I can understand but if the DEV tried to rein it in , I can just imagine complaints from the other side of the spectrum "your making it too linear DEV"Shamantr really doesn't have to change much. Just needs to keep it simple with RPG elements. Problem the Dev is running to is that is doing too much and to vastly different. When you play a RPG game, even with different paths, with different choices, it all leads down some over arching or over lapping over others to keep some semblance. Here in SOH, the three path branch off completely differently, making each character completely different each route, items and game mechanics completely different in each route, it become inconsistence. Story no longer connects. Game play no longer connects. Characters no longer connects. Now all you want is the scenes.
the DEV has a fine balancing act to strike and I do not envy him