Devs thinking about change the engine to renpy:
Guys! Already finished the chapter of Fred's birthday in each route I have an idea since I had many problems with RPG MV, you saw, it has problems with the saves, the gallery, it weighs too much, the animations lag, etc ... and without counting the problems of crashes that I suffer and for which I lose progress.
I was thinking about changing the engine after this update, either to RPG MZ or Ren'py, I already know how to use ren'py so I'm fine, I need to perfect a couple of things but I learned it in a day XD, you wouldn't mind to split the game now?
I'll keep it short and concise:
To save space, I can split the routes, i.e. I will create a project either in Ren'py or RPG MZ for each route, therefore they won't weigh more than 3-4gb per update and the "why there's no new content!?" (they were playing the route that wasn't updated) will finally be avoided.
I can finally change the resolution of the images to 2560x1440p, this will improve A LOT the quality of the images.
In case of doing it in RPG MZ I can add new plugins like accessing the gallery from the menu or even add the Ren'py buttons like back, log, save, etc... in the dialogs inside the events (God willing).
In case of doing it in Ren'py, I can add the gallery from the menu and other things that everyone must already know it.
Bad points of doing it in RPG MZ=
The resolution at 2560x1440p can make the maps look very small as well as the texts (I guess there is a solution with plugins) and maybe the same problems with lag and animations that we're already having in MV.
Bad points of doing it in Ren'py=
The Free Roam feature will be lost (NOT COMPLETELY) and it will become a visual novel, there will still be decisions that change story directions and the movement will be by clicking and deciding where to move, this can have good ideas like for example when Cami is outside the school, instead of seeing a 2d image of it, you will see her with her model and her clothes in that same place, by clicking you will approach and you will be able to talk to her.
This will be an improvement to the game and the bad thing is that it must be done in a different project so the decisions will not be reflected automatically, for this when starting the game I will put options on your decisions that change the course of the story, for example in the cheating path if you saved Jessica or not, if Cami went with the police cosplay to the first party or not, that will make your previous decisions to be reflected in the new project.
Please let me know what you think about this idea and vote which engine you think is better (maybe not the final decision, for now I need to know what you think of this idea), in my personal opinion Ren'Py is more comfortable and I would like it to win but I'm not complaining about RPG MZ, this unfortunately I have to do it because of the weight of the game so far and the amount of problems that many patreons and public users are having because of it and my way of doing animations in RPG Maker, that said, THANK YOU VERY MUCH for your support and god bless you all.
NOTE= The visual novel that I will release in a few days is called Between Shadows: Yuria's Passion and is made in Ren'Py, with it you can tell me how it looks and you can get an idea of how SoD will be in Ren'Py, I say an idea because if I win I will improve a lot with Ren'Py and I will try to provide the highest possible quality each update.