Dev Diary by Sabu for release December:
"DEV. DIARY 16 (December)
Hello again, friends, to the last Dev Diary… for 2017! We’ve got a few big additions this month. The first - and largest difference now - is the fact that you now have an inventory! Of course, you start out empty, but soon you’ll find yourself with items, gifts and documents to play around with. We plan on putting in more item types as well, later on down the line.
After we got the dialog system beefed up, there’s also the implementation of new systems into the dialog trees; quests, bigger trees, and more dialog between the Matron and the player. As these are our first steps into the dialog tree system, many things will be subject to change and a sleeker, smoother system that we can make use of is going to be implemented later.
This new system is expected to eat up an entire half-month of work, but in the long term it will save more time and allow the implementation of new character dialogs faster; better for us overall!
Another new mechanic implemented this month is the inventory being integrated to the dialog system, allowing you to give (and receive) items. Documents will let you read documents, too, and there’s the new SA 101 which will allow players to explore a little more about the lore of the Sex Arcade.
Items are - like in the booths - a click and drag affair to let you give them to the NPCs, although in the example given the Matron just gave you the stuff, so you can’t give it back (you want to be grateful, no?).
In addition to the Matron, we have a new room and NPC: the Shop and Lily the Shopkeeper! She’s the reason the booths are locked again; you got to talk to her and complete a few quests before you’re able to access the booths (and Lily’s shop!). And once you’ve gotten that done, you’ll get a new quest as well.This represents our first field-test of the beefed up dialog system, and you’ll see more improvements will happen further down the line!
Once Power Girl’s booth has been unlocked, you’ll find that she’s quite lonely; no toys and no gags or costumes are around. Customers will still come, and in another new feature you can actually skip clients (though they may come back for a second go), because we haven’t implemented filtering out items that you don’t have just yet.
Hitting space in the booth area will once again reveal the cheat codes available to you, so to make your lives easier (and to help you test the game more!) you can use cheat codes to unlock stuff quicker.
Going back to the shop, you’ll find there’s a new section for the shop; booth upgrades for both Power Girl and Korra (who will be unlockable later). Each booth upgrade will add more stuff to use in the booths. Upgrades in general will be implemented later, and have a more general effect rather than being specific to a booth.
Overall, there’s a lot more being added around the game, not just in the booth itself, and we’ve been having a lot of fun working on it, and hope you are all having that same fun with the new features! We plan to continue working on that area of the game, such as Power Girl’s ‘off duty’ room to let you talk with her, as well as other aspects of the game.
So once again, we hope you enjoy the latest build of the game, and thank you for all your support in 2017! It’s really great to see how much the game has grown over this year, and we wish you all a Merry Christmas and Happy Holidays as we close off!"