HTML Shards of Mirrors [v0.0.6] [WiseGothGames]

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WiseGothGames

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Apr 23, 2025
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Holy Crap, how do you keep Roxy fed? Seems the player eats -3 food, and she eats -2, I cannot earn enough or make enough food...... Assuming salad is acceptable. Roxy Keeps leaving and I think its cuz I keep running out of food that causes her to leave. Like comon, free housing and 15 pesos a day. She can feed herself, I gotta be a meal ticket too?
Oh, good point — and a nice reminder for me as well. I’ve been playing and testing with unlimited resources and completely forgot about this. You can buy food from Loletha at Harry’s Saloon now; however, I’ll shift my focus to adding more ways to obtain (and produce) food rations, along with some kind of statistic that shows how many days of rations you have left based on current consumption. Thanks!
 

WiseGothGames

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2026 Development Plan

New year, new plans. I’ve put together a roadmap for 2026 so you can see where the journey of shards of Mirrors will lead in the coming year. As mentioned before, updates will focus mainly on adding new content. New modules will be developed in parallel and released whenever they are ready, alongside content updates—so no more delays in new releases due to coding difficulties.

Of course, it’s worth noting that nothing here is set in stone. Development priorities may change.

Update Schedule – New Content

0.0.6 – 01/02/2026
Start of the Seven Sisters questline. New characters, new battles.

0.0.7 – Mid February
Seven Sisters, Part II.
The questline is very long—six parts are already planned out story-wise in Excel (with one more planned), so it will take multiple releases to fully complete.
Banking system and currencies.

0.0.8 – Late March
Seven Sisters III.
Stock market investments. Forced default: lose your home(s) to pay off debt. Homeless mechanics.

0.0.9 – Late April
Graphics Update I.
There are many placeholder images in the game that I want to replace with DAZ art to create a unified visual style.

0.1.0 – 05/25/2026
1st Anniversary Update.
Something special.

0.1.1 – Mid July
Buck & La Zorra quest series continues.
Private investments: shops and workshops.

0.1.2 – Late August
Low-ranking jobs background quests.
Depending on your starting profession selected at character creation, each job group will have one questline attached to it. You will be able to complete your own group’s questline plus all higher-tier ones. Start as a manual worker and unlock all quests; start as a general and only the final questline will be available.

0.1.3 – Mid September
Seven Sisters IV.
Unit traits for combat.

0.1.4 – Late October
Seven Sisters V.
Hobo (homeless) background and questline (the hardest starting profession).

0.1.5 – Mid December
Seven Sisters VI.
Graphics Update II. The interface will also receive an upgrade, replacing the black background with something more visually appealing.

0.1.6 – Early January 2027
Seven Sisters VII.
Farmer background and the Farmhouse (new home).

New Modules

Interactions I
Interactions between the main character and hired heroes. The buttons already exist in the character interaction menu, but currently provide mostly flavor text. This module will allow you to improve stats, train and learn from your heroes, uncover unique secrets, and hear rumors that may lead to hidden questlines.

Hero Traits
Pre-set and random traits for heroes, resulting in distinct and unique characters. Based on your quest choices and behavior, heroes may also develop new traits over time.

News Engine
At the end of each day, you will receive newspapers from different factions. Instead of a straightforward list of events, you’ll read biased reports and form your own opinions. This will make the world feel more alive: some news will depend on your actions and choices. It also provides a strong lore-building tool, a way to hint at secret questlines, and a method to advertise locations you may not have discovered yet on the map.

Interactions II
Interactions between heroes themselves. Some will like each other, some won’t—depending on their personalities. Heroes will form friendships, rivalries, and romances, and may even engage in revenge, treachery, or murder. At times, you’ll be drawn into these conflicts and forced to decide. The goal is a dynamic world where heroes act independently, driven by their own traits and motivations, rather than serving as static additions to an ever-growing digital doll collection.

Design Philosophy

My aim is to create a game that can be replayed countless times, offering different stories each run, while remaining as realistic as possible within the game’s lore.

My current and planned tools to achieve this are:
1, Choice-based questline system
2, Dynamic character interactions
3, Multiple starting settings for both the character and the world
4, News-driven political events
5, Chance-based faction engine

Do you have an idea I could add to this list? Let me know—and see you soon with v0.0.6!
 
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WiseGothGames

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0.png

This update is about the first chapter of the Seven Sisters questline. This is a long questline with 4 choice-based routes, each of which will later trigger its own separate questline, and it includes more than 50 rendered illustrations—around 50% more than the previous 2 questlines combined. To see them all, save frequently and try out all 4 possible story scenarios. The questline starts after completing all tutorial quests (defeating the bandits). Just walk around the city to trigger it (the 2nd quest starts a few days after your first escape). All new content is related to this questline.
1.png

4 new characters
These new characters will become heroes in the future, which means you will be able to recruit them based on which story route you are on.
2.png

2 in-quest sex scenes
If you are ready to betray your friends, you have the chance to start your romantic journey with two of the main characters. However, the scenes belong to 2 different quest routes, so make your choices accordingly.
3.png

1 new battle
It doesn’t matter which route you take—fighting will be inevitable. However, your allies and enemies will be different based on your choices.
4.png

6 new units
Trying out all of them will require you to play all 4 possible scenarios. However, don’t forget your old peasant army yet: in fact, I recommend maxing out your recruitment, as the battle is tough.
5.png

5 new jobs
Four of them will be unlocked during the questline, and all of them have DAZ illustrations, moving away from stock photos.
6.png

29 new inventory items
All of them have DAZ illustrations. Illustrations for older items will be replaced with DAZ renders in the future.
7.png

That’s all for now. Let me know if you find any bugs or have improvement ideas.

Release schedule:
v0.0.7 Release: mid–late February
 
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Mar 6, 2019
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I've seen at least 3 games with this same art style for the map, is it just a coincidence and the art looks similar or is it an asset pack or something? I'm not against it, its a decent looking style, I just want to know.
 

burned01

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Jun 3, 2024
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It's Campaign Cartographer -- been around 30+ years at this point. Probably the City Designer package.
 
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datdarnotaku

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Apr 11, 2021
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Hey dev when I tried playing this online on mobile or even downloading the game for joiplay the size of the font or something similar makes it impossible to play and half of the screen like in the character creator part gets cut off in a potential update could you see in making it playable for mobile people? Thank you, and look forward to your reply
 

WiseGothGames

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Apr 23, 2025
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It is located here, in the Goldtown district. The UI upgrade planned for spring will include changes to map icons, making these locations easier to find.
salt.png
 
2.50 star(s) 2 Votes