he has em it now on one of the route, but..... the story is terrible except for one of the other path that does not have the x scene. pick ur poison i guess
What can I say about this game... well it has certain elements I like, but these scenes don't flower together at all, I'm so confused the entire time I'm playing. The route progression makes no sense either, it's not intuitive at all what decisions lead to which routes, or what route I'm even on, or if it's possilbe to back out of routes.
This feels like an extremely linear game with random forks at the road where if you say one slight variation of a dialog over the other you get sent on a completely different route and you won't know until much later that "oh shit i'm on the black mail route, time to reload that save from an hour ago". (I've literally been presented with the exact same options with slightly different grammer lead to different scenes a half dozen times or so).
I want to like this game, dev clearly put a lot of effort into it, but it feels like it has no planning whatsoever and it's just a random bunch of scenes cobbled together with the dev throwing a dart at the wall while blindfolded to see which route it winds up on.
What can I say about this game... well it has certain elements I like, but these scenes don't flower together at all, I'm so confused the entire time I'm playing. The route progression makes no sense either, it's not intuitive at all what decisions lead to which routes, or what route I'm even on, or if it's possilbe to back out of routes.
This feels like an extremely linear game with random forks at the road where if you say one slight variation of a dialog over the other you get sent on a completely different route and you won't know until much later that "oh shit i'm on the black mail route, time to reload that save from an hour ago". (I've literally been presented with the exact same options with slightly different grammer lead to different scenes a half dozen times or so).
I want to like this game, dev clearly put a lot of effort into it, but it feels like it has no planning whatsoever and it's just a random bunch of scenes cobbled together with the dev throwing a dart at the wall while blindfolded to see which route it winds up on.