- Sep 27, 2024
- 38
- 114
Hello everyone!
First, let me thank you all for the kind words and good reviews! I'm glad that this small creative experiment has found its players/readers. I see that most of the negative reviews and comments are related to people expecting things from the game that I didn't intend (and don't plan) to add. This is my mistake - due to inexperience, I couldn't choose the right tags, description and screenshots to convey the essence of the game and not give false hope to those who definitely won't be interested in it.
Special thanks for this comment.
I also want to apologize for the delay - as I mentioned above, I currently have very little free time and don't have enough for developing this game. I'll try to warn about such situations in the future to avoid the feeling of the project being abandoned. But I'm surprised and pleased to learn that many of you enjoy this project and are waiting for its continuation.
I'm trying to find time and am already writing text for the next update. However, this will take quite a long time. Not only because of my lack of time, but also because I want to make this update bigger than the previous ones. Each release requires work on project assembly and bug hunting regardless of release size, so I'll try to make larger updates so more time goes into creating content rather than technical issues.
I've also finally figured out in my head what this project should be like. Here's roughly what to expect:
1. Minigames. I've noticed many complain about them. First, I won't make many of them - better focus on story and illustrations. Second, I'll try to make them "entertaining" rather than "challenging". I'll simplify existing games.
2. Variability. This is good, I personally like it, but I couldn't implement it properly in this project. So going forward, the plot will remain linear, and choices will be local - you'll arrive at the same result via slightly different paths.
3. Different endings. Most likely the game will have several endings as I planned. But reaching them will be determined not by "play style" - I can't handle that, but simply by choosing one of the actions. I'll somehow mark places where "branching" will occur.
4. Game size. I've noticed many write "not bad, though this is just the beginning". I appreciate your faith in me, but I can't handle a big project alone in my free time from work and other life obligations.
I think it's better to do less but finish it, than aim for much but abandon halfway. So this project will be small. Consider that the current version has 30%-60% of the content.
5. The game will remain focused on lezdom-content. I think adding anything different from it at this stage would disappoint those who enjoy the current version. I have many other ideas, but I'll save them for other projects.
Thank you all again! I haven't disappeared, though slowly, I am working on the game. And your feedback really helps understand what's important in this "game" and what's unnecessary or even annoying.
First, let me thank you all for the kind words and good reviews! I'm glad that this small creative experiment has found its players/readers. I see that most of the negative reviews and comments are related to people expecting things from the game that I didn't intend (and don't plan) to add. This is my mistake - due to inexperience, I couldn't choose the right tags, description and screenshots to convey the essence of the game and not give false hope to those who definitely won't be interested in it.
Special thanks for this comment.
Yes, that's right, this needs to be fixed.A really top-notch game in its category (lezdom)! Congrats to the author!
I recommend rewriting the description and changing the preview images though. It's not obvious from them that the game is heavily lezdom-focused. I think many will be deceived by that.
I also want to apologize for the delay - as I mentioned above, I currently have very little free time and don't have enough for developing this game. I'll try to warn about such situations in the future to avoid the feeling of the project being abandoned. But I'm surprised and pleased to learn that many of you enjoy this project and are waiting for its continuation.
I'm trying to find time and am already writing text for the next update. However, this will take quite a long time. Not only because of my lack of time, but also because I want to make this update bigger than the previous ones. Each release requires work on project assembly and bug hunting regardless of release size, so I'll try to make larger updates so more time goes into creating content rather than technical issues.
I've also finally figured out in my head what this project should be like. Here's roughly what to expect:
1. Minigames. I've noticed many complain about them. First, I won't make many of them - better focus on story and illustrations. Second, I'll try to make them "entertaining" rather than "challenging". I'll simplify existing games.
2. Variability. This is good, I personally like it, but I couldn't implement it properly in this project. So going forward, the plot will remain linear, and choices will be local - you'll arrive at the same result via slightly different paths.
3. Different endings. Most likely the game will have several endings as I planned. But reaching them will be determined not by "play style" - I can't handle that, but simply by choosing one of the actions. I'll somehow mark places where "branching" will occur.
4. Game size. I've noticed many write "not bad, though this is just the beginning". I appreciate your faith in me, but I can't handle a big project alone in my free time from work and other life obligations.
5. The game will remain focused on lezdom-content. I think adding anything different from it at this stage would disappoint those who enjoy the current version. I have many other ideas, but I'll save them for other projects.
Thank you all again! I haven't disappeared, though slowly, I am working on the game. And your feedback really helps understand what's important in this "game" and what's unnecessary or even annoying.