamber = False

        $ castle.buildings["nasim_chamber"].lvl = 1
With max_lvl still at 0, this basically means that the chamber will never have its build method invoked. Our poor Alexia will have to go without having any chaotic seeds implanted in her girls or anywhere else.
 
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