- Apr 26, 2017
- 13,532
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Damn BG3 and Cyberpunk 2077 are eating almost all my gaming time. Anyway thank you for the update Yeda.
From the discord discussions, The end is may be coming close with things being wrapped up at least main plot wise by maybe 0.22.Does anyone know how close this game is to completion? Don't get me wrong, I think this game is great, but it becomes overwhelming with the amount of text, and I find myself having to reread the whole story over again, which is very time-consuming and I don't have that much time on my hands.
It's close. I'm already wrapping some of the paths, and v0.21 will start with the important turning point which will essentially set the finish line for your Blake.Does anyone know how close this game is to completion? Don't get me wrong, I think this game is great, but it becomes overwhelming with the amount of text, and I find myself having to reread the whole story over again, which is very time-consuming and I don't have that much time on my hands.
There's no route for Reese, and she will not move to Deliverance, essentially disappearing from the game, but you will still be able to get her events from time to time.Oh does anyone know if there will be a route for Reese?
I really like that character.
This is a fair point, and if I could, I would still be making full builds. Unfortunately, last year I had a major technical issue, after which my PNG project in RenPy simply stopped working. I tried asking for solution on the forum, but didn't get an answer. It just doesn't work, and nothing fixes it. Which means that I can still add things through patches, but I can't actually package the project into a full build.Why hasn't the full png been updated yet, it can't be for keeping the file size under a certain size, that ship sailed a long time ago, if it's so the updates can be kept as small downloads, I'd at least like the option for a full current version png download, the plan can't be to keep adding more and more patches to the list until the game is completed, right? 0.20 is a nice number to add a new full png download, only keeping the 0.19 to 0.20 patch for those who kept up with the updates, and follow that pattern every 5 updates.
I do not refuse to make it, I simply don't know how, and learning this, as well as implementing the gallery itself, will take away a whole lot of time from me. A couple of modders actually tried to make their own galleries, but gave up after a month or so without visible progress. What makes you think I'd be able to do it faster and more effective?I wonder why the dev refuses to make a gallery for this game. Most people will never see half of the scenes because keeping 10s of different saves is impossible. Nobody has that much time.
Also no modder will care about making a gallery mod for this game because this game has some of the least popular tags/genres.
Well, as this game's developer, I have a bit more of a comprehensive statistic, and from my experience most players go through at least two routes.You are probably in the 0.1% of the players who have more than 10 different route saves, which would be ignored in statistics. Are you actually playing all those routes when a new update arrives?
I have 2 questions for you, Dev.as this game's developer
That's pretty weird, I hope you can make it work again on the final release though, there has to be some information about it on the internet.This is a fair point, and if I could, I would still be making full builds. Unfortunately, last year I had a major technical issue, after which my PNG project in RenPy simply stopped working. I tried asking for solution on the forum, but didn't get an answer. It just doesn't work, and nothing fixes it. Which means that I can still add things through patches, but I can't actually package the project into a full build.
Oh sweet baby jebus, You're on a forum for a porn game. First of all you are the exception...not the rule. Most people arent gonna play through from the start multiple times, especially not one this long. Second, a gallery can show players routes they may have missed if they want to play all of the game. Its a helpful feature.......especially if the game is this long and the routes aren't extremely clear on where they split off. That's a lot of work no one is ever going to see if they dont know it exists. Third, no one has to do anything, it was a suggestion. Once again....porn game forum.I see, the most reliable and accurate scientific source.
The usual excuse for putting aside the brain.porn game forum.
just look at how many pages the walkthrough is and you'll have a guess...This has to be the longest game I have ever played... SOOO many routes and possibilities.19GB? why?
You need to download each following patch and install them one after the other, rewriting the earlier files.how to instal the updates on the full 0,16 version note there are more them 1 ?
There is a scene where Blake calls Jamal, and it involves some erotic content in certain situations.no new content for jamal .. bad update
No and no.I have 2 questions for you, Dev.
Any plans for bringing this onto Steam? and plans for adding animations?
Thinking it might not sell well? eh, probably right. I am assuming this is what you meant by Steam standards? if not, sorry for misunderstanding. You will never know if you don't try.No and no.
I don't think my game is up to Steam standards, and implementing animations twenty acts in would be pretty weird.
I’m talking about quality. Shattered is still, regardless of its size and age, a hobby project for me. And I’m much more comfortable in that niche instead of turning my game into a commercial product.Thinking it might not sell well? eh, probably right. I am assuming this is what you meant by Steam standards? if not, sorry for misunderstanding. You will never know if you don't try.
You could always just put it on Steam as a free to play game (like CK 1)I’m much more comfortable in that niche instead of turning my game into a commercial product.