Simply locate player_turns.rpy file in the game folder, open and delete all the file contents and paste all text below instead. Once done, exit file to save changes, boot game and Boom, you can't lose, always progressing to next scene, Enjoy!
label PlayerPlay:
#$ renpy.block_rollback()
hide screen pturn
call CheckDeck from _call_CheckDeck
play sound "Hit.ogg"
call PlayersCard3 from _call_PlayersCard3
play sound "card.ogg"
show card3:
xalign 0.11 yalign 0.5
$ renpy.pause(1.0)
call AceCheck from _call_AceCheck
jump PCheck
label P4Card:
#$ renpy.block_rollback()
play sound "Hit.ogg"
hide screen pturn
call CheckDeck from _call_CheckDeck_1
call PlayersCard4 from _call_PlayersCard4
play sound "card.ogg"
show card4:
xalign 0.16 yalign 0.5
call AceCheck from _call_AceCheck_4
jump PCheck
label P5Card:
#$ renpy.block_rollback()
$ NoMoreCards = True
a bot2 " Last Card"
play sound "Hit.ogg"
hide screen pturn
call CheckDeck from _call_CheckDeck_2
call PlayersCard5 from _call_PlayersCard5
play sound "card.ogg"
show card5:
xalign 0.21 yalign 0.5
call AceCheck from _call_AceCheck_1
jump PCheck
label PCheck:
#$ renpy.block_rollback()
# call AceCheck from _call_AceCheck_2
#######################################################
if PHighAceLock == False:
# moved to initial draw
# if DAce2 ==True:
# $ HighAce =True
# $ HighAceLock =True
# if Ace2 ==True:
# $ PHighAce ==True
# $ PHighAceLock =True
if Ace3 ==True:
$ PHighAce =True
$ PHighAceLock =True
if Ace4 ==True:
$ PHighAce =True
$ PHighAceLock =True
if Ace5 ==True:
$ PHighAce =True
$ PHighAceLock =True
if PLowAceLock == False and PHighAce == True:
if PHand >21:
$ PHand -=10
$ PLowAceLock = True
pause
label PCheckResume:
########################################################
if NoMoreCards == False:
if PHand == 21:
#show firework with dissolve
# $ randFace = renpy.random.choice(['shocked', 'annoyed'])
# $ lf = randFace
a bot2 "Blackjack!"
$ TimesPlayed += 1
jump win
elif PHand > 21:
# $ lf = "happy"
a bot2 "Bust!"
$ TimesPlayed += 1
jump win
else:
call screen pturn
else:
if PHand == 21:
#show firework with dissolve
# $ randFace = renpy.random.choice(['shocked', 'annoyed'])
# $ lf = randFace
a bot2 "Blackjack!"
$ TimesPlayed += 1
jump win
elif PHand > 21:
# $ lf = "happy"
a bot2 "Bust!"
$ TimesPlayed += 1
jump win
else:
$ NoMoreCards = False
jump DealersPlay