- Apr 21, 2022
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I'm going to be honest, here. I don't see anything especially wrong with the screenshots. I'll play it in a bit and see if there's anything you're doing wrong mechanically. But artistically? This seems pretty solid. You're going for a clear and strong Arabian theme and tone and flavor. I'm not Arabic, myself, so I can't judge the authenticity of it. But nothing clashes or stands out as an obvious design flaw.
Polish would help, if you can do it quickly enough. Color-correction, de-noising, bloom if your computer isn't good enough for denoising or for artistic reasons. Maybe throw some god-rays in there to really sell the moment.
But I feel like the issue is probably more fundamental, in this case. All I have are vague guesses why it didn't land. Maybe the whole Arabian Nights theme is just a mismatch for the people who've happened to see your thread. Maybe the woman is too similar to the women in other games, or maybe the MC is so distinct that people couldn't relate to him. Maybe RPG Maker is just a bad choice. It's impossible to know, at this point.
I recommend that you keep Flames of Desireon the internet, polish the existing art if you can (even a small saturation boost would be great.) Tie the game's narrative off at a satisfying conclusion of some sort (you can change this later if you decide to revive the project.) But try something wildly different with your next project. Superheroes or College dorm antics or Cyberpunk or something. Get outside your comfort zone. When you've done 3-5 short games in this way, one of two things will happen: hopefully you'll get a hit, but even if you don't, you'll slowly start to attract a following.
Once one of your games surprises you by out-performing the previous ones, it's a hint. It means you did something right. Figure out what it was, and apply that to all your previous games, if possible. (If it would require re-rendering every image from scratch, obviously that's not feasible, so just focus on incorporating it into future games.)
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