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RPGM WIP Shisaye's Project List

Oct 29, 2024
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I'm currently not taking random SLRMTL requests here, my hardware situation still has not improved and SugoiV4 is super slow. But SLR Translator is free and you can just do it yourself. Should you run into issues during the process then I will do what I can to help you fix it.


And just to have said it in general:
I hope I don't have to mention that I'm never going to take random DSLRMTL requests. I might consider doing those on a donation basis at some point, but I'm not really comfortable with that Idea and I doubt there's any demand either. (At least not with subscribestar being the only option.)
But I will release the DSLR Translation Engine with the next SLR Translator update, so people can play around with it themselves.
That's the problem Translator++ couldn't open the game Because the Game engine is Enigma Even tho the game is MV 1749181206948.png
I figured since T++ isn't working Maybe SLR Translator wouldn't work too Any clues how to run or translate this?
 

Shisaye

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That's the problem Translator++ couldn't open the game Because the Game engine is Enigma Even tho the game is MV View attachment 4913729
I figured since T++ isn't working Maybe SLR Translator wouldn't work too Any clues how to run or translate this?
That game is enigma encrypted which means you have to decrypt the game first using EnigmaVBUnpacker.
You can find a full tutorial in the F1 menu of SLR Translator and I also have a dedicated thread about EnigmaVBUnpacker on anime-sharing in the tools and tutorials section of the translation section.

Also while it is true that I've taken the UI from T++ instead of making my own, on a technical level SLR Translator is very different.

Edit: I just realized I never updated the tutorial in the F1 menu to my more detailed version with pictures. I will do that next update.
 
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Oct 29, 2024
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That game is enigma encrypted which means you have to decrypt the game first using EnigmaVBUnpacker.
You can find a full tutorial in the F1 menu of SLR Translator and I also have a dedicated thread about EnigmaVBUnpacker on anime-sharing in the tools and tutorials section of the translation section.

Also while it is true that I've taken the UI from T++ instead of making my own, on a technical level SLR Translator is very different.

Edit: I just realized I never updated the tutorial in the F1 menu to my more detailed version with pictures. I will do that next update.
I did try to Encrypt the Game with EnigmaVBUnpacker But This is What it's saying 1749187082593.png
It's giving me that Error when I try to use the Enigma Unpacker
 

Zurvana

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Jan 23, 2018
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hopefully we get a translation for this since you did the other ones I like the author games exploration is great
 

Shisaye

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I've released DSLR. (After 38 in between prototype versions...)
Not really because I'm fully happy with it, but because I've fixed so much other stuff for normal SLR that it doesn't make sense to stall the update further.
The main changes for someone who doesn't care about DSLR are:
-Better help menu (Please actually use it. Press F1)
-Better word wrapping
-Automation for new MV/MZ plugins
-Experimental new parser to get rid of de-duplication of cells (Still very slow and clunky, turned off by default)
-More consistent batch sizes (Translations should be faster)
 
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MTCF

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Aug 31, 2017
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from Golden cat just released, hoping for a translation. You did some nice job from the other games from this dev

Already made a thread just in case necessary
 

Shisaye

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Shisaye

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Just as a heads up here, too.
DSLR is now free (If you ignore that you're probably paying more money for power, air conditioning, and parts wear, than DeepSeek costs off hours), because I found a model that can be locally hosted on normal hardware and is smart enough to actually make use of all the features of the engine.
The result is obviously worse than using DeepSeek, but can sometimes be better than SLR.

The model is called:

qwen3-30b-a3b-abliterated-erotic-i1-IQ3_XSS
(You can use a different quant, IQ3_XSS is just what I used for testing)

Documentation on how to configure the DSLR engine to work with it is in the v1.140 help menu.
You can download the model directly through LM Studio for easy use.
 

Shisaye

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Is there a translation backup for posts in removed threads?
That's what the MOA stuff in the OP means. "Mirrored on anime-sharing".
If the thing you mean does not have the MOA tag, tell me and I'll look in my local backups.

Also in case that's not obvious OOA are translations, that I didn't even try to release here.
 

cpammy

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Feb 3, 2018
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That's what the MOA stuff in the OP means. "Mirrored on anime-sharing".
If the thing you mean does not have the MOA tag, tell me and I'll look in my local backups.

Also in case that's not obvious OOA are translations, that I didn't even try to release here.
Ye it doesn't have that tag, RJ091037 under SLRMTLs spoiler
 

Shisaye

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Ye it doesn't have that tag, RJ091037 under SLRMTLs spoiler
Oh boy, that's a really old and probably terrible one. I would recommend remaking that one with SLR Translator.
But I've made a thread for you on a-s. (I can't link to it for obvious reasons.)

In the future it would be better to contact me directly on a-s. I have a collection thread there, too.
 
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Shisaye

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In general if someone notices one of my translations missing, please tell me on a-s. F95 does not deem it necessary to notify you when they delete your stuff, so I most likely do not know about it.
 

JustDen

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Jul 13, 2020
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Help after apply translate yuris engine i got error like this
How to fix this?
Games:nostalgic summer from dev venus yuris vn
 

Shisaye

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Help after apply translate yuris engine i got error like this
How to fix this?
Games:nostalgic summer from dev venus yuris vn
I'm sorry, but my field is RPG Maker.
I tried working with Yuris for a short experimental time, but I couldn't get it to work properly.
I can only offer you a guess.
Based on the broken language in that error I would assume that files were extracted/opened without Japanese(Japan) locale or cp932(Shift JIS) encoding, breaking the Japanese characters in them.
 

Shisaye

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Have the RANBALANCE games ever been attempted?
The only RANBALANCE game I'm aware of is Succubus Orb and that is running on Wolf RPG.
I have absolutely no plans to work with Wolf RPG.

In general I'm very unlikely to work on anything new atm, because I'm already working on a fairly big new project.
 

Shisaye

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The fairly big project is now finished, or at least functions enough to share.
It's a re-boot of my SORCMTL system from back then. Now called SEP, and included in my big SLR v2.0 update.
You can now use SLR Translator to translate picture based text.

With that the SLR project is starting to finally finish.
It is now possible to do the entire translation process for a RPGM game, fully offline and in "good enough" quality, without having any clue about Japanese.
And with DSLR and SEP not using hardcoded models it's even somewhat future proof.
Even when I'm gone it's still going to improve by people having access to better LLM.
(Only limitation there right now would the text box detection currently just being done by Paddle, so if that fails the LLM can't do anything, but I'm planning to change that once we actually have LLMs decent at that step.)