Congratulations on the game! I have some constructive criticism, but related to my personal opinion, and from someone who also has a Twine game.
1. UI: Very simple, I don't know if there will be stats in the future, such as money, corruption, etc., but a good UI will always make your game stand out among the huge amount of Twine games out there.
1.1. Dialogues: I found the dialogues a little confusing, even if you explain what each text color represents, as you create scenes with dialogues between more than 2 people it can get confusing, there are several free libraries, which include text boxes with avatars for Sugarcube.
2. Texts: I didn't think it was very cool the idea of you clicking a button and having all the text and dialogue displayed, personally, I end up getting a little confused about where to start reading, I think it's more interesting to discover the dialogue little by little in the scene.
3. AI: Excellent use of AI, images with good quality and without any apparent distortion, it helps the player to visualize what he is reading. I didn't really like the idea of having to click to open the image, I would prefer there to be some option so that all of them would already be open by default.
4. Monetization: Your approach is interesting, since it is still a proof of concept, you chose not to try to make money for now, but monetization platforms also give you the opportunity to simply create a free community, without charging anything to access your content, I think it's interesting that you start building something like this, even to familiarize yourself with it.
I wish you good luck!
1. UI: Very simple, I don't know if there will be stats in the future, such as money, corruption, etc., but a good UI will always make your game stand out among the huge amount of Twine games out there.
1.1. Dialogues: I found the dialogues a little confusing, even if you explain what each text color represents, as you create scenes with dialogues between more than 2 people it can get confusing, there are several free libraries, which include text boxes with avatars for Sugarcube.
2. Texts: I didn't think it was very cool the idea of you clicking a button and having all the text and dialogue displayed, personally, I end up getting a little confused about where to start reading, I think it's more interesting to discover the dialogue little by little in the scene.
3. AI: Excellent use of AI, images with good quality and without any apparent distortion, it helps the player to visualize what he is reading. I didn't really like the idea of having to click to open the image, I would prefer there to be some option so that all of them would already be open by default.
4. Monetization: Your approach is interesting, since it is still a proof of concept, you chose not to try to make money for now, but monetization platforms also give you the opportunity to simply create a free community, without charging anything to access your content, I think it's interesting that you start building something like this, even to familiarize yourself with it.
I wish you good luck!