The game needs a lot, but firstly it needs to decide how much combat matters because it is wholly boring, uninteresting, and underdeveloped, skills stop at level 4 or 5, and the 4 skill you get are; heal, AOE (needs to say it also uses mana btw), 3 hit single, and raise TP. fighting isn't much better with it just being a "press enter until it's dead, heal when in the yellow". I like what the slime girl was doing with trying to seduce the MC when she attacked if instead of trying to kill the MC the female enemies were trying to seduce or rape him (maybe add a scene then game over) it would make the concept of combat more interesting (I'll find the game later but there was one that used a great fight/fuck system) and the lack of upgrades for weaponry and armor (I know the blacksmith has some, but it's not much) helps to make the combat feel tacked on, an RPGM game can exist without combat, look at "nano-control"
While I like the idea of certain scenes being available at certain times and certain days, it doesn't work, mechanically, almost at all, that or the one use of the guide is wrong. I couldn't get quite a few scenes to trigger even though I was meeting all of the conditions, which happened for almost all of the one-off scenes as well as some of the repeatable scenes, (I'm bad at names) the purple-haired dog girl for example I could only get the for the scene to work, and for the green-haired women I could never get the 22-24 in her house to work, she was always asleep (those are the ones I remember off the top of my head).
I don't know if the writer is just working with passion and misses it, but there are a lot of spelling errors and grammatically mistakes (for instance, in the "guide" it says "Tree" instead of "Three" on the second page), just slow down and use a program like Grammarly (the free version works just fine, I'm using it right now and for my writing) to catch the obvious stuff.
hoping over to UI, it's mostly good, I wish it told you the time of day (screen effects are fine but saying it won't hurt) and the guide being in the 24 hour systems while the clock is 12 hours is a little inconvenient, not earth-shattering. I hope later on the girl guide will tell you when you can do repeatable events after you do them once, as well as the girls likes and dislikes for gifts, and have the number for each girl (gentle, submission, naughty) actually do something, right now they never change.
about scenes, they break your days and it's distracting. I can deal with people spontaneously teleporting after the time of day changes, but the scenes skipping time doesn't work right. for example, going to the bar's bathroom skips the day to night, having sex with someone during the day somehow trigger the dialogue with them again (dragon lady asking you to massage her feet after you just did and left, or fucking Lamir from here to the moon and her asking you if you want to take a bath when you step outside) this as well as having sex with someone at night making it so the gift blocker doesn't properly reset so it acts like you just gifted someone when in reality that was yesterday and you spent last night with the green hair chick doing anal.
ok, this is getting long and that was a lot of bitching, so let me kiss your ass a bit. the art is perfect. I have no complaints and just the CGs get me hot under the collar, your text and description are fucking orgasmic you've got really good shit here. hell, I want a gallery to view the old events over again. the stories you are setting up are golden, I want to see what becomes of Lamirs mom (Lamir and the green-haired chick going to town would properly trigger making the event unplayable) I want to investigate the big ass fish with the purple-haired dog girl, I want to see what happens, and I'm going to see what becomes of this game, just please, slow down, go back, fix the obvious stuff, and figure out what you want to do with the combat.