RPGM Partial SHOEGAZER – Dungeons and Prisoners

Ripazha218

Newbie
Sep 5, 2020
26
12
So, basically someone should found a development team that doesn't develop games out of own imagination, but instead finishes abandoned™ projects, like this, or NewLife, or any of Bones' games, or - you got the idea. ;)
 
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Ferghus

Engaged Member
Aug 25, 2017
2,916
4,480
So, basically someone should found a development team that doesn't develop games out of own imagination, but instead finishes abandoned™ projects, like this, or NewLife, or any of Bones' games, or - you got the idea. ;)
Sounds like a good way to get scammed and become even more jaded when it comes to game development.
Someone who can't make their own game has no business touching anyone else's.
 
Aug 28, 2018
402
556
So, basically someone should found a development team that doesn't develop games out of own imagination, but instead finishes abandoned™ projects, like this, or NewLife, or any of Bones' games, or - you got the idea. ;)
This gives me vibes of that weird ass guy 20 pages ago claiming he's gonna continue developing the game:KEK:
 

moakami

Newbie
Aug 31, 2018
37
31
This is pretty cool. So much you can do with AI. I have AI add extra notes and stuff to my own Python. YAML, PowerShell code and all for work. I wonder if it could do it for a game like this.. I tried it before for an HTML game but that has to much code for AI to help with. lol
 

moakami

Newbie
Aug 31, 2018
37
31
I like that in the last picture, in the little frame, there is literally an ugly-bastard version of Miene.
Lol still figuring things out. Apparently AI doesn't care if you hardcode certain features to characters. They still bleed over between characters. I'm getting pretty consistent results now though. Certain positions are difficult like "spit roast". You get Miene eating roast....
 

Ferghus

Engaged Member
Aug 25, 2017
2,916
4,480
I hope this doesn't turn into an AI artdump. Like it's cool and all you're into it, but I'd much rather hear about development. If you must artdump, can you please hide it under a spoiler so I'm not scrolling through half a page?
 
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Ripazha218

Newbie
Sep 5, 2020
26
12
Lol still figuring things out. Apparently AI doesn't care if you hardcode certain features to characters. They still bleed over between characters. I'm getting pretty consistent results now though. Certain positions are difficult like "spit roast". You get Miene eating roast....
Try being more descriptive, maybe? I doubt that AI knows what does "last night I James Bond burger your sister" is, but if you make a picture out of your words, not a term/reference, then it can more successfully visualise your ideas.
 

moakami

Newbie
Aug 31, 2018
37
31
Does anyone know how to get this opened with RPG Maker? I see the Game.rvproj with RPM Maker VX but when I open it nothing comes up. It's just a blank project it seems like.
 
Aug 28, 2018
402
556
Does anyone know how to get this opened with RPG Maker? I see the Game.rvproj with RPM Maker VX but when I open it nothing comes up. It's just a blank project it seems like.
It might be because its heavily modded, Snowmaiden Eve itself was already changed by its dev heavily, and ILL got the permission to use his engine, and kept modding it even further. Might be part of the reason. I can check later, but are you sure its actually made in VX?

Edit: Yeah nvm just checked, its made in VX

This is pretty cool. So much you can do with AI. I have AI add extra notes and stuff to my own Python. YAML, PowerShell code and all for work. I wonder if it could do it for a game like this.. I tried it before for an HTML game but that has to much code for AI to help with. lol
Tbh, the Standing pictures are already looking pretty decent. Excited to see what will be possible in a few years, considering we're still at the very beginning.
 

Arde645

Newbie
Apr 30, 2018
77
79
Does anyone know how to get this opened with RPG Maker? I see the Game.rvproj with RPM Maker VX but when I open it nothing comes up. It's just a blank project it seems like.
Have you decrypted the game files already?

They need to be decrypted first before you can start changing stuff with VX.

EDIT: In case it matters (it has been so long that I honestly forget), I'm using VX Ace when modding this game. I believe that ILL migrated over to VX Ace midway through development for the performance gains and better script handling.

EDIT^2: Yes, Ver. 4.00 in 2016 he migrated the game over to VX Ace from VX. Looks like you're gonna have to switch to RPGMaker VX Ace or grab an older version of the game to mod.
 
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gabest00

Newbie
Jun 16, 2021
45
29
Impressive. If Shoegazer will never finish up this Spiritual sucessor to Maidensnow eve, Let the community do it themselves. If left alone long enough someone with da skillz will even complete his game xD
 

moakami

Newbie
Aug 31, 2018
37
31
Eh.. I felt like it would be wrong to maybe use code that was developed by someone else so this is my start.. Very early in the works, and still lots of planning and learning involved in this. Working with HTML, but so far got music to play, start, and exit buttons to work.. What I feel like doing for the main playing screen is having a

Left Panel: Menu related selections like the save, load, options, exit, character, item, equipment, profile, etc..
Middle Panel: A hexagonal grid of the character to move around on. If possible have it so they if they reach a point they can transition from one grid to another? So like exiting a house would bring you into a city or something.
Right Panel: Standing Character which will change when being assaulted in different positions? Maybe instead of having specific male actor have dark / black bodies like from some games that don't really detail the male figure at all. Would make it a lot easier on me.

Lots of work ahead.. Going on vacation soon though and wedding anniversary coming up..
 
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moakami

Newbie
Aug 31, 2018
37
31
That hexagonal mess is not working.. I would need to put together maps somehow to get them to overlap and then when I was thinking about web browsers and being able to resize your browser it just broke my brain.

I think simplifying it and creating like rooms.. and a static map to choose to move around on is much easier. Trying to get through the foundation parts of setting up the character and giving the player the choice to roll for their hp.. stats.. etc.. I'm still trying to keep other parts of the dnd aspects if I can.
 

moakami

Newbie
Aug 31, 2018
37
31
Really enjoying thos so far. I got to over like 35k lines of code in the javascript alone and decided that i needed to organize this better.

Taking the time for the past few days to separate the js and css into separate more manageable files. In the long ron I can tell this will really keep me sane.

Still trying to get an idea of how the combat / grapple part of the system should look. I know i want it to be a mixture of like dnd combat with the possibily of having it turn sexual with a grapple system.

I had all of the output going to one display box but i also was thinking of having ine display box for rolls, damage, and the such while the other should be for mostly dialogue and decision choices?

If i got some I'll take a screenshot of how the layout looks so far to see if anyone had ideas tomorrow.
 
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moakami

Newbie
Aug 31, 2018
37
31
This is what the different menus look like right now. Any recommendations would be appreciated and considered. Please keep in mind I'm learning all of this still so it will take some time. Plus I got a vacation trip back to Japan next month. :D
 
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Gamer Fafala

Member
May 18, 2018
276
238
So what IS available in the current version? I completed the ship scene just to be stuck un some city, unable to do anything
 

Bryanis

Active Member
Jan 4, 2021
675
437
So what IS available in the current version? I completed the ship scene just to be stuck un some city, unable to do anything
The last "trial" version had an unfinite dungeon in the town after the boat, but no new content or H scene / animation.

And that's the version from, what , 5 years ago ?