Unreal Engine Abandoned SES: Prototype [v0.1] [Ardarius]

Ardarius

New Member
Game Developer
Jan 28, 2018
10
31
cover.png

Overview:
Prototype of Short Erotic Story series, created for purpose to develop best game mechanics for future SES projects. All models, animations and textures are created for testing purpose.​

Updated: 04/11/2018
Developer/Publisher:
Censorship: Option to turn on/off
Version: v0.1
OS: Windows 32, 64
Language: English
Genre:
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Installation:
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Change-Log:
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Downloads:
WIN 64: - -
WIN 32: - -


screen1.png screen2.png screen3.png screen4.png screen5.png screen6.png
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,018
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nyxto.jpg
that guy probably work as a international big brother spy connected to all the cameras of the world...

meh... dont get too hype on that one, updates gonna be insanly long to wait.
 

he_found_you

Member
Jun 11, 2017
284
393
Very stupid name. Also extremely unengaging screenshot. Thats until the starting animation hits you better than a AAA game!
This is a GEM! The physics are incredibly well done, and bump mapping (or tessellation) and lighting is incredible!
So, if it gets an engaging story, and especially if it gets enough sex variety (partners, genders,etc), may end up where Wild Life is. For now we can only hope and praise the dev for outing such a polished product!
More devs need to realize that using UE4 gives you that perfect FPS as well as incredible graphic options. Why some ppl waste time with own engines is beyond me.
 
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gmanex

New Member
May 18, 2018
9
4
the dildo room seems to never load and the program actually crashes, can this be solved please?
edit: entering a name actually seemed to fix the issue thanks
 
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Ardarius

New Member
Game Developer
Jan 28, 2018
10
31
Hello guys :)
I'm after eye surgery (eyes hurts as hell), I just want to thank you for interest in my project :) I will be able to answer most of your questions in few days.


meh... dont get too hype on that one, updates gonna be insanly long to wait.
Yeah, I'm working as a freelance on AAA project in game dev industry, I don't have much free time but I'm trying my best to work as much as I can on this project, sometimes I'm takin full weekends to finish some coding issues.

Very stupid name. Also extremely unengaging screenshot. Thats until the starting animation hits you better than a AAA game!
This is a GEM! The physics are incredibly well done, and bump mapping (or tessellation) and lighting is incredible!
So, if it gets an engaging story, and especially if it gets enough sex variety (partners, genders,etc), may end up where Wild Life is. For now we can only hope and praise the dev for outing such a polished product!
More devs need to realize that using UE4 gives you that perfect FPS as well as incredible graphic options. Why some ppl waste time with own engines is beyond me.
Yeah, the name is just SES: [insert name of the project here], I want to create series of small projects with nice gameplay mechanics, that why I'm making this Prototype. Everything I'm coding here can be later used for fast development of future project.
Thank you for calling my project a GEM, I'm crying from happines and from pain (my eyes are vaporizing from monitor argh)

the dildo room seems to never load and the program actually crashes, can this be solved please?
edit: entering a name actually seemed to fix the issue thanks
How could you not enter the name? It is a bug. I will check it out.
ps. name should notcreate any issues with loading proto room.

Thanks guys, I'm will not check this theard for few days,
Please, if you want to help me then write some request of future mechanics and report bugs :)

Cheers :) Have a good day.
 
D

Deleted member 207364

Guest
Guest
@Ardarius Interesting project, quick notes:

  • Menu screen isn't that great too look at.
  • When flying at super speed & crashing into an asteroid or the sun the spaceship does waay too many 360s. Would get dizzy eventually.
  • When entering the dildo room the game froze for a few seconds then continued.
  • Laser weapon shot thingys travel slower than the ship? Also holding in left click to keep on firing instead of spamming it to fire faster would be nice.
  • Hopefully you'll eventually have a good settings menu with things like keybindings, AA, shadows and texture quality etc. I'm a big fan of options & customizability.

I know it's in baby stages and all that, just pointing out some stuff. Good luck!
 
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he_found_you

Member
Jun 11, 2017
284
393
Ardarius, you rest mate. Nobody has anything more dear than their eyes.
Use medication, let's hope the doctors will cure you in no time. When you're back, you're back. Don't hurry it.
Feature requests will start I am sure no need to hurry.
 
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Ardarius

New Member
Game Developer
Jan 28, 2018
10
31
@pinkelephant
  • Yeah, I wanted to see if I have enough coding skills to create complicated custom menu, I agree that design isn't that great, but system works pretty well.
  • Yeah, the physics is at fault here(can't do much about it without hard coding or I could code custom ship movement), normally I should destroy ship or asteroid and turn off collision but it is too early to add energy shield and ship hp.
  • I will check that out after full recovery of my eyes.
  • I should rename them to plasma blaster instead of laser (because laser travels at light speed). Ship super speed was intented to be faster than blasters.
  • I will make a custom setting in options.
Thanks :)

@he_found_you
Thank you, I'm resting well, first three days were hell on heart but it is good now.

btw. guys, at first I was creating short timelapse videos of my work, should I continue to do so or it is waste of time?
For example, making of Protos:
you can look at vimeo[dot]com/293607950
(I fixed that low poly boobs :p)

Cheers!
 

marmaduke

Active Member
Dec 23, 2017
502
710
"I'm working on average 70-80h a week"
How long have you been doing that? You'll burn out really quickly and abandon the project if you dont change up your work-management. Just a friendly warning ive been there.
 
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Ardarius

New Member
Game Developer
Jan 28, 2018
10
31
"I'm working on average 70-80h a week"
How long have you been doing that? You'll burn out really quickly and abandon the project if you dont change up your work-management. Just a friendly warning ive been there.
I started working like that in late 2015, I'm planing to go on 2 month vacation from my freelance work in early 2019 and focus on SES, maybe I will create something worth supporting, so I could work on my own creation instead of doing some enviro models that I don't even like. I'm taking one week free every two months so it's not that bad and I'm having enough money to support my family and have good quality of life. I spend about 20h of that time on project I'm creating with my friends and if it will go succesfull I will no longer need to work for someone, it is very motivating and I really like my work even if
sometimes I'm getting very boring and repetetive models and textures to make.
Working on SES is very fun because I'm learning something new, blueprint system is great for artists like myself, I'm already at level where I don't need tutorials and I'm creating everything from start to finish and it is very satisfying when you can get ideas from your mind and put them into digital life. For example, I'm currently working on combat system(screenshoot), never had contact with programming such hard things, but after 2 years(other project) of working in UE with blueprints I can just think about something and my mind is creating entire system in my head, so when I'm working 30-1h a day on SES I just sit down and connect everything without spending time to thinking how I should do it.
blueprintcombat.jpg
Thanks for worring, I really appreciate it :)
 

kastlevan

New Member
Oct 31, 2017
1
0
Can anybody tell me how to get the doggy style scene in the third screenshot? Btw, nice pussy physics, that's mouthwatering.
 
D

Deleted member 207364

Guest
Guest
btw. guys, at first I was creating short timelapse videos of my work, should I continue to do so or it is waste of time?
For example, making of Protos:
you can look at vimeo[dot]com/293607950
(I fixed that low poly boobs :p)
I enjoyed watching the timelapse since I'm interested in game development and I'm messing around with blender and gimp. I'm not sure about what I like the most yet but, that's beside the point.

It's interesting but it wouldn't be worth it if it takes a lot of time to put together. You don't have much free time to spend on the project from what I've read.

Good to see that you're feeling better after the surgery!
 
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Ardarius

New Member
Game Developer
Jan 28, 2018
10
31
Ok guys, I was at the doctor today, my eyes are recovering well and are in good shape, I should be able to get back to work in few days.
I have a question for everyone, should I contiune with that controllable animatons or should I focus on more positions and more advanced sex scenes and get back to that system and upgrade it when I get enough supporters and more time on development. For one controllabble animation I have to create between 6 and 8 animations so it consumes a lot of time.

BTW. It will take some time before I got supporters for "Heroes of SES" loading screen and I need to test that system, if anyone is interested or you know anyone who would like to have their nick in there then write
"@Ardarius
Heroes of SES
" in this thread.
I would need about 80 people, and their nicks will stay there until patreons will start to take their place (first ones will stay longer).

Can anybody tell me how to get the doggy style scene in the third screenshot? Btw, nice pussy physics, that's mouthwatering.
You need to go to dialogue room, use bench press, paint a painting on easel, talk to Protos and choose "It's beautiful", there will be a option "go to her place".
Thanks for checking out my project, I'm glad that you like pussy animation, this is only test rig, in final version of SES, sex scenes will be more advanced :)


I enjoyed watching the timelapse since I'm interested in game development and I'm messing around with blender and gimp. I'm not sure about what I like the most yet but, that's beside the point.

It's interesting but it wouldn't be worth it if it takes a lot of time to put together. You don't have much free time to spend on the project from what I've read.

Good to see that you're feeling better after the surgery!
It is not much of a problem to make timelapses, I just though that people may find it boring but if you liked it I will continue to do some from time to time.

Some people stream their work on picarto, maybe thats an Idea for you?
It is a good idea but in future :), I tend to jump a lot from project to project so it looks more like SES(10min)->my freelance job(1-2hours, I'm thinking there what should I do next in SES)->back to SES, and since I can't really show much of my job because of NDA, the timelapse is probably only reasonable option, I can just pause it and start recording when I'm back on work.

Thanks again guys, have a nice day.
 

Goomber

Newbie
Aug 12, 2017
20
7
I have a question for everyone, should I contiune with that controllable animatons or should I focus on more positions and more advanced sex scenes and get back to that system and upgrade it when I get enough supporters and more time on development. For one controllabble animation I have to create between 6 and 8 animations so it consumes a lot of time.
do the easy part until you get rewarded for the hard work, then add good stuff :cool:
@Ardarius Heroes of SES