Kesash
Newbie
- Jul 2, 2022
- 37
- 36
- 28
Thank you so much for such detailed feedback!
I think you might be right about the two-step transition into the location, but that could make the protagonist’s movement a bit unpredictable, which might break some scripts. So I will probably not change that.
About the cards, they are completely random. There is no hidden weighting that favors the player or the opponent. You are playing on equal footing.
If you meant the uncle’s loot boxes, you should play them for the items rather than the cash rewards. The bicycle is very useful. It halves the time-of-day cost.
The art where she is hugging the protagonist was made using the same process as the others. It just turned out to be the hardest one for me. I struggle with volume and three-dimensional forms. I know it looks worse than the rest.
As for the puzzles, this is a very strange situation. They used to work fine, and then at some point they just started to lag. I will try to do something about it, but I cannot promise anything.
Shark Girl has stats for hunger, joy, and love. You just need to tap them to see how much each thing gives.
Yes, in future updates I will add a message that says this is where the demo ends. I will probably not allow play to continue, because that could break scripts. But adding the message is easy, haha.
(In games like this it is very easy to br
eak scripts ha ha)
I actually know a *little* about RenPy, I made an entire phone system for it a while back (shameless self promotion
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) so I could have a look at the puzzle system and see what's causing it? (Also if you want to add a phone feel free to use mine. It's non commercial only but idc if its a game I like)