1.70 star(s) 12 Votes

GreenElefant

New Member
Oct 16, 2020
4
5
46
Is it supposed to be one of the good versions? Many of the 5.x version were complete garbage.
It seems so. Or not. Although I'm already confused by these versions and names. I remember there was a version, there was a barn in the forest and a house. In the forest (in certain places) different types of "monsters" appeared, including "small" versions. Saving, taming, 2 poses of "interaction", breeding.
I had this version, but lost it due to problems with the PC.
->
1) Then there was a remnant of the old one, smeared in cyber-something, half-dead, crooked and depressing. Only the car saved everything.
2) After that - a lagging mess with some shitty slums of a cyber village. With walking censors. This is not a game anymore, it's sadness.

But I see that they decided to make it even shittier.
...
sorry
 

GammaXai

Active Member
Oct 5, 2018
943
512
267
Yeah, they had a good and working game. I can't place all the drama on the timeline but generally the course of action seemed to be that they released a new update every time either SoC (censored version) or Adventurous Monster Breeder (has the 'small' characters) got deplatformed and replatformed to try to get people to resubscribe to monthly support. I assume they intend to make the game good at some point but the releases in the last few years have been so terrible.
 

dexxinax

Member
Aug 4, 2019
177
145
228
"looks like games maybe dead, & his working on another game" fair enough. This is From Dev on Discord

Message to My Former Patrons

First of all, I want to sincerely apologize for disappearing these past months. A lot happened behind the scenes, and it hit me harder than I expected. The biggest blow was losing my Patreon page. Many of you might not know this, but Patreon was my main source of income, easily over 70% of what kept my work alive. When the page was taken down due to the wording in one of my posts, it completely destabilized everything I had built.

I won’t lie: it made me seriously consider giving up on game development altogether. When something this big collapses, it’s hard not to feel defeated. And my reaction, as usual, was to isolate myself while trying to figure out my next move.

My first thought was to simply create a new page, but I knew it would likely be taken down again. With bills to pay and a family to support, I couldn’t rely on unstable ground. So I had only one real path forward: start a new, clean, marketable project that could bring some stability back into my life and allow me to continue creating the games I love. It was either that or abandon game development entirely and take a normal job. So I chose to fight for this dream.

I threw myself fully into development. At first, I worked on a Roman-inspired game, gladiators, base-building, that kind of world, but after a couple of months, it just didn’t feel right. It wasn’t good enough, and it didn’t inspire me long-term. So, last minute, I scrapped it and decided to trust my instincts.

That’s when I turned to something I’ve always loved: Uncharted Waters from the SNES. It’s a game that left a big mark on me, and I felt excited to create something inspired by its spirit. That’s how my new project, Uncharted Desires, was born. The first build is already complete, and releasing it felt like lifting a huge weight off my shoulders.

You, the people who supported me back on Patreon, deserved an explanation for my disappearance.
 
1.70 star(s) 12 Votes