4.70 star(s) 3 Votes

gtz-god

Well-Known Member
Jan 4, 2019
1,022
278
Yeah the game for the vote were :
1) an idle game playing as an evil scientist taking over evil mind control corp
2) RE:Curse continuation as a card game (that would have a gameplay close to stackland)
3) a 3rd person survival game that mix trap/tower defenses element (gameplay close to orc must die) and survival/exploration element (Basically you'd have time between wave of enemy (or even during if you think your defenses can hold) to gather ressources/explore map and probably do some secondary objectives like clearing enemy camp.

I can't find the context in my posts of the "invest such a sum" but I think if I remember well it's probably about the 3D require initial investment before I can start working on it so I didn't want to start it unless I was sure I'd see it completed.

From the vote and my personal preferences I decided to drop 1) to focus on 2) and 3).
I might have a prototype available the 15th of september depending on my progress and if I manage to get my hand on a good framework.
(Basically for the 2) game I started to code in Gamemaker, but there was someone that already made a clone of stackland and have an engine available, so I'm trying to contact them to see if I'll be able to use and modify their engine for my needs.
And for the 3) I have a few mechanics implemented but it's unlikely I have a prototype worth showing by the 15th I'll see. (I have a character that can fight and build traps for now but there are still a couple bugs, the UI isn't done at all, and you can't gather ressources yet)
i dont understand how to play this game but i love re:curse game but i believe i love that you keep re:curse as a text base game with some art basic i will try the demo of card ver but i believe the text ver will alway be better
 

GratuitousLove

Member
Game Developer
Nov 17, 2022
338
302
i dont understand how to play this game but i love re:curse game but i believe i love that you keep re:curse as a text base game with some art basic i will try the demo of card ver but i believe the text ver will alway be better
Well I decided that I could only take on big project and just went for the 3D game (unholy dusk) because I want to learn 3D and because that's what felt better at lesat for now.
I'm also somewhat making an idle game as a side project, but unlike re:Curse that ended up taking 50% of my time, it's only really as a small hobby when I can't find the motivation to work on Shadow over meridia or Unholy dusk so don't expect it to have content made as often as RE:Curse (for now I don't even have the first version ready.)
 
4.70 star(s) 3 Votes