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VN Ren'Py Sexting of Legends [v0.05] [lovelyaizen]

Who would you like to see in this game?


  • Total voters
    884

KoldTK

Active Member
Aug 6, 2017
608
632
296
I'm doing the work by myself on my free time, adding a completed character will take some time unfortunately...



Add me on discord please!
View attachment 5443482



To be honest I'm not really sure, I made the game with Ren'py and not really sure how the other outputs work... I don't have a mac or iOS device so I can't really test the game. :(
I recommend make a complete character first before adding. You will have a decent layout of what to do after you finish the first one.
 

lovelyaizen

Newbie
Game Developer
Jun 18, 2025
21
40
22
I recommend make a complete character first before adding. You will have a decent layout of what to do after you finish the first one.
I was thinking doing so after Ahri's first chapter.
Like,
Akali ** 1. > Xayah **. 1 > Seraphine Cp1. > (Poll Choice) Ahri Cp1
> Akali ** 2s > Xayah > Cp2s > Seraphine Cp2s > Ahri Cp2s etc.

But the problem here is there is too much workload:
Let's say I finished other functions and coding stuff and I write 500 words per part.
Each chapter has 3 options, and each option leads to a different part. It makes around ~3500 for each chapter.
My game's core mechanic is that each choice player makes leads them to a different route and ending. So there is 2 possible chapter 2, 4 possible chapter 3, and 8 possible endings by chapter 4.

Total of 15 chapters for each character makes, 52500 words. And holy, it is size of a light novel.
I did not count the bonus chapter 5s.

I can write around 500 words per hour. And let's not calculate the translation part:
105 hours for each character...
And my available free time for this project is around 5-8 hours a week.

Tha makes 13 weeks for a completely released character.

By this calculation, we can easily see. It is either I hire a writer, clone myself, or leave my work and fully focus on the project which would not be a great idea in my financal status.
 

KoldTK

Active Member
Aug 6, 2017
608
632
296
I was thinking doing so after Ahri's first chapter.
Like,
Akali ** 1. > Xayah **. 1 > Seraphine Cp1. > (Poll Choice) Ahri Cp1
> Akali ** 2s > Xayah > Cp2s > Seraphine Cp2s > Ahri Cp2s etc.

But the problem here is there is too much workload:
Let's say I finished other functions and coding stuff and I write 500 words per part.
Each chapter has 3 options, and each option leads to a different part. It makes around ~3500 for each chapter.
My game's core mechanic is that each choice player makes leads them to a different route and ending. So there is 2 possible chapter 2, 4 possible chapter 3, and 8 possible endings by chapter 4.

Total of 15 chapters for each character makes, 52500 words. And holy, it is size of a light novel.
I did not count the bonus chapter 5s.

I can write around 500 words per hour. And let's not calculate the translation part:
105 hours for each character...
And my available free time for this project is around 5-8 hours a week.

Tha makes 13 weeks for a completely released character.

By this calculation, we can easily see. It is either I hire a writer, clone myself, or leave my work and fully focus on the project which would not be a great idea in my financal status.
Maybe reduce the number of character to reduce workload first? Start with 2 characters, other character's choices and events are locked completely until you work with them. This may help you focus better and not too overwhelm with size of the game.
 

lovelyaizen

Newbie
Game Developer
Jun 18, 2025
21
40
22
Maybe reduce the number of character to reduce workload first? Start with 2 characters, other character's choices and events are locked completely until you work with them. This may help you focus better and not too overwhelm with size of the game.
Well I don't understand how does that reduces the overall workload. Let's say if I handled Akali first and it took three months to finish all her endings. And I don't personally like the idea of having no other playable character option meanwhile.

But I'll search for writers, even if I have just one person that helps it would reduce the workload. This way writer can also focus on finishing only one character meanwhile I can work on something else. One bird with two stones -wait no I think it was not like this.
 

idkhowboutyeah

New Member
Apr 20, 2025
3
1
1
super fun, great dialogue, really enjoyed what we have so far. and and maybe work on the gallery mechanic for it to not repeat pics, thats my only criticism tho, great job man!
 
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lovelyaizen

Newbie
Game Developer
Jun 18, 2025
21
40
22
super fun, great dialogue, really enjoyed what we have so far. and and maybe work on the gallery mechanic for it to not repeat pics, thats my only criticism tho, great job man!
Thanks! I really appriciate. I'll try to make a better gallery system on the next version!