[0.4]
Pro:
-Very good world, about mystery, fantasy-elements, paranormal investigaton. (Reminds me of Alan Wake, but goes in different witchy directions, really nice.)
-A lot of Npc's, and you can interact with a lot of them, but also avoid them if you want.
-Corruption-system that works with the story, you have to be more careful than in other games.
-Multiple endings, multiple path's, multiple ways of reaching the same goals.
-Good art, atmospheric renders, and good UI (graphics look a bit old, but the UI and the atmosphere are really nice. It does not have animations, but the writing is good and not annoying.)
-Witchy elements (Nice alternative to other witch-games that parodize harry potter, because this is really dark and mysterious. It contains topics of magic, supernatural beings, witch hunts and burnings, familiars, ghosts, dreams, and more.)
-Variety of sex-scenes, you could play full straight, or full lesbian if you want, both has content, I found a good middle-ground of both, and was still able to avoid the jerks that I didn't like. Also has Trans-start-option in addition to that.
-Writing is really good, it has the quality of a book sometimes. Sometimes it's too much, even a book wouldn't tell you so much details, but it's mostly avoidable because of the question/answer system of npc's, and maybe you want to read it.
-Investigation elements, like notes, collecting clues, following hints, confront suspects, talking with others about the case and getting alone in dangerous situations.
Contra:
-Life-sim-elements only half done:
The life-simulation-mechanics are not fully usable. You can earn money in 3 different jobs at the start, but you can't spend it. There is is a clothing-shop and a general store, but for both you don't need money. Money would make the game much more interesting. I would also like to switch between the jobs, to not miss the content of the other 2 options.
-Heavy text focus:
After the first week, the Visual novel that is based on daily jobs and tasks, turns into a huge 'reading only' part. Sometimes you can ask an npc 5 question, and each answer is half to full screen of text. This also shows the strengths, because most written parts are perfect, and the qustions/answers are rich, but also skippable, and make the npc's and the world better. The life-sim will maybe continue in future updates, so reading the huge text-parts is absolutely worth, but if it's possible to reduce the amount somehow it would be very nice.
-Some Npc's are not interactable with. A strength is the huge amount of different npc's so naturally there are still some you can not interact with, and some have only short stories. There are still 3 beautiful women I wanted to romance, but none of them was interactable [0.4]. The other choices were still very good.
-Some auto-pilot parts, where you can't play, and explore alone. For horror and story-parts this is good, it makes it more thrilling and interesting to get surprised by Npc's instead of searching them. Some story-parts are awkward, you would maybe have decided to not do that if you would have had a choice about it, but these are only some minor parts [0.4].
Pro:
-Very good world, about mystery, fantasy-elements, paranormal investigaton. (Reminds me of Alan Wake, but goes in different witchy directions, really nice.)
-A lot of Npc's, and you can interact with a lot of them, but also avoid them if you want.
-Corruption-system that works with the story, you have to be more careful than in other games.
-Multiple endings, multiple path's, multiple ways of reaching the same goals.
-Good art, atmospheric renders, and good UI (graphics look a bit old, but the UI and the atmosphere are really nice. It does not have animations, but the writing is good and not annoying.)
-Witchy elements (Nice alternative to other witch-games that parodize harry potter, because this is really dark and mysterious. It contains topics of magic, supernatural beings, witch hunts and burnings, familiars, ghosts, dreams, and more.)
-Variety of sex-scenes, you could play full straight, or full lesbian if you want, both has content, I found a good middle-ground of both, and was still able to avoid the jerks that I didn't like. Also has Trans-start-option in addition to that.
-Writing is really good, it has the quality of a book sometimes. Sometimes it's too much, even a book wouldn't tell you so much details, but it's mostly avoidable because of the question/answer system of npc's, and maybe you want to read it.
-Investigation elements, like notes, collecting clues, following hints, confront suspects, talking with others about the case and getting alone in dangerous situations.
Contra:
-Life-sim-elements only half done:
The life-simulation-mechanics are not fully usable. You can earn money in 3 different jobs at the start, but you can't spend it. There is is a clothing-shop and a general store, but for both you don't need money. Money would make the game much more interesting. I would also like to switch between the jobs, to not miss the content of the other 2 options.
-Heavy text focus:
After the first week, the Visual novel that is based on daily jobs and tasks, turns into a huge 'reading only' part. Sometimes you can ask an npc 5 question, and each answer is half to full screen of text. This also shows the strengths, because most written parts are perfect, and the qustions/answers are rich, but also skippable, and make the npc's and the world better. The life-sim will maybe continue in future updates, so reading the huge text-parts is absolutely worth, but if it's possible to reduce the amount somehow it would be very nice.
-Some Npc's are not interactable with. A strength is the huge amount of different npc's so naturally there are still some you can not interact with, and some have only short stories. There are still 3 beautiful women I wanted to romance, but none of them was interactable [0.4]. The other choices were still very good.
-Some auto-pilot parts, where you can't play, and explore alone. For horror and story-parts this is good, it makes it more thrilling and interesting to get surprised by Npc's instead of searching them. Some story-parts are awkward, you would maybe have decided to not do that if you would have had a choice about it, but these are only some minor parts [0.4].