I think it must be some sort of Dev fetish to write really broken Blackjack implementations. I had fixed a different Dev's Blackjack game awhile ago.
Changes:
- Aces! included in the deck.
- Correct Ace handling.
- 4 deck shoe.
- Dealer has a hole card.
- Dealer stands on a soft 17.
- Automatically stand on 21.
- Insurance bet (don't take it).
- Double down added. But no hover version of the button.
- Blackjack pays 3:2.
- Screen accounts for stupidly large possible hands with 4 decks in play.
- Possibly other things.
No splitting as the UI isn't setup for multiple players/player hands. Of course I rearranged the code a bit as I was finishing. I did a quick run through and I don't think I introduced any bugs, but let me know. NOTE: With all the changes any old Blackjack save
will crash.
With Blackjack paying 3:2 and the insurance bet will eventually turn
player_money
into a float. The game seemed to handle that OK. Though it would be better to display
player_money
to the hundredths.
eXtasy Games, all the changes are required. No patches as the original RPY file isn't included in the game. The card back is just some random stock image and likely should be changed. The double button is half-assed and has no hover version. Also, I have a
minigame_bj_debug.rpy
file (not included in the ZIP) to test some of the hands if you are interested.
NOTE: With all the changes any old Blackjack save
will crash.
Functional Blackjack for Shattered Minds [v0.09] |
---|
Download PIXELDRAIN (205.1 k) |
SHA256:
e8048e1011337bb954ec8b74c52bf80fa4812ebc2f22bc2e5d4e4dc08ecbb723 shattered_Minds-V0.09-bj.zip