I did a little experiment to figure out why Lady Luck plays in the compressed version. I downloaded the original version, confirmed it ran the correct game. Then, I used UnRen to unpack the RPA files (like the compressor would do to get access to all the files) which turned the game into Lady Luck.Sexbot BlackJack [0.1.2] Compressed (Half-Tested)
Win/Linux (231 MB/ ~85 MB) :WorkUpload,PixelDrain
Compressed With UAGC 2.0.0 Final
Image Quality: ~80%.
Audio Quality: ~50%
ThanksI did a little experiment to figure out why Lady Luck plays in the compressed version. I downloaded the original version, confirmed it ran the correct game. Then, I used UnRen to unpack the RPA files (like the compressor would do to get access to all the files) which turned the game into Lady Luck.
The only conclusion I can draw is that the RPA archives contain script files from the Lady Luck game, which overwrite the scripts from the SexBot game. normally the uncompressed files in the game directory would take precedent with those of the same name in the archive, but decompressing replaces them.
I assume that the author copied the Lady Luck game to use its blackjack game mechanics (they're almost identical other than replacing the hit/stay button images with text and adding a stripping mechanic in place of the win counter).
yea not really. But I appreciate your concern for my productivity. I make renders for holidays and special events anyway. The way I have set this up coding them in takes about 5-10 mins. As to why, this small amount of work turns into something fun to play between main game updates.why though? This will only take more time away from making the main game.
Ace_X you taking notes?If anyone is worried this project might take away time from the other, I don't think it will. These blackjack games are already programmed and ready for use in Ren'py, I believe. So incorporating it real quick is np, then you throw in some renders made on a weekend, and it's all good.
If only the mothers eyes weren't so big like alien eyes, it's a common mistake people make using DAZ studio. IMO, it's always best to never touch the eye size of the NPC, so they're all the same and within human range.
Llamamann I mean... I really don't see the issue here...If anyone is worried this project might take away time from the other, I don't think it will. These blackjack games are already programmed and ready for use in Ren'py, I believe. So incorporating it real quick is np, then you throw in some renders made on a weekend, and it's all good.
If only the mothers eyes weren't so big like alien eyes, it's a common mistake people make using DAZ studio. IMO, it's always best to never touch the eye size of the NPC, so they're all the same and within human range.
If anything you could go biggerLlamamann I mean... I really don't see the issue here... View attachment 2037345