hey! how much 4090 will outperform 3060 in %, mate? could u pls right when the game will be droped here?You don't have permission to view the spoiler content. Log in or register now.
Hi! In rendering, 4090 is 5 times faster than 3060 (in Blender at least). As usual, on the next week.hey! how much 4090 will outperform 3060 in %, mate? could u pls right when the game will be droped here?
No no, you misunderstand. I like the game a lot, just sharing some of my opinions about it, and things I'd personally like to see adjusted moving forward. Like the hand for example, I like that this game is POV and many games use a hand to signify when the main character is talking, that much is fine. It's just the over exaggerated depth of field that accompanies it whenever it's on screen, the blur is really intense. And I understand that you don't want to slow down production time over some animations, you don't have to, just make a few more renders in different positions or a couple of different camera angles, or you could step up the narration in these scenes. These are a couple of ways to make your game feel more substantial when it comes to content. In regards to the shadow system, it's nice that you're trying to make it feel more immersive by not putting stats in the players face, but it's also important for the player to know this kind of stuff, otherwise like me they will feel lost when an option is greyed out. One way you could solve this issue is whenever the player chooses a dark choice the game narrates to them "your view on the world has gotten a little darker" or 'your mind becomes a little more corrupt' or something along those lines. So the player can at least identify their choices.You don't have permission to view the spoiler content. Log in or register now.
I don't know if that's what you search for, but if you enable in-game walkthrough your choices will be accompanied with "+darkness" note on themNo no, you misunderstand. I like the game a lot, just sharing some of my opinions about it, and things I'd personally like to see adjusted moving forward. Like the hand for example, I like that this game is POV and many games use a hand to signify when the main character is talking, that much is fine. It's just the over exaggerated depth of field that accompanies it whenever it's on screen, the blur is really intense. And I understand that you don't want to slow down production time over some animations, you don't have to, just make a few more renders in different positions or a couple of different camera angles, or you could step up the narration in these scenes. These are a couple of ways to make your game feel more substantial when it comes to content. In regards to the shadow system, it's nice that you're trying to make it feel more immersive by not putting stats in the players face, but it's also important for the player to know this kind of stuff, otherwise like me they will feel lost when an option is greyed out. One way you could solve this issue is whenever the player chooses a dark choice the game narrates to them "your view on the world has gotten a little darker" or 'your mind becomes a little more corrupt' or something along those lines. So the player can at least identify their choices.
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Anyways, thanks for taking the time to read my message, I really like what you're doing with this game and I don't want to discourage you I just want you to make the best game/story you can! And personally as someone who supports you on SubscribeStar I don't mind waiting a few more months if it means we get a better product in the end. Maybe something you can poll your subscribers for? Either way, keep up the great work.
There's an in-game walkthrough in this game?I don't know if that's what you search for, but if you enable in-game walkthrough your choices will be accompanied with "+darkness" note on them
Agreed! I appreciate the work of nice animations, but it's not worth it if it takes up too much time for small scenes instead of a larger volume of nice renders.I prefer more renders over perfect animations, just want to see more of the game instead of using too much time on animations. Renders are excellent as they are, great game!
yesThere's an in-game walkthrough in this game?
Oh cool, thanks for letting me know.yes
options - hints on
Hi! On the next week.Hi, when 0.3 will it be available on itch.io?