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HTML Sexual Troubles of a Newcomer [v0.4] [Odiosis]

4.00 star(s) 5 Votes

astK

Road to Success Developer
Game Developer
Jan 10, 2018
94
183
Congratulations on the game! I have some constructive criticism, but related to my personal opinion, and from someone who also has a Twine game.

1. UI: Very simple, I don't know if there will be stats in the future, such as money, corruption, etc., but a good UI will always make your game stand out among the huge amount of Twine games out there.

1.1. Dialogues: I found the dialogues a little confusing, even if you explain what each text color represents, as you create scenes with dialogues between more than 2 people it can get confusing, there are several free libraries, which include text boxes with avatars for Sugarcube.

2. Texts: I didn't think it was very cool the idea of you clicking a button and having all the text and dialogue displayed, personally, I end up getting a little confused about where to start reading, I think it's more interesting to discover the dialogue little by little in the scene.

3. AI: Excellent use of AI, images with good quality and without any apparent distortion, it helps the player to visualize what he is reading. I didn't really like the idea of having to click to open the image, I would prefer there to be some option so that all of them would already be open by default.

4. Monetization: Your approach is interesting, since it is still a proof of concept, you chose not to try to make money for now, but monetization platforms also give you the opportunity to simply create a free community, without charging anything to access your content, I think it's interesting that you start building something like this, even to familiarize yourself with it.

I wish you good luck!
 

ExhibitGames

Female Exhibitionist
Game Developer
Nov 10, 2020
36
79
Good on you not to monetize right out of the gate. I didn't monetize the game I just completed either. I felt I needed to use my first game to learn and experiment, and I didn't feel it was right to ask people to support a "practice" game.
I would also echo what astK said in the previous post about the dialogue. Even with you describing the colors and such of the different dialogue's it was still easy to get confused. Possibly learn a little CSS and make some dialogue boxes with the characters name.
 

Odiosis

Newbie
Game Developer
Sep 27, 2024
34
93
Congratulations on the game! I have some constructive criticism, but related to my personal opinion, and from someone who also has a Twine game.

1. UI: Very simple, I don't know if there will be stats in the future, such as money, corruption, etc., but a good UI will always make your game stand out among the huge amount of Twine games out there.

1.1. Dialogues: I found the dialogues a little confusing, even if you explain what each text color represents, as you create scenes with dialogues between more than 2 people it can get confusing, there are several free libraries, which include text boxes with avatars for Sugarcube.

2. Texts: I didn't think it was very cool the idea of you clicking a button and having all the text and dialogue displayed, personally, I end up getting a little confused about where to start reading, I think it's more interesting to discover the dialogue little by little in the scene.

3. AI: Excellent use of AI, images with good quality and without any apparent distortion, it helps the player to visualize what he is reading. I didn't really like the idea of having to click to open the image, I would prefer there to be some option so that all of them would already be open by default.

4. Monetization: Your approach is interesting, since it is still a proof of concept, you chose not to try to make money for now, but monetization platforms also give you the opportunity to simply create a free community, without charging anything to access your content, I think it's interesting that you start building something like this, even to familiarize yourself with it.

I wish you good luck!
Wow... Thank you! That's really useful!
Yes, I think you right - if I combine text to smaller blocks that appear by click together with images - that could be much readable.
UI and dialogs definitely need some improvement. Will work on that. Thank you for advice! I'll check libraries for SugarCube.
About AI - you have no idea how pleasant it is for me to read this! Most people think they just press a button - and AI does everything for them. (y)
 

Joe Steel

Engaged Member
Jan 10, 2018
2,454
3,309
;) In general, in order for these pictures to become yours, you should consider filing a patent for them.
Without this, there is no point in considering them yours.
Probably best not to give legal advice when you don't know what you are talking about. Images cannot be patented. Only inventions can be patented.

Images (and text) are protected by copyright. Publishing them here establishes copyright.
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,454
3,309
I think that this is written well and makes good use of images, but
1. Agree that the color coding is a bit obscure. Better to have Alice's thoughts italicized in the same color as her spoken words, so the reader isn't left wondering who is saying what.
2. Consider the use of more spacing in the long text blocks. Maybe a paragraph return before each new speaker.

GL with this whether you consider my suggestions or not. I'm looking forward to more, even though none of these kinks are really my kinks.
 
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Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,621
1,011
Probably best not to give legal advice when you don't know what you are talking about. Images cannot be patented. Only inventions can be patented.

Images (and text) are protected by copyright. Publishing them here establishes copyright.
Let's imagine the situation well, I take his work and insert it into my game, how will he prove that this is his work and his property? Without legal grounds, I can safely send it and I will get nothing for it.

By the way, the publication of the game here does not patent his work, because this is a pirate site, friend.
 
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Odiosis

Newbie
Game Developer
Sep 27, 2024
34
93
Let's imagine the situation well, I take his work and insert it into my game, how will he prove that this is his work and his property? Without legal grounds, I can safely send it and I will get nothing for it.
Oh, no! Dude, I will haunt you in your nightmares until the end of your days.

Let me throw a more interesting case into your argue. I take a photo of some famous actress, change her eye color in Photoshop, and put it in my story. The question is - have I violated anything or not?
What if I run this photo through a neural network? There's not a single old pixel left! Although the face will remain recognizable.
What if I make a 3D model based on this photograph, and then repeat the tricks with Photoshop and neural network, making a maximally photorealistic portrait?
In short, copyright is bullsh*t invented by lawyers.
 
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gurgel99

Newbie
Feb 7, 2023
18
13
what I don't understand. There's a (hot) and very promising new game and the first comments are "woah, no nice characters, I can't stand that" and "that's just lesbians!". Then why don't you just find another game for yourself? I think the idea of Alice being bullied and at the mercy of her bullies and probably going to have a pretty tough time in college is pretty cool and extremly hot - even when there are "only" lesbians (I love it!). Who knows what else she will be forced to do. Certainly a single nice character who helps Alice certainly doesn't hurt either. I'll let it come to me for now and I'm pretty excited what else will happen to here!
But by the way man, why isn't there a single minotaur? A game without a single one - I can't stand it!
 

R1k0

Member
Sep 27, 2017
491
905
Really enjoyed the game and the AI art is very nice, Alice is very pretty. Lezdom :love:. Maybe the story is moving too fast, but that's just my opinion. And I like that the pictures appear after clicking, it doesn't spoil the scene. You can always find something you don't like, but most of the criticism here is unfounded, I think.
 
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Ogre

Member
Mar 29, 2018
276
719
Some of the better AI art that I have seen in a game on f95, and it seems to be improving - Roxy looked much better in the cafeteria scene than she did at the beginning.

I dont see any reason that the game has to be viewed as leading to nothing but unrelenting cruelty. Some of the other characters could develop genuine affection for their little subslut, and be more loving while still putting her through the wringer. She could start enjoying what is happening and fall in love with one or more of them. Who knows?
 
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HazedSS7

Newbie
Mar 28, 2018
20
43
I really really like the forceful lezdom stuff, but the fact that there's three (technically four) different scenes currently in the game and all mutually exclusive means that this is basically a virtual novel and I don't enjoy going back and replaying through the same stuff just to see a different scene in the place of another.

Echoing the comments above mine, dialogue boxes would be nice and I don't really understand why there's a new line for text after every period, it makes reading feel tedious and introduces a lot of unnecessary scrolling. Also I don't get the point of having to click on the links to show images.

You essentially mentioned this being a proof of concept and I was just wondering if the plan is to continue with the VN route or are you planning on giving the player more freedom and choices in where to go and what to interact with while playing?
 
4.00 star(s) 5 Votes