I agree with you, the game has great potential but it's too fragmented, there are too many paths to play in RPGM without a quest log or a travel diary the DEV can't just put a walkthrough with several paths because many times the written scenes can't be done because maybe you talked first with one character and then with another.
In RPGM with three paths you don't have enough 20 save slots in the game, in these cases the Ren'py would be the ideal solution (although I understand that the DEV will have to make a lot more renders) with an integrated walkthrough so it would be more playable and easier. Or do we have to wait for some good soul to make an unofficial Ren'py version of this game like many other RPGM games like for example "the office wife etc..."
Remigio..is the name of a great italian porn actor..
Agree with you, I tried to follow the walkthrough but it is too messy.
I do not think is necessarily an engine problem, I would point the finger to the implementation of it.
LISA for example is on the same engine, but everything is more linear and smooth, here it seems we have the classic example of a developer that want to punch above his weight. Start simple, the story is fairly solid...
What I do not like of branching is the thing, you lose so much content if you do not "resolve" all the IF in the game.